Player Matchup

Chaac
Chaac
C00ky
Chaac
Level 69
God Stats
5W - 1L
1,873 SR
Queue Stats
263W - 301L
1,486 Elo+
Solo
Cliodhna
Cliodhna
Nahlid
Cliodhna
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
237W - 228L
1,489 Elo+
Party 3
Agni
Agni
SPIELKIND67
Agni
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 69L
1,456 Elo+
Party 3
Jing Wei
Jing Wei
Thaezial
Jing Wei
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 72L
1,451 Elo+
Solo
Geb
Geb
Z e D 4 n
Geb
Level 160
God Stats
4W - 2L
1,638 SR
Queue Stats
132W - 135L
1,409 Elo+
Solo
Team Averages
Level 78
1,602 SR
1,459 Elo+

VS

Team Averages
Level 79
1,570 SR
1,487 Elo+
Neith
Neith
KostQM
Neith
Level 102
God Stats
0W - 1L
1,724 SR
Queue Stats
2W - 3L
1,562 Elo+
Party 2
Artemis
Artemis
Orochi128
Artemis
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,254 Elo+
Party 2
Agni
Agni
Qwodan
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 55L
1,595 Elo+
Party 1
Tiamat
Tiamat
SASAnDAN
Tiamat
Level 118
God Stats
6W - 6L
1,628 SR
Queue Stats
332W - 284L
1,584 Elo+
Party 1
Apollo
Apollo
fly-w1
Apollo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 45L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
C00ky
Chaac
18
12 / 4 / 17
11,338
1,031
12,100
18,471
18,372
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
Nahlid
Cliodhna
19
8 / 5 / 20
11,134
1,012
16,714
12,600
5,955
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 5 / 12
8,774
798
3,368
10,715
4,236
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Thaezial
Jing Wei
16
9 / 4 / 22
10,455
950
14,607
12,702
5,812
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 5 / 19
10,828
984
8,852
17,763
22,733
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KostQM
Neith
16
3 / 5 / 11
9,398
854
11,652
10,673
3,943
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Orochi128
Artemis
14
0 / 8 / 14
8,281
753
11,479
12,014
3,854
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
Qwodan
Agni
15
6 / 8 / 7
9,667
879
11,420
11,488
3,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
SASAnDAN
Tiamat
19
10 / 7 / 6
11,542
1,049
12,956
13,802
9,361
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
fly-w1
Apollo
15
3 / 8 / 8
8,754
796
7,230
13,594
4,405
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
68
36
Kills
22
23
Deaths
36
90
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Chaac
C00ky
Chaac
12
4
17
5.13
L
Neith
KostQM
Neith
3
5
11
1.7
W
Cliodhna
Nahlid
Cliodhna
8
5
20
3.6
L
Artemis
Orochi128
Artemis
0
8
14
0.88
L
Agni
Qwodan
Agni
6
8
7
1.19
L
Tiamat
SASAnDAN
Tiamat
10
7
6
1.86
W
1
5
12
1.4
W
Jing Wei
Thaezial
Jing Wei
9
4
22
5
W
6
5
19
3.1
L
Apollo
fly-w1
Apollo
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,641
Damage
54,737
72,251
Taken
61,571
57,108
Mitigated
24,948
20,250
Healing
14,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
C00ky
Chaac
12,100
862
1,020
6,388
18,471
18,372
1,160
6,401
11,912
311
29,215
L
Neith
KostQM
Neith
11,652
2,859
1,287
2,261
10,673
3,943
741
1,914
8,759
0
26,570
W
Cliodhna
Nahlid
Cliodhna
16,714
1,257
1,306
1,944
12,600
5,955
977
4,563
7,867
0
29,732
L
Artemis
Orochi128
Artemis
11,479
5,657
156
997
12,014
3,854
386
2,661
9,353
0
15,994
L
Agni
Qwodan
Agni
11,420
192
575
882
11,488
3,385
235
1,652
9,836
16,171
0
L
Tiamat
SASAnDAN
Tiamat
12,956
370
1,395
3,808
13,802
9,361
267
3,604
10,198
28,247
0
W
3,368
144
0
623
10,715
4,236
0
3,808
6,731
10,788
0
W
Jing Wei
Thaezial
Jing Wei
14,607
11,642
995
3,813
12,702
5,812
2,157
2,170
10,432
0
24,453
W
8,852
364
1,704
2,457
17,763
22,733
740
6,556
10,933
18,962
0
L
Apollo
fly-w1
Apollo
7,230
4,045
321
2,821
13,594
4,405
0
2,531
11,063
0
11,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,529
Gold Earned
47,642
111
Minions Killed
97
0
Camps Cleared
0
1,002,199
Distance Traveled
913,950
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,338
1,031
32
3
0
191,403
0
L
Neith
9,398
854
28
3
0
180,162
0
W
Cliodhna
11,134
1,012
37
3
0
201,699
0
L
Artemis
8,281
753
8
1
0
179,824
0
L
Agni
9,667
879
17
2
0
178,598
1
L
Tiamat
11,542
1,049
30
3
0
190,871
0
W
Agni
8,774
798
15
1
0
210,340
1
W
Jing Wei
10,455
950
19
2
0
209,705
2
W
Geb
10,828
984
8
1
0
189,052
0
L
Apollo
8,754
796
14
1
0
184,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role