Player Matchup

Gilgamesh
Gilgamesh
ARRapture
Gilgamesh
Level 120
God Stats
42W - 40L
1,541 SR
Queue Stats
473W - 436L
1,476 Elo+
Party 1
Thor
Thor
Feirrr
Thor
Level 26
God Stats
2W - 0L
1,590 SR
Queue Stats
39W - 15L
1,657 Elo+
Party 1
Chang'e
Chang'e
KTQpng
Chang'e
Level 88
God Stats
26W - 12L
1,546 SR
Queue Stats
131W - 132L
1,467 Elo+
Party 1
Team Averages
Level 78
1,559 SR
1,533 Elo+

VS

Team Averages
Level 61
1,443 SR
1,326 Elo+
Sylvanus
Sylvanus
DaskTy
Sylvanus
Level 67
God Stats
2W - 3L
1,468 SR
Queue Stats
38W - 56L
1,343 Elo+
Party 2
Sun Wukong
Sun Wukong
Dymon_Khotyse
Sun Wukong
Level 83
God Stats
0W - 1L
1,381 SR
Queue Stats
39W - 46L
1,341 Elo+
Party 2
Persephone
Persephone
KEINE_AHNUNNNNG
Persephone
Level 32
God Stats
4W - 4L
1,480 SR
Queue Stats
94W - 118L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ARRapture
Gilgamesh
17
9 / 3 / 13
13,164
731
17,868
31,057
27,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
Feirrr
Thor
17
10 / 4 / 15
13,504
750
18,109
21,316
11,382
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
KTQpng
Chang'e
17
8 / 6 / 14
13,260
737
22,710
22,826
8,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DaskTy
Sylvanus
15
7 / 9 / 4
12,399
689
21,413
25,499
24,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
Dymon_Khotyse
Sun Wukong
14
4 / 9 / 4
11,899
661
18,551
25,763
18,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
KEINE_AHNUNNNNG
Persephone
14
2 / 9 / 5
11,874
660
18,733
18,371
6,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
27
Kills
13
13
Deaths
27
42
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ARRapture
Gilgamesh
9
3
13
5.17
L
Sylvanus
DaskTy
Sylvanus
7
9
4
1
L
Sun Wukong
Dymon_Khotyse
Sun Wukong
4
9
4
0.67
W
Thor
Feirrr
Thor
10
4
15
4.38
L
Persephone
KEINE_AHNUNNNNG
Persephone
2
9
5
0.5
W
Chang'e
KTQpng
Chang'e
8
6
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,687
Damage
58,697
75,199
Taken
69,633
48,152
Mitigated
49,785
28,882
Healing
18,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ARRapture
Gilgamesh
17,868
3,749
1,076
4,037
31,057
27,952
733
13,664
16,807
6,204
44,121
L
Sylvanus
DaskTy
Sylvanus
21,413
6,143
2,691
8,119
25,499
24,948
683
11,147
13,311
41,737
7,568
L
Sun Wukong
Dymon_Khotyse
Sun Wukong
18,551
1,566
0
3,208
25,763
18,670
0
9,345
15,182
4,976
39,333
W
Thor
Feirrr
Thor
18,109
5,437
0
5,070
21,316
11,382
1,132
12,825
8,212
0
47,365
L
Persephone
KEINE_AHNUNNNNG
Persephone
18,733
1,257
436
3,677
18,371
6,167
160
4,081
13,852
51,294
0
W
Chang'e
KTQpng
Chang'e
22,710
2,466
7,647
11,052
22,826
8,818
1,368
13,830
8,640
51,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,928
Gold Earned
36,172
184
Minions Killed
177
7
Camps Cleared
7
944,382
Distance Traveled
827,218
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,164
731
53
3
3
330,147
5
L
Sylvanus
12,399
689
63
4
1
227,582
4
L
Sun Wukong
11,899
661
52
3
5
283,252
0
W
Thor
13,504
750
51
3
0
315,363
1
L
Persephone
11,874
660
62
3
1
316,384
0
W
Chang'e
13,260
737
80
4
4
298,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role