Player Matchup

Olorun
Olorun
GuiltySonic05-Gu
Olorun
Level 10
God Stats
2W - 0L
1,796 SR
Queue Stats
13W - 7L
1,464 Elo+
Party 2
Chaac
Chaac
MF_BRAWLER
Chaac
Level 47
God Stats
23W - 6L
1,658 SR
Queue Stats
44W - 32L
1,519 Elo+
Party 2
Jing Wei
Jing Wei
MI-COMANDANTE
Jing Wei
Level 148
God Stats
33W - 49L
1,411 SR
Queue Stats
398W - 394L
1,438 Elo+
Solo
Team Averages
Level 68
1,622 SR
1,474 Elo+

VS

Team Averages
Level 39
1,434 SR
1,523 Elo+
Cerberus
Cerberus
Falconimation
Cerberus
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,364 Elo+
Party 1
Freya
Freya
curiouskilling
Freya
Level 64
God Stats
1W - 2L
1,342 SR
Queue Stats
68W - 83L
1,463 Elo+
Solo
Mercury
Mercury
machineradioacti
Mercury
Level 24
God Stats
0W - 1L
1,461 SR
Queue Stats
4W - 2L
1,742 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 9
7,852
872
13,678
5,626
2,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
12
8 / 0 / 10
8,030
892
6,674
8,051
6,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
MI-COMANDANTE
Jing Wei
11
2 / 1 / 12
6,934
770
3,379
6,488
3,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Falconimation
Cerberus
7
0 / 5 / 0
5,331
592
2,961
14,404
10,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 5 / 0
5,086
565
3,320
8,256
3,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
1 / 8 / 0
5,689
632
3,250
8,809
2,732
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
1
18
Kills
1
1
Deaths
18
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Falconimation
Cerberus
0
5
0
0
W
8
0
9
12.5
W
Chaac
8
0
10
13
W
Jing Wei
MI-COMANDANTE
Jing Wei
2
1
12
8
L
0
5
0
0
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,731
Damage
9,531
20,165
Taken
31,469
12,468
Mitigated
16,664
11,370
Healing
6,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Falconimation
Cerberus
2,961
88
0
3,887
14,404
10,597
0
7,471
6,578
8,147
0
W
13,678
7,002
848
3,720
5,626
2,504
1,810
1,432
4,194
24,830
2,873
W
Chaac
6,674
806
368
4,068
8,051
6,702
0
3,246
4,167
0
21,829
W
Jing Wei
MI-COMANDANTE
Jing Wei
3,379
1,373
0
2,366
6,488
3,262
567
1,521
4,967
0
25,861
L
3,320
1,162
229
2,056
8,256
3,335
0
2,351
5,592
14,571
1,524
L
3,250
874
218
404
8,809
2,732
0
2,713
5,939
0
7,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,816
Gold Earned
16,106
99
Minions Killed
46
6
Camps Cleared
1
509,579
Distance Traveled
435,697
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,331
592
13
1
0
150,016
3
W
Olorun
7,852
872
36
4
4
159,857
2
W
Chaac
8,030
892
30
3
0
188,548
3
W
Jing Wei
6,934
770
33
4
2
161,174
1
L
Freya
5,086
565
28
3
1
131,887
1
L
Mercury
5,689
632
5
1
0
153,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role