Player Matchup

Ymir
Ymir
Hybrid Azurah
Ymir
Level 105
God Stats
2W - 4L
1,500 SR
Queue Stats
81W - 124L
1,261 Elo+
Solo
Anubis
Anubis
Ketelin2352
Anubis
Level 42
God Stats
1W - 7L
1,784 SR
Queue Stats
26W - 59L
1,277 Elo+
Solo
Izanami
Izanami
MORCILLO1988
Izanami
Level 120
God Stats
19W - 12L
1,525 SR
Queue Stats
148W - 196L
1,404 Elo+
Solo
Team Averages
Level 89
1,603 SR
1,314 Elo+

VS

Team Averages
Level 81
1,636 SR
1,434 Elo+
Sol
Sol
EyesOfLoki
Sol
Level 124
God Stats
4W - 4L
1,595 SR
Queue Stats
212W - 188L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
snipesreaper31
Danzaburou
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 46L
1,527 Elo+
Party 1
Ymir
Ymir
yellowmarble_
Ymir
Level 67
God Stats
2W - 0L
1,813 SR
Queue Stats
40W - 84L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,581
658
4,028
9,101
5,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
9
0 / 6 / 1
6,040
604
4,733
8,847
3,691
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
MORCILLO1988
Izanami
10
1 / 5 / 0
6,471
647
4,831
7,897
3,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 0 / 2
9,041
904
15,482
8,029
3,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
snipesreaper31
Danzaburou
10
1 / 1 / 5
6,914
691
3,981
5,805
1,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 9
8,128
813
4,240
6,571
4,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
14
14
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
11
0
2
12
L
0
3
1
0.17
L
Anubis
0
6
1
0.08
L
Izanami
MORCILLO1988
Izanami
1
5
0
0.2
W
Danzaburou
snipesreaper31
Danzaburou
1
1
5
3.5
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,592
Damage
23,703
25,845
Taken
20,405
13,506
Mitigated
9,654
6,560
Healing
6,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,482
5,528
0
3,137
8,029
3,238
962
3,464
4,565
45,804
3,522
L
4,028
165
137
2,379
9,101
5,901
0
7,146
1,955
10,666
0
L
Anubis
4,733
85
319
3,086
8,847
3,691
0
5,930
2,917
15,120
0
L
Izanami
MORCILLO1988
Izanami
4,831
2,364
0
639
7,897
3,914
0
5,771
2,126
0
28,677
W
Danzaburou
snipesreaper31
Danzaburou
3,981
488
676
1,184
5,805
1,849
0
2,543
3,262
0
9,805
W
4,240
524
158
1,836
6,571
4,567
0
3,215
3,356
10,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,092
Gold Earned
24,083
110
Minions Killed
122
3
Camps Cleared
6
512,376
Distance Traveled
556,403
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,041
904
92
9
5
187,116
3
L
Ymir
6,581
658
16
2
1
173,334
0
L
Anubis
6,040
604
30
3
0
173,705
1
L
Izanami
6,471
647
64
6
2
165,337
4
W
Danzaburou
6,914
691
20
2
0
183,823
2
W
Ymir
8,128
813
10
1
1
185,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role