Player Matchup

Sun Wukong
Sun Wukong
Elixi0
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 96L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
JackLicorne
Cthulhu
Level 10
God Stats
8W - 4L
1,752 SR
Queue Stats
8W - 5L
1,570 Elo+
Party 1
Medusa
Medusa
LaTortueDu59
Medusa
Level 109
God Stats
4W - 1L
1,781 SR
Queue Stats
161W - 190L
1,493 Elo+
Party 1
Poseidon
Poseidon
N3M3S1S557
Poseidon
Level 24
God Stats
3W - 2L
1,706 SR
Queue Stats
66W - 61L
1,474 Elo+
Party 1
Scylla
Scylla
Sy_Shisui
Scylla
Level 52
God Stats
13W - 14L
1,465 SR
Queue Stats
109W - 120L
1,460 Elo+
Party 1
Team Averages
Level 45
1,641 SR
1,495 Elo+

VS

Team Averages
Level 94
1,587 SR
1,560 Elo+
Ullr
Ullr
EnvoyOfHate
Ullr
Level 138
God Stats
39W - 26L
1,695 SR
Queue Stats
181W - 144L
1,636 Elo+
Party 3
Ymir
Ymir
Lutzo_Poggo
Ymir
Level 40
God Stats
10W - 17L
1,384 SR
Queue Stats
153W - 175L
1,424 Elo+
Party 2
Skadi
Skadi
Nerriviks
Skadi
Level 114
God Stats
1W - 0L
1,790 SR
Queue Stats
79W - 52L
1,657 Elo+
Party 3
Tyr
Tyr
PrincesseUsagi
Tyr
Level 129
God Stats
11W - 11L
1,572 SR
Queue Stats
169W - 130L
1,632 Elo+
Party 3
Hel
Hel
lilosill
Hel
Level 50
God Stats
43W - 51L
1,493 SR
Queue Stats
202W - 226L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Elixi0
Sun Wukong
15
0 / 7 / 7
8,750
875
8,993
16,106
7,173
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
JackLicorne
Cthulhu
15
0 / 6 / 5
8,665
867
7,019
15,651
13,284
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
15
2 / 7 / 4
9,662
966
10,705
14,479
4,728
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
N3M3S1S557
Poseidon
15
2 / 8 / 5
9,271
927
10,870
14,141
4,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
Sy_Shisui
Scylla
15
3 / 4 / 3
9,925
993
10,872
9,677
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

128

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 1 / 10
11,584
1,158
15,099
9,273
3,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
7 / 1 / 17
11,748
1,175
11,513
14,713
19,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
Nerriviks
Skadi
18
3 / 2 / 22
10,771
1,077
20,231
11,154
4,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 14
9,977
998
12,607
10,445
11,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
5 / 2 / 12
10,029
1,003
4,491
8,956
4,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
107
7
Kills
32
32
Deaths
7
24
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Elixi0
Sun Wukong
0
7
7
0.5
W
13
1
10
18
L
Cthulhu
JackLicorne
Cthulhu
0
6
5
0.42
L
Medusa
2
7
4
0.57
W
7
1
17
15.5
L
Poseidon
N3M3S1S557
Poseidon
2
8
5
0.56
W
Skadi
Nerriviks
Skadi
3
2
22
7
W
4
1
14
11
L
Scylla
Sy_Shisui
Scylla
3
4
3
1.13
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,459
Damage
63,941
70,054
Taken
54,541
32,124
Mitigated
43,666
1,029
Healing
17,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Elixi0
Sun Wukong
8,993
1,679
0
264
16,106
7,173
0
5,055
10,885
0
19,728
W
15,099
10,116
0
406
9,273
3,857
0
5,001
4,216
0
37,652
L
Cthulhu
JackLicorne
Cthulhu
7,019
1,009
239
0
15,651
13,284
0
3,429
12,186
19,974
0
L
Medusa
10,705
3,489
0
450
14,479
4,728
0
2,403
11,946
0
45,906
W
11,513
1,843
0
1,503
14,713
19,697
0
7,841
6,662
20,872
0
L
Poseidon
N3M3S1S557
Poseidon
10,870
2,071
0
0
14,141
4,294
0
3,866
10,188
16,327
0
W
Skadi
Nerriviks
Skadi
20,231
10,745
0
250
11,154
4,487
0
7,304
3,616
0
50,746
W
12,607
1,767
0
1,879
10,445
11,619
0
3,878
6,365
0
15,889
L
Scylla
Sy_Shisui
Scylla
10,872
888
0
76
9,677
2,645
0
1,251
8,278
19,272
0
W
4,491
184
9,561
4,208
8,956
4,006
0
4,047
4,805
12,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,273
Gold Earned
54,109
157
Minions Killed
178
3
Camps Cleared
11
887,598
Distance Traveled
889,139
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,750
875
12
1
0
200,643
0
W
Ullr
11,584
1,158
55
6
2
177,884
0
L
Cthulhu
8,665
867
30
3
0
160,878
0
L
Medusa
9,662
966
73
7
2
182,989
0
W
Ymir
11,748
1,175
16
2
2
197,245
0
L
Poseidon
9,271
927
15
2
0
162,746
0
W
Skadi
10,771
1,077
76
8
5
171,146
1
W
Tyr
9,977
998
12
1
1
150,170
1
L
Scylla
9,925
993
27
3
1
180,342
0
W
Hel
10,029
1,003
19
2
1
192,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role