Player Matchup

Bastet
Bastet
Aerius AG
Bastet
Level 84
God Stats
30W - 38L
1,481 SR
Queue Stats
609W - 641L
1,544 Elo+
Solo
Odin
Odin
LUGAR00
Odin
Level 67
God Stats
4W - 2L
1,656 SR
Queue Stats
405W - 330L
1,512 Elo+
Party 2
Ares
Ares
Notthisagain861
Ares
Level 60
God Stats
63W - 68L
1,520 SR
Queue Stats
278W - 347L
1,475 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PestyParadox
Morgan Le Fay
Level 141
God Stats
24W - 20L
1,590 SR
Queue Stats
634W - 529L
1,546 Elo+
Party 2
Hel
Hel
Xi Milkzy
Hel
Level 18
God Stats
7W - 30L
1,162 SR
Queue Stats
34W - 53L
1,313 Elo+
Party 1
Team Averages
Level 74
1,482 SR
1,478 Elo+

VS

Team Averages
Level 83
1,542 SR
1,504 Elo+
Tyr
Tyr
 
Tyr
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Biscuitcoco
Thor
Level 72
God Stats
0W - 3L
1,256 SR
Queue Stats
110W - 107L
1,464 Elo+
Solo
Olorun
Olorun
BossIlMietitore
Olorun
Level 122
God Stats
0W - 6L
1,425 SR
Queue Stats
193W - 193L
1,472 Elo+
Solo
Hachiman
Hachiman
Darkkiwolff
Hachiman
Level 63
God Stats
5W - 1L
2,031 SR
Queue Stats
172W - 107L
1,608 Elo+
Solo
Ra
Ra
FussiestInk5365
Ra
Level 60
God Stats
1W - 4L
1,498 SR
Queue Stats
120W - 146L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aerius AG
Bastet
17
8 / 0 / 8
10,170
1,017
13,976
9,448
3,555
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
LUGAR00
Odin
16
2 / 0 / 10
9,263
926
7,038
9,420
10,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
2 / 1 / 12
10,299
1,030
8,803
15,418
15,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
PestyParadox
Morgan Le Fay
17
7 / 1 / 10
10,955
1,096
16,801
7,489
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 0 / 13
9,285
929
4,713
8,297
3,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

285

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 3 / 1
8,659
866
12,415
15,597
12,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 10 / 1
8,275
828
5,312
14,755
5,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 2 / 2
8,614
861
8,733
11,251
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
Darkkiwolff
Hachiman
15
1 / 0 / 1
9,425
943
11,541
4,999
1,425
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 5 / 1
8,231
823
7,598
9,444
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
8
20
Kills
2
2
Deaths
20
53
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
3
1
0.5
W
Bastet
Aerius AG
Bastet
8
0
8
12
L
0
10
1
0.05
L
0
2
2
0.5
L
Hachiman
Darkkiwolff
Hachiman
1
0
1
1.5
L
0
5
1
0.1
W
Odin
LUGAR00
Odin
2
0
10
7
W
2
1
12
8
W
Morgan Le Fay
PestyParadox
Morgan Le Fay
7
1
10
12
W
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,331
Damage
45,599
50,072
Taken
56,046
36,305
Mitigated
26,589
17,641
Healing
10,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
12,415
581
0
3,087
15,597
12,392
0
7,048
8,087
0
18,483
W
Bastet
Aerius AG
Bastet
13,976
2,207
0
1,331
9,448
3,555
0
2,468
6,699
0
21,928
L
5,312
872
0
0
14,755
5,677
0
9,417
4,905
0
12,447
L
8,733
3,316
1,636
3,675
11,251
4,214
0
6,542
4,237
29,237
0
L
Hachiman
Darkkiwolff
Hachiman
11,541
5,072
0
916
4,999
1,425
0
1,751
3,136
0
46,844
L
7,598
432
1,129
493
9,444
2,881
0
4,747
4,484
18,622
0
W
Odin
LUGAR00
Odin
7,038
1,413
0
637
9,420
10,671
0
3,904
5,228
0
12,539
W
8,803
38
0
4,023
15,418
15,037
0
6,764
8,015
14,397
0
W
Morgan Le Fay
PestyParadox
Morgan Le Fay
16,801
1,504
210
1,372
7,489
3,344
0
865
6,393
54,022
0
W
4,713
467
6,150
3,918
8,297
3,698
0
1,736
6,333
20,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,972
Gold Earned
43,204
177
Minions Killed
202
5
Camps Cleared
7
1,095,062
Distance Traveled
924,279
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,659
866
16
2
0
233,927
2
W
Bastet
10,170
1,017
21
2
1
236,037
0
L
Thor
8,275
828
18
2
1
149,614
0
L
Olorun
8,614
861
46
5
1
191,555
0
L
Hachiman
9,425
943
88
9
5
186,932
0
L
Ra
8,231
823
34
3
0
162,251
0
W
Odin
9,263
926
21
2
2
219,845
1
W
Ares
10,299
1,030
11
1
0
218,939
1
W
Morgan Le Fay
10,955
1,096
72
7
2
200,044
0
W
Hel
9,285
929
52
5
0
220,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role