Player Matchup

Kuzenbo
Kuzenbo
Jay_Wu_Kong93
Kuzenbo
Level 115
God Stats
6W - 8L
1,392 SR
Queue Stats
141W - 155L
1,347 Elo+
Party 2
Zeus
Zeus
SK_NOCAP93
Zeus
Level 134
God Stats
34W - 32L
1,513 SR
Queue Stats
367W - 420L
1,326 Elo+
Party 2
Fenrir
Fenrir
Talesgreen
Fenrir
Level 120
God Stats
2W - 9L
1,572 SR
Queue Stats
18W - 38L
1,345 Elo+
Solo
Team Averages
Level 123
1,492 SR
1,340 Elo+

VS

Team Averages
Level 102
1,535 SR
1,415 Elo+
Sylvanus
Sylvanus
TakeATokeBro
Sylvanus
Level 89
God Stats
9W - 6L
1,577 SR
Queue Stats
17W - 19L
1,444 Elo+
Solo
Medusa
Medusa
WAR_OF_STANLEY
Medusa
Level 109
God Stats
27W - 34L
1,463 SR
Queue Stats
517W - 626L
1,389 Elo+
Party 1
Aphrodite
Aphrodite
bad_-papi
Aphrodite
Level 108
God Stats
41W - 43L
1,565 SR
Queue Stats
325W - 401L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
19
4 / 2 / 10
16,462
633
20,917
32,608
55,759
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
11 / 8 / 5
17,444
671
51,740
20,416
6,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Talesgreen
Fenrir
18
1 / 4 / 11
14,787
569
8,319
24,786
17,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
TakeATokeBro
Sylvanus
19
6 / 4 / 6
15,110
581
17,692
41,380
50,519
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 10 / 5
13,618
524
19,377
24,032
12,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
bad_-papi
Aphrodite
19
4 / 2 / 7
15,186
584
21,755
27,604
17,491
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
16
Kills
12
14
Deaths
16
26
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
4
2
10
4.5
W
11
8
5
1.69
L
Sylvanus
TakeATokeBro
Sylvanus
6
4
6
2.25
W
Fenrir
Talesgreen
Fenrir
1
4
11
1.63
L
2
10
5
0.45
L
Aphrodite
bad_-papi
Aphrodite
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,976
Damage
58,824
77,810
Taken
93,016
79,285
Mitigated
80,170
21,116
Healing
50,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
20,917
7,495
659
9,367
32,608
55,759
415
16,778
15,830
49,419
0
W
51,740
9,946
0
6,543
20,416
6,025
1,420
10,640
9,776
112,387
0
L
Sylvanus
TakeATokeBro
Sylvanus
17,692
4,346
6,100
10,036
41,380
50,519
177
33,901
7,479
38,480
0
W
Fenrir
Talesgreen
Fenrir
8,319
775
0
4,547
24,786
17,501
1,269
13,409
11,377
0
65,158
L
19,377
7,092
0
2,924
24,032
12,160
230
18,945
5,087
0
69,996
L
Aphrodite
bad_-papi
Aphrodite
21,755
712
15,068
16,383
27,604
17,491
465
20,421
7,183
80,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,693
Gold Earned
43,914
277
Minions Killed
265
13
Camps Cleared
9
1,312,206
Distance Traveled
1,346,483
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
16,462
633
61
2
0
488,301
3
W
Zeus
17,444
671
139
5
4
365,166
1
L
Sylvanus
15,110
581
36
1
1
418,963
2
W
Fenrir
14,787
569
77
3
9
458,739
1
L
Medusa
13,618
524
123
5
7
421,076
0
L
Aphrodite
15,186
584
106
4
1
506,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role