Player Matchup

Anhur
Anhur
 
Anhur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
TheWillofDC
Ymir
Level 127
God Stats
7W - 3L
1,438 SR
Queue Stats
180W - 173L
1,541 Elo+
Solo
Odin
Odin
edsal916
Odin
Level 127
God Stats
1W - 0L
1,626 SR
Queue Stats
36W - 29L
1,526 Elo+
Solo
Team Averages
Level 139
1,513 SR
1,513 Elo+

VS

Team Averages
Level 121
1,459 SR
1,556 Elo+
Osiris
Osiris
BrutalRecreant
Osiris
Level 103
God Stats
0W - 1L
1,307 SR
Queue Stats
14W - 12L
1,619 Elo+
Party 1
Ah Puch
Ah Puch
EJ Cancerific
Ah Puch
Level 104
God Stats
1W - 6L
1,277 SR
Queue Stats
139W - 168L
1,421 Elo+
Party 2
Charybdis
Charybdis
JeffBingBong
Charybdis
Level 143
God Stats
3W - 7L
1,467 SR
Queue Stats
490W - 518L
1,512 Elo+
Party 2
Hachiman
Hachiman
KALE7223
Hachiman
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,597 Elo+
Solo
Sobek
Sobek
SteakOnRye
Sobek
Level 142
God Stats
3W - 2L
1,742 SR
Queue Stats
52W - 37L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
7 / 2 / 8
10,085
1,009
8,877
7,316
3,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Raijin
 
Raijin
16
7 / 5 / 11
9,531
953
11,854
8,923
3,925
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
 
Skadi
17
2 / 1 / 16
9,005
901
9,443
5,570
2,513
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 3 / 10
7,894
789
3,124
9,444
9,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Odin
12
5 / 5 / 7
8,188
819
8,402
9,337
5,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 10
7,925
793
4,459
7,559
7,011
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
15
2 / 3 / 8
8,358
836
7,961
6,065
1,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
JeffBingBong
Charybdis
16
6 / 5 / 7
9,034
903
7,373
8,958
2,505
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
KALE7223
Hachiman
13
0 / 7 / 11
7,612
761
5,600
10,242
2,442
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
15
5 / 3 / 10
9,034
903
4,306
13,423
8,764
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
61
21
Kills
15
16
Deaths
21
52
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
2
8
5.5
W
Raijin
 
Raijin
7
5
11
2.5
W
Skadi
 
Skadi
2
1
16
10
L
2
3
10
2.33
L
Ah Puch
2
3
8
2
L
Charybdis
JeffBingBong
Charybdis
6
5
7
1.9
L
Hachiman
KALE7223
Hachiman
0
7
11
0.79
L
Sobek
5
3
10
3.33
W
0
3
10
1.67
W
Odin
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,700
Damage
29,699
40,590
Taken
46,247
24,534
Mitigated
22,160
12,576
Healing
12,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,877
4,748
1,945
2,915
7,316
3,171
1,282
2,340
4,976
0
23,689
W
Raijin
 
Raijin
11,854
545
434
696
8,923
3,925
526
2,912
6,011
19,547
0
W
Skadi
 
Skadi
9,443
3,993
1,047
830
5,570
2,513
2,232
1,840
3,730
0
25,759
L
4,459
650
320
591
7,559
7,011
72
3,681
3,632
0
11,031
L
Ah Puch
7,961
505
1,769
1,822
6,065
1,438
457
2,881
3,005
22,827
0
L
Charybdis
JeffBingBong
Charybdis
7,373
3,926
781
1,723
8,958
2,505
1,242
2,219
6,498
0
15,323
L
Hachiman
KALE7223
Hachiman
5,600
2,580
647
809
10,242
2,442
0
3,333
6,681
0
14,214
L
Sobek
4,306
351
629
3,351
13,423
8,764
224
2,084
11,004
6,621
0
W
3,124
364
752
1,605
9,444
9,750
291
2,531
6,913
4,729
0
W
Odin
8,402
909
775
1,577
9,337
5,175
489
2,644
6,693
0
12,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,703
Gold Earned
41,963
137
Minions Killed
95
0
Camps Cleared
0
853,295
Distance Traveled
891,591
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,085
1,009
50
5
0
182,458
5
W
Raijin
9,531
953
37
4
0
156,757
0
W
Skadi
9,005
901
36
4
0
176,527
2
L
Osiris
7,925
793
13
1
0
209,787
1
L
Ah Puch
8,358
836
32
3
0
182,203
2
L
Charybdis
9,034
903
22
2
0
157,154
0
L
Hachiman
7,612
761
21
2
0
159,629
1
L
Sobek
9,034
903
7
1
0
182,818
1
W
Ymir
7,894
789
3
0
0
175,202
0
W
Odin
8,188
819
11
1
0
162,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role