Player Matchup

Zeus
Zeus
 
Zeus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kerbertxela
Cthulhu
Level 155
God Stats
25W - 9L
1,731 SR
Queue Stats
238W - 194L
1,544 Elo+
Party 1
Team Averages
Level 155
1,546 SR
1,509 Elo+

VS

Team Averages
Level 134
1,641 SR
1,633 Elo+
Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
MÍR0
Atlas
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 83L
1,654 Elo+
Solo
Achilles
Achilles
SirBojmir
Achilles
Level 126
God Stats
3W - 1L
1,580 SR
Queue Stats
84W - 58L
1,643 Elo+
Solo
Awilix
Awilix
UncleMing
Awilix
Level 129
God Stats
0W - 1L
1,873 SR
Queue Stats
54W - 40L
1,664 Elo+
Solo
The Morrigan
The Morrigan
psylocke55
The Morrigan
Level 149
God Stats
2W - 2L
1,752 SR
Queue Stats
60W - 37L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 0 / 5
6,846
1,369
6,139
2,398
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
 
Ne Zha
12
3 / 0 / 7
6,788
1,358
3,760
5,446
1,799
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
 
Atlas
12
2 / 1 / 8
6,450
1,290
6,280
5,411
4,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
 
Rama
12
2 / 1 / 6
6,247
1,249
3,910
3,398
1,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Kerbertxela
Cthulhu
12
0 / 0 / 10
6,462
1,292
4,549
1,905
1,707
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

375

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 1 / 1
6,173
1,235
3,187
3,696
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Atlas
MÍR0
Atlas
10
0 / 2 / 1
5,762
1,152
1,186
5,915
2,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
SirBojmir
Achilles
11
0 / 2 / 1
5,530
1,106
2,795
8,422
6,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
UncleMing
Awilix
11
2 / 3 / 0
6,278
1,256
1,744
4,862
1,652
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Morrigan
psylocke55
The Morrigan
11
0 / 2 / 1
5,755
1,151
6,537
4,129
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
10
Kills
2
2
Deaths
10
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
0
5
5.5
W
Ne Zha
 
Ne Zha
3
0
7
6.5
W
Atlas
 
Atlas
2
1
8
6
W
Rama
 
Rama
2
1
6
5
L
Merlin
 
Merlin
0
1
1
0.5
W
Cthulhu
Kerbertxela
Cthulhu
0
0
10
5
L
Atlas
MÍR0
Atlas
0
2
1
0.25
L
Achilles
SirBojmir
Achilles
0
2
1
0.25
L
Awilix
UncleMing
Awilix
2
3
0
0.67
L
The Morrigan
psylocke55
The Morrigan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,638
Damage
15,449
18,558
Taken
27,024
10,068
Mitigated
12,706
3,816
Healing
1,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,139
565
0
98
2,398
759
0
1,303
951
23,326
0
W
Ne Zha
 
Ne Zha
3,760
533
0
413
5,446
1,799
0
3,860
1,456
0
10,428
W
Atlas
 
Atlas
6,280
1,650
336
1,073
5,411
4,490
0
2,086
3,064
15,340
0
W
Rama
 
Rama
3,910
2,962
0
77
3,398
1,313
0
1,552
1,698
0
13,156
L
Merlin
 
Merlin
3,187
0
0
0
3,696
1,152
0
2,080
1,529
24,979
0
W
Cthulhu
Kerbertxela
Cthulhu
4,549
213
1,367
452
1,905
1,707
0
1,268
479
14,986
0
L
Atlas
MÍR0
Atlas
1,186
122
664
578
5,915
2,458
0
3,965
1,692
5,346
0
L
Achilles
SirBojmir
Achilles
2,795
220
0
345
8,422
6,049
0
4,849
3,137
0
4,372
L
Awilix
UncleMing
Awilix
1,744
641
0
0
4,862
1,652
0
2,390
2,251
0
11,925
L
The Morrigan
psylocke55
The Morrigan
6,537
914
0
0
4,129
1,395
0
2,554
1,447
14,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,793
Gold Earned
29,498
133
Minions Killed
107
5
Camps Cleared
7
651,865
Distance Traveled
550,658
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,846
1,369
62
12
1
113,563
0
W
Ne Zha
6,788
1,358
16
3
1
143,953
2
W
Atlas
6,450
1,290
15
3
0
134,560
1
W
Rama
6,247
1,249
23
5
3
113,759
0
L
Merlin
6,173
1,235
56
11
1
118,159
0
W
Cthulhu
6,462
1,292
17
3
0
146,030
0
L
Atlas
5,762
1,152
4
1
0
85,372
0
L
Achilles
5,530
1,106
4
1
1
116,538
0
L
Awilix
6,278
1,256
20
4
3
115,295
0
L
The Morrigan
5,755
1,151
23
5
2
115,294
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role