Player Matchup

Sylvanus
Sylvanus
DievSepid
Sylvanus
Level 68
God Stats
12W - 10L
1,548 SR
Queue Stats
70W - 80L
1,440 Elo+
Party 1
Baron Samedi
Baron Samedi
GotenksXIII
Baron Samedi
Level 125
God Stats
49W - 39L
1,589 SR
Queue Stats
442W - 475L
1,500 Elo+
Solo
Vamana
Vamana
Roadkill7007
Vamana
Level 156
God Stats
5W - 5L
1,556 SR
Queue Stats
366W - 341L
1,498 Elo+
Solo
Serqet
Serqet
UrbanCowboyHTX
Serqet
Level 105
God Stats
0W - 2L
1,254 SR
Queue Stats
333W - 338L
1,418 Elo+
Solo
Hou Yi
Hou Yi
omidrad123op
Hou Yi
Level 63
God Stats
4W - 4L
1,678 SR
Queue Stats
185W - 186L
1,507 Elo+
Party 1
Team Averages
Level 103
1,525 SR
1,473 Elo+

VS

Team Averages
Level 115
1,553 SR
1,520 Elo+
Sol
Sol
CannabisCrusade
Sol
Level 160
God Stats
16W - 13L
1,549 SR
Queue Stats
1,235W - 1,261L
1,454 Elo+
Solo
Danzaburou
Danzaburou
Grimiie
Danzaburou
Level 132
God Stats
3W - 1L
1,606 SR
Queue Stats
24W - 19L
1,663 Elo+
Party 2
Fenrir
Fenrir
KaeTheSkald
Fenrir
Level 56
God Stats
3W - 3L
1,437 SR
Queue Stats
234W - 221L
1,409 Elo+
Solo
Ymir
Ymir
Spooduhh
Ymir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 34L
1,419 Elo+
Solo
Geb
Geb
bcarv
Geb
Level 142
God Stats
1W - 1L
1,672 SR
Queue Stats
59W - 46L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DievSepid
Sylvanus
17
1 / 9 / 8
12,449
429
13,839
41,996
46,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
GotenksXIII
Baron Samedi
19
2 / 8 / 8
13,778
475
21,074
24,780
11,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
20
12 / 6 / 2
16,576
572
29,834
39,421
36,445
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
7 / 12 / 4
13,541
467
11,010
26,296
8,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hou Yi
17
3 / 12 / 4
12,104
417
13,209
27,557
8,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 7 / 13
14,394
496
19,085
19,681
9,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Grimiie
Danzaburou
20
29 / 4 / 12
18,273
630
59,485
30,357
17,064
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
20
10 / 8 / 11
14,454
498
22,917
31,285
25,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
11
1 / 4 / 1
10,288
355
3,977
12,138
9,233
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
bcarv
Geb
20
4 / 2 / 34
15,640
539
19,606
31,379
48,393
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
117
25
Kills
46
47
Deaths
25
26
Assists
71
Player
Kills
Deaths
Assists
KDA
W
2
7
13
1.21
L
Sylvanus
DievSepid
Sylvanus
1
9
8
0.56
L
Baron Samedi
GotenksXIII
Baron Samedi
2
8
8
0.75
W
Danzaburou
Grimiie
Danzaburou
29
4
12
8.75
W
Fenrir
10
8
11
1.94
L
Vamana
12
6
2
2.17
W
Ymir
1
4
1
0.38
L
7
12
4
0.75
W
Geb
bcarv
Geb
4
2
34
10.5
L
Hou Yi
3
12
4
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,966
Damage
125,070
160,050
Taken
124,840
111,539
Mitigated
110,328
50,975
Healing
37,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,085
4,511
0
8,704
19,681
9,673
3,928
4,883
14,646
105,163
8,736
L
Sylvanus
DievSepid
Sylvanus
13,839
1,382
3,783
11,350
41,996
46,680
280
10,512
31,484
36,862
0
L
Baron Samedi
GotenksXIII
Baron Samedi
21,074
479
3,484
6,214
24,780
11,551
237
7,930
16,850
97,668
0
W
Danzaburou
Grimiie
Danzaburou
59,485
38,027
0
12,914
30,357
17,064
8,548
10,757
18,121
0
143,687
W
Fenrir
22,917
6,073
0
7,268
31,285
25,965
1,177
5,897
24,449
0
98,060
L
Vamana
29,834
16,431
0
15,168
39,421
36,445
446
9,908
29,513
0
124,281
W
Ymir
3,977
1,332
0
1,854
12,138
9,233
0
298
11,836
30,201
0
L
11,010
2,225
0
5,203
26,296
8,578
574
7,771
18,525
0
76,257
W
Geb
bcarv
Geb
19,606
2,533
1,230
5,428
31,379
48,393
609
11,982
18,287
50,223
0
L
Hou Yi
13,209
5,807
0
5,773
27,557
8,285
737
5,355
22,202
0
83,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,448
Gold Earned
73,049
632
Minions Killed
582
0
Camps Cleared
0
2,422,813
Distance Traveled
2,395,564
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,394
496
190
7
0
518,580
5
L
Sylvanus
12,449
429
37
1
0
480,253
0
L
Baron Samedi
13,778
475
170
6
0
483,278
14
W
Danzaburou
18,273
630
167
6
0
506,961
3
W
Fenrir
14,454
498
113
4
0
574,172
1
L
Vamana
16,576
572
201
7
0
551,540
5
W
Ymir
10,288
355
65
2
0
229,854
2
L
Serqet
13,541
467
104
4
0
469,722
4
W
Geb
15,640
539
47
2
0
565,997
1
L
Hou Yi
12,104
417
120
4
0
438,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role