Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Andrewk15
Medusa
Level 67
God Stats
28W - 30L
1,469 SR
Queue Stats
407W - 437L
1,496 Elo+
Solo
Cerberus
Cerberus
FelRibMor
Cerberus
Level 44
God Stats
6W - 12L
1,341 SR
Queue Stats
83W - 100L
1,407 Elo+
Party 1
Nemesis
Nemesis
tompolengobr
Nemesis
Level 85
God Stats
2W - 7L
1,369 SR
Queue Stats
175W - 201L
1,400 Elo+
Party 1
Team Averages
Level 84
1,436 SR
1,461 Elo+

VS

Team Averages
Level 108
1,484 SR
1,475 Elo+
Cerberus
Cerberus
 
Cerberus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BiriJhonson
Horus
Level 105
God Stats
12W - 9L
1,486 SR
Queue Stats
202W - 191L
1,475 Elo+
Solo
Bastet
Bastet
KojiHundred
Bastet
Level 119
God Stats
10W - 5L
1,605 SR
Queue Stats
287W - 304L
1,449 Elo+
Solo
Danzaburou
Danzaburou
LoKiWarD
Danzaburou
Level 120
God Stats
1W - 1L
1,331 SR
Queue Stats
24W - 21L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 3 / 0
7,960
531
5,777
9,963
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Atlas
 
Atlas
12
1 / 3 / 1
7,194
480
4,605
11,576
7,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Medusa
Andrewk15
Medusa
11
0 / 5 / 2
6,900
460
5,449
11,627
2,303
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
FelRibMor
Cerberus
7
0 / 2 / 0
5,562
371
878
6,334
2,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
tompolengobr
Nemesis
13
3 / 1 / 1
7,625
508
4,135
8,681
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 2 / 0
8,106
540
5,945
7,765
4,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baba Yaga
 
Baba Yaga
14
2 / 0 / 3
7,926
528
4,646
3,642
1,717
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 0 / 4
7,403
494
5,295
11,340
9,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
14
4 / 1 / 2
7,956
530
8,795
8,962
3,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
LoKiWarD
Danzaburou
15
3 / 2 / 2
8,743
583
5,377
8,165
2,400
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
14
14
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
0
0.33
L
Atlas
 
Atlas
1
3
1
0.5
W
Cerberus
 
Cerberus
3
2
0
1.5
W
Baba Yaga
 
Baba Yaga
2
0
3
3.5
L
Medusa
Andrewk15
Medusa
0
5
2
0.2
W
2
0
4
4
L
Cerberus
FelRibMor
Cerberus
0
2
0
0
W
Bastet
4
1
2
5
W
Danzaburou
LoKiWarD
Danzaburou
3
2
2
2
L
Nemesis
tompolengobr
Nemesis
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,844
Damage
30,058
48,181
Taken
39,874
17,333
Mitigated
21,497
14,420
Healing
16,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,777
637
134
4,141
9,963
2,964
385
3,417
6,546
48,319
0
L
Atlas
 
Atlas
4,605
1,319
0
2,960
11,576
7,156
0
4,229
6,737
28,216
0
W
Cerberus
 
Cerberus
5,945
357
0
2,330
7,765
4,966
0
3,198
4,052
47,862
0
W
Baba Yaga
 
Baba Yaga
4,646
94
0
1,475
3,642
1,717
314
917
2,715
48,791
0
L
Medusa
Andrewk15
Medusa
5,449
2,992
0
1,190
11,627
2,303
634
0
11,627
0
48,607
W
5,295
2,248
189
4,085
11,340
9,312
0
3,620
7,416
0
12,935
L
Cerberus
FelRibMor
Cerberus
878
110
455
1,355
6,334
2,332
0
1,852
4,394
10,974
0
W
Bastet
8,795
2,030
0
4,548
8,962
3,102
0
2,418
6,317
0
49,667
W
Danzaburou
LoKiWarD
Danzaburou
5,377
2,471
0
3,389
8,165
2,400
682
216
7,949
0
61,654
L
Nemesis
tompolengobr
Nemesis
4,135
1,277
0
4,185
8,681
2,578
0
395
8,286
0
45,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,241
Gold Earned
40,134
379
Minions Killed
462
0
Camps Cleared
0
1,320,373
Distance Traveled
1,521,679
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,960
531
123
8
0
255,316
5
L
Atlas
7,194
480
62
4
0
259,889
4
W
Cerberus
8,106
540
139
9
0
277,225
0
W
Baba Yaga
7,926
528
106
7
0
313,372
10
L
Medusa
6,900
460
79
5
0
280,959
9
W
Horus
7,403
494
13
1
0
311,733
6
L
Cerberus
5,562
371
30
2
0
179,259
0
W
Bastet
7,956
530
88
6
0
344,708
3
W
Danzaburou
8,743
583
116
8
0
274,641
3
L
Nemesis
7,625
508
85
6
0
344,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role