Player Matchup

Hachiman
Hachiman
Hallamander
Hachiman
Level 146
God Stats
25W - 30L
1,468 SR
Queue Stats
1,099W - 1,149L
1,472 Elo+
Solo
Nemesis
Nemesis
KappaKouhai
Nemesis
Level 101
God Stats
3W - 3L
1,281 SR
Queue Stats
13W - 16L
1,412 Elo+
Party 2
Ne Zha
Ne Zha
Vamprow1r
Ne Zha
Level 101
God Stats
3W - 1L
1,485 SR
Queue Stats
241W - 259L
1,456 Elo+
Party 2
Zhong Kui
Zhong Kui
moonson609
Zhong Kui
Level 134
God Stats
11W - 4L
1,490 SR
Queue Stats
177W - 192L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
pandaslayer1304
Cthulhu
Level 159
God Stats
6W - 6L
1,381 SR
Queue Stats
482W - 506L
1,457 Elo+
Solo
Team Averages
Level 128
1,421 SR
1,446 Elo+

VS

Team Averages
Level 111
1,547 SR
1,459 Elo+
Atlas
Atlas
Cha0tic n0va
Atlas
Level 122
God Stats
4W - 1L
1,742 SR
Queue Stats
590W - 555L
1,475 Elo+
Party 1
Pele
Pele
KnG X9764
Pele
Level 109
God Stats
43W - 48L
1,501 SR
Queue Stats
885W - 960L
1,422 Elo+
Party 1
King Arthur
King Arthur
Pat_Fusty
King Arthur
Level 108
God Stats
10W - 7L
1,602 SR
Queue Stats
395W - 380L
1,408 Elo+
Party 3
Heimdallr
Heimdallr
REX DA GHOD 33
Heimdallr
Level 105
God Stats
4W - 7L
1,379 SR
Queue Stats
726W - 710L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
Sir_Wiggle_Sauce
Zhong Kui
Level 109
God Stats
4W - 6L
1,510 SR
Queue Stats
394W - 366L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Hallamander
Hachiman
15
5 / 0 / 3
8,561
571
6,963
8,518
2,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
KappaKouhai
Nemesis
14
3 / 1 / 5
8,273
552
5,913
8,734
2,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Vamprow1r
Ne Zha
14
5 / 2 / 2
8,118
541
6,996
13,020
6,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
moonson609
Zhong Kui
13
5 / 1 / 2
8,031
535
12,740
12,930
10,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 2 / 11
7,322
488
9,765
9,285
6,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,384
426
3,895
13,970
9,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
12
3 / 2 / 1
7,213
481
5,698
9,177
2,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Pat_Fusty
King Arthur
13
2 / 3 / 3
7,666
511
8,699
9,798
5,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
REX DA GHOD 33
Heimdallr
12
1 / 5 / 0
6,933
462
5,181
10,415
2,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
10
0 / 5 / 1
6,476
432
9,241
13,720
8,109
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
19
Kills
6
6
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Hachiman
Hallamander
Hachiman
5
0
3
6.5
W
Nemesis
KappaKouhai
Nemesis
3
1
5
5.5
L
Pele
3
2
1
1.75
L
King Arthur
Pat_Fusty
King Arthur
2
3
3
1.17
L
Heimdallr
REX DA GHOD 33
Heimdallr
1
5
0
0.2
L
Zhong Kui
0
5
1
0.1
W
Ne Zha
Vamprow1r
Ne Zha
5
2
2
3
W
Zhong Kui
moonson609
Zhong Kui
5
1
2
6
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,377
Damage
32,714
52,487
Taken
57,080
28,640
Mitigated
28,219
17,151
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,895
1,725
402
2,436
13,970
9,000
0
5,855
7,580
18,144
0
W
Hachiman
Hallamander
Hachiman
6,963
4,103
0
4,108
8,518
2,329
1,490
1,524
6,949
0
61,773
W
Nemesis
KappaKouhai
Nemesis
5,913
1,923
0
3,454
8,734
2,994
382
1,723
6,930
0
50,454
L
Pele
5,698
634
0
3,182
9,177
2,760
0
2,252
6,925
0
39,248
L
King Arthur
Pat_Fusty
King Arthur
8,699
205
0
1,554
9,798
5,379
180
1,119
8,559
2,668
37,401
L
Heimdallr
REX DA GHOD 33
Heimdallr
5,181
2,107
0
2,476
10,415
2,971
1,180
4,237
5,878
0
43,819
L
Zhong Kui
9,241
1,595
0
4,845
13,720
8,109
0
8,008
5,633
44,996
0
W
Ne Zha
Vamprow1r
Ne Zha
6,996
2,230
0
2,028
13,020
6,497
0
554
11,762
0
37,716
W
Zhong Kui
moonson609
Zhong Kui
12,740
1,065
30
4,951
12,930
10,463
86
6,609
6,321
48,920
0
W
9,765
423
449
2,131
9,285
6,357
0
3,325
5,882
31,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,305
Gold Earned
34,672
423
Minions Killed
357
0
Camps Cleared
0
1,388,761
Distance Traveled
1,381,692
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,384
426
21
1
0
261,457
1
W
Hachiman
8,561
571
109
7
0
262,494
6
W
Nemesis
8,273
552
102
7
0
335,976
1
L
Pele
7,213
481
81
5
0
336,163
6
L
King Arthur
7,666
511
89
6
0
297,515
1
L
Heimdallr
6,933
462
86
6
0
252,809
4
L
Zhong Kui
6,476
432
80
5
0
233,748
8
W
Ne Zha
8,118
541
73
5
0
249,604
0
W
Zhong Kui
8,031
535
91
6
0
261,466
7
W
Cthulhu
7,322
488
48
3
0
279,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role