Player Matchup

Olorun
Olorun
 
Olorun
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Katingkara-Water
Nike
Level 66
God Stats
7W - 4L
1,538 SR
Queue Stats
83W - 82L
1,437 Elo+
Party 2
Sylvanus
Sylvanus
Strawhatonizuka
Sylvanus
Level 22
God Stats
1W - 2L
1,164 SR
Queue Stats
75W - 53L
1,474 Elo+
Party 2
Team Averages
Level 78
1,401 SR
1,470 Elo+

VS

Team Averages
Level 78
1,626 SR
1,546 Elo+
Cerberus
Cerberus
ARRapture
Cerberus
Level 120
God Stats
30W - 24L
1,439 SR
Queue Stats
473W - 436L
1,486 Elo+
Party 1
Fenrir
Fenrir
Feirrr
Fenrir
Level 26
God Stats
1W - 1L
1,879 SR
Queue Stats
39W - 15L
1,676 Elo+
Party 1
Chang'e
Chang'e
KTQpng
Chang'e
Level 88
God Stats
26W - 12L
1,561 SR
Queue Stats
131W - 132L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
9 / 1 / 8
8,842
884
14,552
10,734
5,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 0 / 9
8,229
823
7,696
7,780
5,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
12
2 / 2 / 11
7,691
769
8,438
9,125
6,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ARRapture
Cerberus
9
1 / 5 / 2
6,689
669
5,964
15,486
13,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Feirrr
Fenrir
10
2 / 5 / 1
6,645
665
6,429
11,262
9,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
KTQpng
Chang'e
9
0 / 7 / 3
6,088
609
7,475
9,143
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
17
Kills
3
3
Deaths
17
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
9
1
8
13
L
Cerberus
ARRapture
Cerberus
1
5
2
0.4
L
Fenrir
Feirrr
Fenrir
2
5
1
0.5
L
Chang'e
KTQpng
Chang'e
0
7
3
0.21
W
6
0
9
10.5
W
Sylvanus
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,686
Damage
19,868
27,639
Taken
35,891
17,207
Mitigated
26,298
14,290
Healing
7,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
14,552
7,704
1,224
5,324
10,734
5,153
1,668
3,691
6,945
39,412
4,827
L
Cerberus
ARRapture
Cerberus
5,964
463
0
3,878
15,486
13,737
0
7,943
7,093
15,544
0
L
Fenrir
Feirrr
Fenrir
6,429
1,100
0
219
11,262
9,362
0
7,775
3,417
0
16,476
L
Chang'e
KTQpng
Chang'e
7,475
1,249
1,385
1,969
9,143
3,199
0
5,719
3,243
20,376
0
W
7,696
1,900
161
2,492
7,780
5,295
134
3,927
3,605
4,542
14,893
W
Sylvanus
8,438
3,515
2,422
2,667
9,125
6,759
310
5,395
2,868
18,614
4,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,762
Gold Earned
19,422
117
Minions Killed
79
5
Camps Cleared
3
518,370
Distance Traveled
485,422
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,842
884
50
5
3
168,167
0
L
Cerberus
6,689
669
25
3
0
163,270
4
L
Fenrir
6,645
665
29
3
1
176,327
1
L
Chang'e
6,088
609
25
3
2
145,825
1
W
Nike
8,229
823
26
3
1
197,347
4
W
Sylvanus
7,691
769
41
4
1
152,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role