Player Matchup

Atlas
Atlas
Heart XP
Atlas
Level 87
God Stats
1W - 2L
1,270 SR
Queue Stats
136W - 121L
1,513 Elo+
Party 1
Cliodhna
Cliodhna
The__DeviiiiiiiL
Cliodhna
Level 85
God Stats
12W - 8L
1,504 SR
Queue Stats
427W - 417L
1,511 Elo+
Solo
Sol
Sol
UhOhItsGrace
Sol
Level 98
God Stats
1W - 2L
1,270 SR
Queue Stats
106W - 95L
1,495 Elo+
Party 1
Mulan
Mulan
bossisamazing
Mulan
Level 85
God Stats
9W - 4L
1,767 SR
Queue Stats
236W - 210L
1,549 Elo+
Solo
Serqet
Serqet
meestamistah
Serqet
Level 136
God Stats
17W - 10L
1,529 SR
Queue Stats
786W - 729L
1,472 Elo+
Solo
Team Averages
Level 98
1,468 SR
1,508 Elo+

VS

Team Averages
Level 101
1,519 SR
1,479 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
FlatColt420936
Hel
Level 126
God Stats
63W - 53L
1,600 SR
Queue Stats
190W - 186L
1,494 Elo+
Solo
Bacchus
Bacchus
HurtBoyKMS
Bacchus
Level 58
God Stats
5W - 10L
1,473 SR
Queue Stats
257W - 270L
1,428 Elo+
Solo
Set
Set
Kinglion1205432
Set
Level 101
God Stats
2W - 4L
1,500 SR
Queue Stats
338W - 311L
1,499 Elo+
Solo
Erlang Shen
Erlang Shen
yankeefan97531
Erlang Shen
Level 130
God Stats
17W - 14L
1,523 SR
Queue Stats
460W - 461L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Heart XP
Atlas
11
2 / 2 / 8
6,969
498
5,747
8,242
3,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 6 / 4
8,795
628
6,768
10,315
3,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 1 / 3
9,303
665
7,625
8,191
2,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
8 / 1 / 4
8,970
641
12,093
13,233
11,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
11
2 / 3 / 11
7,503
536
4,741
10,791
6,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 3 / 2
7,113
508
5,222
9,623
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 6 / 3
7,634
545
7,170
10,677
3,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
HurtBoyKMS
Bacchus
3
0 / 1 / 0
4,449
318
422
1,424
768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
9 / 7 / 1
8,128
581
11,389
14,706
5,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
yankeefan97531
Erlang Shen
12
1 / 4 / 1
7,469
534
8,662
12,073
8,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
21
Kills
13
13
Deaths
21
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
3
2
0.67
L
2
6
3
0.58
W
Atlas
Heart XP
Atlas
2
2
8
3
L
Bacchus
HurtBoyKMS
Bacchus
0
1
0
0
L
9
7
1
1.36
W
5
6
4
1.17
W
4
1
3
5.5
W
8
1
4
10
W
Serqet
2
3
11
2.5
L
Erlang Shen
yankeefan97531
Erlang Shen
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,974
Damage
32,865
50,772
Taken
48,503
26,508
Mitigated
20,484
18,070
Healing
15,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,222
3,385
0
2,325
9,623
2,661
0
4,459
4,925
0
41,533
L
7,170
870
552
3,808
10,677
3,627
639
3,023
7,008
39,272
0
W
Atlas
Heart XP
Atlas
5,747
1,948
0
981
8,242
3,033
59
3,076
4,885
24,755
0
L
Bacchus
HurtBoyKMS
Bacchus
422
111
0
561
1,424
768
0
920
504
1,790
0
L
11,389
6,205
0
4,831
14,706
5,160
63
3,316
10,966
0
40,218
W
6,768
1,533
0
2,725
10,315
3,329
0
677
9,491
0
53,828
W
7,625
3,393
0
4,878
8,191
2,455
518
0
8,191
70,715
0
W
12,093
2,683
0
5,713
13,233
11,170
299
1,606
10,907
0
44,910
W
Serqet
4,741
1,015
1,211
2,562
10,791
6,521
118
2,679
7,962
0
12,293
L
Erlang Shen
yankeefan97531
Erlang Shen
8,662
3,414
0
3,164
12,073
8,268
456
1,003
10,587
4,077
36,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,540
Gold Earned
34,793
352
Minions Killed
329
0
Camps Cleared
0
1,344,555
Distance Traveled
1,044,343
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,113
508
92
7
0
265,117
7
L
Hel
7,634
545
90
6
0
249,615
1
W
Atlas
6,969
498
34
2
0
263,767
1
L
Bacchus
4,449
318
1
0
0
43,443
0
L
Set
8,128
581
64
5
0
250,039
2
W
Cliodhna
8,795
628
99
7
0
310,441
4
W
Sol
9,303
665
125
9
0
256,206
4
W
Mulan
8,970
641
79
6
0
249,971
1
W
Serqet
7,503
536
15
1
0
264,170
3
L
Erlang Shen
7,469
534
82
6
0
236,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role