Player Matchup

Loki
Loki
Jak3OLant3rn
Loki
Level 45
God Stats
2W - 6L
1,420 SR
Queue Stats
109W - 128L
1,345 Elo+
Solo
Kuzenbo
Kuzenbo
KiloXrayFoxtrot
Kuzenbo
Level 24
God Stats
1W - 2L
1,834 SR
Queue Stats
11W - 24L
1,271 Elo+
Party 1
Tiamat
Tiamat
StickyBunsJr
Tiamat
Level 98
God Stats
12W - 18L
1,479 SR
Queue Stats
480W - 503L
1,430 Elo+
Party 1
Mulan
Mulan
XxOzzyOzwaldoxX
Mulan
Level 69
God Stats
20W - 18L
1,506 SR
Queue Stats
223W - 282L
1,382 Elo+
Solo
Neith
Neith
jiantpainus8
Neith
Level 42
God Stats
58W - 72L
1,452 SR
Queue Stats
167W - 215L
1,338 Elo+
Solo
Team Averages
Level 56
1,538 SR
1,353 Elo+

VS

Team Averages
Level 68
1,516 SR
1,416 Elo+
Skadi
Skadi
Dashvids21
Skadi
Level 59
God Stats
2W - 0L
1,749 SR
Queue Stats
76W - 73L
1,460 Elo+
Party 2
Pele
Pele
LegendaryySannin
Pele
Level 100
God Stats
72W - 44L
1,590 SR
Queue Stats
382W - 393L
1,364 Elo+
Solo
Sun Wukong
Sun Wukong
NsMoodyPark3
Sun Wukong
Level 104
God Stats
3W - 5L
1,306 SR
Queue Stats
640W - 707L
1,457 Elo+
Solo
Hades
Hades
Xx_Itachi_xX999
Hades
Level 52
God Stats
7W - 8L
1,386 SR
Queue Stats
140W - 155L
1,398 Elo+
Party 2
Sylvanus
Sylvanus
Xx_Kakashi_xX999
Sylvanus
Level 23
God Stats
5W - 2L
1,549 SR
Queue Stats
31W - 33L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 13 / 4
7,455
439
7,369
15,436
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 6 / 4
6,609
389
3,355
17,914
14,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
13
3 / 5 / 1
8,166
480
9,583
11,671
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 7 / 3
8,779
516
16,119
23,243
21,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 11 / 1
8,806
518
7,021
14,804
3,650
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
11 / 2 / 11
10,140
596
18,473
15,178
5,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
16 / 3 / 4
11,260
662
18,114
14,118
7,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
NsMoodyPark3
Sun Wukong
16
0 / 1 / 9
9,515
560
5,246
12,342
8,159
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

15
13 / 4 / 9
10,230
602
14,950
14,540
6,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 21
8,915
524
7,910
14,681
16,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
96
9
Kills
42
42
Deaths
10
13
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Skadi
11
2
11
8.25
L
1
13
4
0.23
L
0
6
4
0.33
W
16
3
4
6
W
Sun Wukong
NsMoodyPark3
Sun Wukong
0
1
9
4.5
L
Tiamat
3
5
1
0.7
L
2
7
3
0.5
W
13
4
9
4.38
W
2
0
21
12.5
L
3
11
1
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,447
Damage
64,693
83,068
Taken
70,859
47,316
Mitigated
44,474
15,239
Healing
27,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
18,473
8,968
0
6,291
15,178
5,607
3,428
1,452
13,726
0
65,247
L
7,369
815
147
1,906
15,436
3,103
312
2,914
12,228
0
36,456
L
3,355
1,059
0
2,688
17,914
14,993
135
6,061
11,168
11,467
0
W
18,114
7,185
0
1,237
14,118
7,075
228
2,476
11,642
0
79,103
W
Sun Wukong
NsMoodyPark3
Sun Wukong
5,246
1,648
276
3,540
12,342
8,159
1,510
1,062
11,280
0
57,635
L
Tiamat
9,583
760
72
2,715
11,671
4,186
0
4,865
6,440
40,718
0
L
16,119
2,791
0
4,958
23,243
21,384
638
4,449
18,449
708
49,128
W
14,950
910
834
5,523
14,540
6,855
438
5,388
9,152
47,811
0
W
7,910
1,915
3,123
6,252
14,681
16,778
547
3,215
11,466
31,482
0
L
7,021
2,739
111
2,642
14,804
3,650
180
2,671
11,923
0
53,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,815
Gold Earned
50,060
330
Minions Killed
471
0
Camps Cleared
0
1,448,520
Distance Traveled
1,622,185
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,140
596
100
6
0
336,146
1
L
Loki
7,455
439
49
3
0
301,109
0
L
Kuzenbo
6,609
389
13
1
0
307,800
0
W
Pele
11,260
662
117
7
0
363,730
0
W
Sun Wukong
9,515
560
115
7
0
327,827
4
L
Tiamat
8,166
480
77
5
0
293,791
2
L
Mulan
8,779
516
96
6
0
265,395
3
W
Hades
10,230
602
89
5
0
308,600
0
W
Sylvanus
8,915
524
50
3
0
285,882
0
L
Neith
8,806
518
95
6
0
280,425
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role