Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hurankan
Morgan Le Fay
Level 122
God Stats
1W - 1L
1,762 SR
Queue Stats
13W - 15L
1,477 Elo+
Solo
King Arthur
King Arthur
NoOneZED
King Arthur
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,493 Elo+
Party 1
Guan Yu
Guan Yu
PsYcKoS_80
Guan Yu
Level 114
God Stats
1W - 4L
1,371 SR
Queue Stats
330W - 326L
1,557 Elo+
Solo
He Bo
He Bo
ScorpioNNSS
He Bo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,493 Elo+
Party 1
Team Averages
Level 109
1,527 SR
1,504 Elo+

VS

Team Averages
Level 114
1,543 SR
1,519 Elo+
Janus
Janus
PinchoMolin
Janus
Level 107
God Stats
6W - 8L
1,559 SR
Queue Stats
400W - 420L
1,484 Elo+
Solo
Hades
Hades
Shadows0f_Life
Hades
Level 107
God Stats
2W - 0L
1,667 SR
Queue Stats
94W - 93L
1,519 Elo+
Solo
Sylvanus
Sylvanus
Timanschko
Sylvanus
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 164L
1,559 Elo+
Party 2
Ah Puch
Ah Puch
YPAXAPA
Ah Puch
Level 116
God Stats
6W - 7L
1,456 SR
Queue Stats
587W - 565L
1,470 Elo+
Solo
Eset
Eset
tSoWNightmare
Eset
Level 129
God Stats
3W - 1L
1,531 SR
Queue Stats
192W - 183L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
3 / 4 / 6
7,797
866
8,516
8,619
3,172
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Hurankan
Morgan Le Fay
10
0 / 8 / 4
6,201
689
8,350
10,440
3,243
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
NoOneZED
King Arthur
11
1 / 7 / 4
6,747
750
3,618
11,446
11,029
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Guan Yu
PsYcKoS_80
Guan Yu
10
0 / 4 / 4
5,622
625
4,252
8,340
9,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
5 / 6 / 4
8,116
902
9,563
8,588
5,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 12
8,674
964
7,865
9,728
4,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
6 / 3 / 12
8,857
984
9,170
10,918
6,578
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Timanschko
Sylvanus
14
1 / 2 / 19
8,756
973
4,736
10,009
11,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
YPAXAPA
Ah Puch
17
13 / 2 / 9
9,878
1,098
11,424
14,013
6,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 0 / 18
9,329
1,037
7,774
6,171
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
99
9
Kills
29
29
Deaths
11
22
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
4
6
1.5
L
Morgan Le Fay
Hurankan
Morgan Le Fay
0
8
4
0.25
L
King Arthur
NoOneZED
King Arthur
1
7
4
0.43
W
4
4
12
2.5
L
Guan Yu
PsYcKoS_80
Guan Yu
0
4
4
0.5
L
5
6
4
1.17
W
6
3
12
4
W
Sylvanus
Timanschko
Sylvanus
1
2
19
5.25
W
Ah Puch
YPAXAPA
Ah Puch
13
2
9
8.75
W
5
0
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,299
Damage
40,969
47,433
Taken
50,839
32,058
Mitigated
31,939
7,018
Healing
24,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,516
2,355
0
1,774
8,619
3,172
0
7,834
785
0
18,935
L
Morgan Le Fay
Hurankan
Morgan Le Fay
8,350
235
373
845
10,440
3,243
0
9,575
865
15,279
0
L
King Arthur
NoOneZED
King Arthur
3,618
948
0
247
11,446
11,029
0
8,762
2,684
0
10,412
W
7,865
1,256
785
2,020
9,728
4,033
272
2,882
6,846
18,023
0
L
Guan Yu
PsYcKoS_80
Guan Yu
4,252
543
704
1,558
8,340
9,405
0
7,119
1,221
0
6,502
L
9,563
146
154
1,363
8,588
5,209
0
7,679
909
10,905
0
W
9,170
991
231
2,500
10,918
6,578
1,904
3,123
7,795
17,615
0
W
Sylvanus
Timanschko
Sylvanus
4,736
1,542
6,575
3,718
10,009
11,635
907
3,332
6,677
6,933
0
W
Ah Puch
YPAXAPA
Ah Puch
11,424
399
585
4,860
14,013
6,740
305
5,348
8,665
24,460
0
W
7,774
454
2,488
1,012
6,171
2,953
1,098
3,228
2,943
22,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,483
Gold Earned
45,494
56
Minions Killed
97
0
Camps Cleared
0
721,016
Distance Traveled
883,765
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,797
866
25
3
0
178,596
3
L
Morgan Le Fay
6,201
689
12
1
0
142,786
0
L
King Arthur
6,747
750
8
1
0
119,782
1
W
Janus
8,674
964
23
3
0
176,254
1
L
Guan Yu
5,622
625
2
0
0
121,407
0
L
He Bo
8,116
902
9
1
0
158,445
0
W
Hades
8,857
984
17
2
0
160,922
0
W
Sylvanus
8,756
973
4
0
0
166,371
0
W
Ah Puch
9,878
1,098
24
3
0
180,372
3
W
Eset
9,329
1,037
29
3
0
199,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role