Player Matchup

Neith
Neith
Dympuls
Neith
Level 88
God Stats
57W - 49L
1,580 SR
Queue Stats
541W - 523L
1,564 Elo+
Party 1
Atlas
Atlas
Jarzzyy
Atlas
Level 126
God Stats
5W - 7L
1,335 SR
Queue Stats
643W - 650L
1,486 Elo+
Solo
Izanami
Izanami
LawboundRogue
Izanami
Level 117
God Stats
22W - 12L
1,664 SR
Queue Stats
304W - 276L
1,550 Elo+
Party 1
Chronos
Chronos
NegateLogic
Chronos
Level 153
God Stats
2W - 1L
1,490 SR
Queue Stats
585W - 569L
1,560 Elo+
Party 1
Bastet
Bastet
whitet1g3r101
Bastet
Level 87
God Stats
5W - 0L
1,830 SR
Queue Stats
197W - 167L
1,594 Elo+
Solo
Team Averages
Level 114
1,580 SR
1,551 Elo+

VS

Team Averages
Level 109
1,501 SR
1,522 Elo+
Da Ji
Da Ji
MikeMaze
Da Ji
Level 69
God Stats
0W - 1L
1,829 SR
Queue Stats
4W - 6L
1,561 Elo+
Solo
Khepri
Khepri
Mr_Legendary92
Khepri
Level 126
God Stats
8W - 5L
1,525 SR
Queue Stats
219W - 214L
1,618 Elo+
Solo
Izanami
Izanami
Myahhende
Izanami
Level 62
God Stats
0W - 4L
1,158 SR
Queue Stats
12W - 15L
1,479 Elo+
Solo
Aphrodite
Aphrodite
Prymack
Aphrodite
Level 156
God Stats
45W - 35L
1,451 SR
Queue Stats
897W - 942L
1,490 Elo+
Solo
Eset
Eset
R_poo_D_poo
Eset
Level 132
God Stats
0W - 1L
1,541 SR
Queue Stats
8W - 14L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dympuls
Neith
17
3 / 0 / 13
10,405
1,041
10,969
6,226
2,134
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Atlas
Jarzzyy
Atlas
17
1 / 5 / 16
9,542
954
13,329
12,382
13,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
17
6 / 0 / 10
10,521
1,052
14,220
7,135
2,325
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
NegateLogic
Chronos
18
8 / 0 / 9
11,547
1,155
14,519
5,592
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 1 / 13
10,864
1,086
16,078
11,132
3,698
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

253

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
MikeMaze
Da Ji
15
2 / 8 / 3
9,297
930
10,538
16,621
6,878
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 2 / 5
9,920
992
6,148
20,626
27,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Myahhende
Izanami
15
3 / 2 / 2
9,643
964
9,199
9,302
3,620
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Aphrodite
Prymack
Aphrodite
15
0 / 3 / 6
9,065
907
4,623
11,168
9,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
1 / 8 / 3
8,996
900
7,945
15,283
6,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
25
23
Kills
6
6
Deaths
23
61
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
Dympuls
Neith
3
0
13
9.5
W
Atlas
Jarzzyy
Atlas
1
5
16
1.8
W
Izanami
6
0
10
11
L
Da Ji
MikeMaze
Da Ji
2
8
3
0.44
L
0
2
5
1.25
L
Izanami
Myahhende
Izanami
3
2
2
2
W
Chronos
NegateLogic
Chronos
8
0
9
12.5
L
Aphrodite
Prymack
Aphrodite
0
3
6
1
L
1
8
3
0.31
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,115
Damage
38,453
42,467
Taken
73,000
23,714
Mitigated
53,594
4,988
Healing
13,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Dympuls
Neith
10,969
2,957
0
675
6,226
2,134
0
4,613
1,613
0
23,253
W
Atlas
Jarzzyy
Atlas
13,329
6,130
0
937
12,382
13,467
0
4,540
7,842
30,609
0
W
Izanami
14,220
12,182
0
0
7,135
2,325
0
3,153
3,982
0
31,050
L
Da Ji
MikeMaze
Da Ji
10,538
2,174
0
0
16,621
6,878
0
3,764
12,857
0
22,362
L
6,148
292
0
3,465
20,626
27,067
0
8,224
12,402
11,890
0
L
Izanami
Myahhende
Izanami
9,199
7,196
0
0
9,302
3,620
0
3,292
6,010
0
43,698
W
Chronos
NegateLogic
Chronos
14,519
3,806
0
484
5,592
2,090
0
2,997
2,595
36,475
0
L
Aphrodite
Prymack
Aphrodite
4,623
215
4,793
4,673
11,168
9,881
0
4,702
6,466
30,046
0
L
7,945
334
0
605
15,283
6,148
0
7,866
7,417
26,015
0
W
16,078
6,089
454
2,438
11,132
3,698
0
3,413
7,719
0
32,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,879
Gold Earned
46,921
203
Minions Killed
220
9
Camps Cleared
7
1,010,759
Distance Traveled
975,610
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,405
1,041
38
4
2
196,890
0
W
Atlas
9,542
954
19
2
0
168,317
0
W
Izanami
10,521
1,052
52
5
1
203,035
0
L
Da Ji
9,297
930
23
2
4
189,494
0
L
Khepri
9,920
992
5
1
1
203,270
0
L
Izanami
9,643
964
79
8
0
180,013
0
W
Chronos
11,547
1,155
65
7
0
207,161
3
L
Aphrodite
9,065
907
76
8
1
217,848
1
L
Eset
8,996
900
37
4
1
184,985
0
W
Bastet
10,864
1,086
29
3
6
235,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role