Player Matchup

Fenrir
Fenrir
Gold IV
Quinny19XX
Fenrir
Gold IV
Level 129
God Stats
12W - 7L
1,646 SR
Queue Stats
34W - 47L
1,334 MMR
Solo
Janus
Janus
Silver I
ThatLobster7890
Janus
Silver I
Level 87
God Stats
0W - 2L
1,395 SR
Queue Stats
44W - 59L
1,281 MMR
Solo
Athena
Athena
Gold V
iTz iKonvict
Athena
Gold V
Level 120
God Stats
6W - 12L
1,491 SR
Queue Stats
117W - 139L
1,275 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,511 SR
1,297 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,488 SR
1,495 MMR
Da Ji
Da Ji
Silver III
IDEAL D Luis
Da Ji
Silver III
Level 159
God Stats
41W - 62L
1,463 SR
Queue Stats
118W - 147L
1,000 MMR
Party 1
Eset
Eset
Gold V
TheDirtyGrandpa
Eset
Gold V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 41L
1,889 MMR
Party 1
Cerberus
Cerberus
Silver I
iZoDz
Cerberus
Silver I
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,597 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Quinny19XX
Fenrir
6
0 / 3 / 0
3,950
790
753
6,146
2,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 2 / 0
3,924
785
1,616
2,431
502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
4
0 / 2 / 0
3,746
749
458
2,497
911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
GilgameshAphroditeBastetCthulhuPersephone

VS

Bans
HelAchillesGaneshaMulanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 5
4,581
916
1,668
2,063
918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
4 / 0 / 3
5,656
1,131
4,769
2,545
809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
iZoDz
Cerberus
8
2 / 0 / 4
5,175
1,035
2,139
4,781
2,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
7
7
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
Fenrir
Quinny19XX
Fenrir
0
3
0
0
L
0
2
0
0
W
4
0
3
5.5
L
Athena
0
2
0
0
W
Cerberus
iZoDz
Cerberus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,827
Damage
8,576
11,074
Taken
9,389
3,744
Mitigated
4,601
1,219
Healing
3,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,668
298
0
911
2,063
918
543
549
1,514
0
5,265
L
Fenrir
Quinny19XX
Fenrir
753
33
0
714
6,146
2,331
0
3,597
2,254
0
3,809
L
1,616
97
0
250
2,431
502
0
1,772
493
13,010
0
W
4,769
402
690
702
2,545
809
26
1,113
1,432
21,904
0
L
Athena
458
134
0
255
2,497
911
0
1,375
1,017
2,304
0
W
Cerberus
iZoDz
Cerberus
2,139
25
0
1,691
4,781
2,874
385
788
3,993
7,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,620
Gold Earned
15,412
37
Minions Killed
82
1
Camps Cleared
5
235,046
Distance Traveled
302,111
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
4,581
916
9
2
2
99,525
2
L
Fenrir
3,950
790
16
3
0
102,582
1
L
Janus
3,924
785
18
4
0
98,261
2
W
Eset
5,656
1,131
46
9
2
99,305
2
L
Athena
3,746
749
3
1
1
34,203
1
W
Cerberus
5,175
1,035
27
5
1
103,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role