Player Matchup

Achilles
Achilles
AnotherCrusty1
Achilles
Level 153
God Stats
16W - 13L
1,555 SR
Queue Stats
282W - 262L
1,498 Elo+
Party 1
Thanatos
Thanatos
Dandimex
Thanatos
Level 47
God Stats
2W - 1L
1,600 SR
Queue Stats
26W - 11L
1,836 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Frxstwrld
Morgan Le Fay
Level 121
God Stats
4W - 0L
1,696 SR
Queue Stats
17W - 14L
1,517 Elo+
Party 3
Ares
Ares
K0str3va
Ares
Level 126
God Stats
7W - 2L
1,643 SR
Queue Stats
225W - 208L
1,518 Elo+
Party 1
Nu Wa
Nu Wa
KINGAWSMTANIUM
Nu Wa
Level 128
God Stats
1W - 0L
1,536 SR
Queue Stats
21W - 14L
1,807 Elo+
Party 3
Team Averages
Level 115
1,606 SR
1,635 Elo+

VS

Team Averages
Level 61
1,604 SR
1,519 Elo+
Medusa
Medusa
DankestEel3977
Medusa
Level 43
God Stats
8W - 13L
1,544 SR
Queue Stats
70W - 76L
1,499 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MerlinUlt
Morgan Le Fay
Level 42
God Stats
5W - 3L
1,730 SR
Queue Stats
104W - 98L
1,572 Elo+
Party 2
Mercury
Mercury
StRiid3n
Mercury
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,385 Elo+
Party 4
Sun Wukong
Sun Wukong
TribalTrain88
Sun Wukong
Level 28
God Stats
3W - 1L
1,829 SR
Queue Stats
42W - 33L
1,589 Elo+
Party 4
Bacchus
Bacchus
gar0u
Bacchus
Level 142
God Stats
2W - 7L
1,418 SR
Queue Stats
215W - 212L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
4 / 3 / 7
9,649
568
10,654
15,816
12,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Dandimex
Thanatos
18
12 / 1 / 3
10,918
642
14,460
12,668
5,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Frxstwrld
Morgan Le Fay
15
0 / 1 / 11
9,247
544
5,831
8,443
3,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ares
13
2 / 2 / 7
8,615
507
4,410
12,574
9,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 5 / 4
9,617
566
8,857
9,489
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
8,732
514
4,390
9,043
2,666
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
MerlinUlt
Morgan Le Fay
13
1 / 5 / 0
7,803
459
2,997
9,198
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
StRiid3n
Mercury
13
3 / 5 / 3
7,885
464
4,181
12,211
3,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
TribalTrain88
Sun Wukong
12
2 / 7 / 1
8,010
471
9,125
17,362
12,665
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
gar0u
Bacchus
13
1 / 3 / 9
8,306
489
9,739
14,756
15,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
21
Kills
12
12
Deaths
21
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
4
3
7
2.5
W
Thanatos
Dandimex
Thanatos
12
1
3
13.5
L
5
1
3
6.5
W
Morgan Le Fay
Frxstwrld
Morgan Le Fay
0
1
11
5.5
W
Ares
2
2
7
2.75
W
3
5
4
1
L
Morgan Le Fay
MerlinUlt
Morgan Le Fay
1
5
0
0.2
L
Mercury
StRiid3n
Mercury
3
5
3
0.9
L
Sun Wukong
TribalTrain88
Sun Wukong
2
7
1
0.36
L
Bacchus
gar0u
Bacchus
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,212
Damage
30,432
58,990
Taken
62,570
33,746
Mitigated
37,002
26,947
Healing
12,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
10,654
2,713
0
5,969
15,816
12,044
1,387
1,589
14,227
5,226
51,343
W
Thanatos
Dandimex
Thanatos
14,460
5,626
0
12,045
12,668
5,881
694
2,737
9,931
0
71,445
L
4,390
1,641
0
2,598
9,043
2,666
700
5,075
3,962
0
40,693
W
Morgan Le Fay
Frxstwrld
Morgan Le Fay
5,831
320
208
2,271
8,443
3,784
537
2,544
5,899
61,299
0
W
Ares
4,410
291
766
3,866
12,574
9,097
840
3,978
8,596
28,763
0
W
8,857
2,629
0
1,822
9,489
2,940
1,597
2,299
7,190
71,090
0
L
Morgan Le Fay
MerlinUlt
Morgan Le Fay
2,997
156
0
1,377
9,198
2,653
0
2,530
6,530
51,463
0
L
Mercury
StRiid3n
Mercury
4,181
1,206
0
2,896
12,211
3,897
0
3,307
8,716
0
43,488
L
Sun Wukong
TribalTrain88
Sun Wukong
9,125
1,384
0
2,473
17,362
12,665
0
3,329
13,097
0
47,289
L
Bacchus
gar0u
Bacchus
9,739
1,171
0
2,838
14,756
15,121
0
5,213
9,378
34,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,046
Gold Earned
40,736
511
Minions Killed
412
0
Camps Cleared
0
1,670,312
Distance Traveled
1,564,295
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,649
568
113
7
0
338,865
5
W
Thanatos
10,918
642
105
6
0
407,311
1
L
Medusa
8,732
514
91
5
0
313,320
7
W
Morgan Le Fay
9,247
544
132
8
0
322,435
1
W
Ares
8,615
507
40
2
0
318,540
4
W
Nu Wa
9,617
566
121
7
0
283,161
4
L
Morgan Le Fay
7,803
459
94
6
0
266,720
2
L
Mercury
7,885
464
90
5
0
371,699
6
L
Sun Wukong
8,010
471
91
5
0
288,390
2
L
Bacchus
8,306
489
46
3
0
324,166
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role