Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BLANCO NEXT
Neith
Level 143
God Stats
4W - 7L
1,564 SR
Queue Stats
320W - 282L
1,523 Elo+
Solo
Jormungandr
Jormungandr
SuperiorBuu
Jormungandr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 133L
1,512 Elo+
Party 2
Sol
Sol
TheOculists
Sol
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
176W - 173L
1,514 Elo+
Solo
Team Averages
Level 132
1,513 SR
1,510 Elo+

VS

Team Averages
Level 125
1,525 SR
1,589 Elo+
Ra
Ra
DireBlowfish3
Ra
Level 127
God Stats
14W - 18L
1,526 SR
Queue Stats
292W - 270L
1,557 Elo+
Solo
Da Ji
Da Ji
Dx3Cubed
Da Ji
Level 124
God Stats
3W - 2L
1,501 SR
Queue Stats
370W - 383L
1,476 Elo+
Solo
Apollo
Apollo
JayForPay4711
Apollo
Level 76
God Stats
6W - 5L
1,432 SR
Queue Stats
38W - 40L
1,345 Elo+
Party 1
Sylvanus
Sylvanus
Nurdusa
Sylvanus
Level 158
God Stats
3W - 3L
1,665 SR
Queue Stats
716W - 648L
1,641 Elo+
Party 1
Ganesha
Ganesha
iFlyinNemo
Ganesha
Level 142
God Stats
10W - 6L
1,500 SR
Queue Stats
118W - 117L
1,924 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 1 / 2
6,538
594
4,464
8,448
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
 
Guan Yu
8
1 / 1 / 10
5,326
484
2,349
6,689
4,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 1 / 4
5,901
536
4,151
4,474
1,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
SuperiorBuu
Jormungandr
9
1 / 2 / 4
5,590
508
3,824
7,811
4,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
7 / 2 / 1
6,755
614
7,689
7,381
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,935
540
1,108
4,470
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Dx3Cubed
Da Ji
9
4 / 5 / 2
6,118
556
4,007
7,888
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 4 / 1
4,630
421
1,958
5,794
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Nurdusa
Sylvanus
10
2 / 2 / 1
6,114
556
7,178
9,967
6,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
iFlyinNemo
Ganesha
9
1 / 3 / 3
5,060
460
3,905
6,780
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
17
Kills
7
7
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
2
8
W
Guan Yu
 
Guan Yu
1
1
10
6
W
1
1
4
3
L
0
3
0
0
L
Da Ji
Dx3Cubed
Da Ji
4
5
2
1
L
0
4
1
0.13
L
Sylvanus
Nurdusa
Sylvanus
2
2
1
1.25
W
Jormungandr
SuperiorBuu
Jormungandr
1
2
4
1.5
W
7
2
1
3.75
L
Ganesha
iFlyinNemo
Ganesha
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,477
Damage
18,156
34,803
Taken
34,899
15,469
Mitigated
15,593
14,114
Healing
10,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,464
1,078
0
4,277
8,448
2,666
0
2,578
5,870
0
27,924
W
Guan Yu
 
Guan Yu
2,349
331
799
2,196
6,689
4,235
140
1,777
4,902
1,193
9,051
W
4,151
1,179
0
1,742
4,474
1,608
668
1,273
3,097
0
42,446
L
1,108
152
44
960
4,470
1,297
0
186
4,284
38,401
0
L
Da Ji
Dx3Cubed
Da Ji
4,007
1,035
0
2,000
7,888
2,782
0
1,567
6,321
0
19,666
L
1,958
1,142
0
1,298
5,794
1,306
0
2,152
3,642
0
20,225
L
Sylvanus
Nurdusa
Sylvanus
7,178
2,475
507
4,770
9,967
6,804
535
3,963
6,004
25,268
6,859
W
Jormungandr
SuperiorBuu
Jormungandr
3,824
956
0
1,380
7,811
4,414
9
3,394
4,417
23,923
0
W
7,689
4,597
0
3,720
7,381
2,546
342
1,878
5,503
36,801
7,014
L
Ganesha
iFlyinNemo
Ganesha
3,905
141
0
988
6,780
3,404
0
2,785
3,995
19,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,110
Gold Earned
27,857
305
Minions Killed
255
0
Camps Cleared
0
1,015,169
Distance Traveled
999,889
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,538
594
57
5
0
211,032
3
W
Guan Yu
5,326
484
21
2
0
225,228
6
W
Neith
5,901
536
87
8
0
199,138
0
L
Ra
5,935
540
99
9
0
204,645
1
L
Da Ji
6,118
556
42
4
0
202,103
3
L
Apollo
4,630
421
39
4
0
202,247
2
L
Sylvanus
6,114
556
63
6
0
173,987
3
W
Jormungandr
5,590
508
59
5
0
181,386
0
W
Sol
6,755
614
81
7
0
198,385
5
L
Ganesha
5,060
460
12
1
0
216,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role