Player Matchup

Da Ji
Da Ji
Kaguya Sheno
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,456 Elo+
Party 1
Olorun
Olorun
Vescoh
Olorun
Level 41
God Stats
4W - 6L
1,500 SR
Queue Stats
29W - 26L
1,457 Elo+
Party 1
Bacchus
Bacchus
Yng Socratez
Bacchus
Level 117
God Stats
2W - 3L
1,482 SR
Queue Stats
145W - 116L
1,550 Elo+
Party 1
Team Averages
Level 59
1,494 SR
1,488 Elo+

VS

Team Averages
Level 109
1,449 SR
1,391 Elo+
Cthulhu
Cthulhu
Mr BRUTTICUS
Cthulhu
Level 153
God Stats
6W - 5L
1,462 SR
Queue Stats
31W - 42L
1,344 Elo+
Party 2
Neith
Neith
Nipopolous
Neith
Level 16
God Stats
1W - 1L
1,280 SR
Queue Stats
20W - 22L
1,394 Elo+
Party 2
Sol
Sol
Skywarpzero
Sol
Level 158
God Stats
30W - 20L
1,604 SR
Queue Stats
296W - 355L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
8,779
627
4,247
15,625
5,781
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Vescoh
Olorun
13
3 / 8 / 2
9,537
681
8,016
15,252
5,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
Yng Socratez
Bacchus
11
0 / 4 / 3
8,340
596
9,130
21,962
22,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mr BRUTTICUS
Cthulhu
14
6 / 2 / 10
10,604
757
12,589
14,854
16,549
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
14
3 / 1 / 10
9,825
702
12,956
6,259
2,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 3 / 7
10,873
777
17,625
12,447
5,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
18
18
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
Cthulhu
Mr BRUTTICUS
Cthulhu
6
2
10
5.5
W
Neith
3
1
10
8
W
9
3
7
4.17
L
Olorun
Vescoh
Olorun
3
8
2
0.5
L
Bacchus
Yng Socratez
Bacchus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,393
Damage
43,170
52,839
Taken
33,560
33,626
Mitigated
24,149
8,987
Healing
8,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,247
1,099
0
0
15,625
5,781
0
7,627
7,998
0
16,769
W
Cthulhu
Mr BRUTTICUS
Cthulhu
12,589
1,102
358
1,352
14,854
16,549
133
5,591
9,263
32,046
0
W
Neith
12,956
3,914
0
2,290
6,259
2,396
791
4,068
2,191
0
26,149
W
17,625
7,496
0
4,828
12,447
5,204
2,237
6,790
5,657
56,234
5,997
L
Olorun
Vescoh
Olorun
8,016
3,543
756
3,469
15,252
5,812
0
8,764
6,488
33,331
3,117
L
Bacchus
Yng Socratez
Bacchus
9,130
724
358
4,404
21,962
22,033
0
12,658
9,304
23,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,656
Gold Earned
31,302
115
Minions Killed
159
3
Camps Cleared
9
708,274
Distance Traveled
719,718
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,779
627
30
2
0
241,314
1
W
Cthulhu
10,604
757
38
3
0
260,780
0
W
Neith
9,825
702
41
3
0
231,034
0
W
Sol
10,873
777
80
6
9
227,904
2
L
Olorun
9,537
681
66
5
2
198,920
3
L
Bacchus
8,340
596
19
1
1
268,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role