Player Matchup

Fenrir
Fenrir
ElektrixX_Monkey
Fenrir
Level 79
God Stats
48W - 39L
1,636 SR
Queue Stats
177W - 168L
1,491 Elo+
Party 3
Sylvanus
Sylvanus
PotsMalone
Sylvanus
Level 105
God Stats
1W - 2L
1,408 SR
Queue Stats
143W - 122L
1,521 Elo+
Solo
Ra
Ra
mr__sobek
Ra
Level 28
God Stats
3W - 0L
1,802 SR
Queue Stats
46W - 18L
1,712 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
qnV_Demon
Ah Muzen Cab
Level 89
God Stats
9W - 7L
1,488 SR
Queue Stats
205W - 195L
1,487 Elo+
Party 3
Merlin
Merlin
xmanutdx_ali
Merlin
Level 130
God Stats
9W - 8L
1,585 SR
Queue Stats
790W - 708L
1,577 Elo+
Party 2
Team Averages
Level 86
1,584 SR
1,557 Elo+

VS

Team Averages
Level 100
1,629 SR
1,402 Elo+
Chaac
Chaac
Alpha__GMS
Chaac
Level 49
God Stats
5W - 7L
1,500 SR
Queue Stats
25W - 43L
1,223 Elo+
Solo
Atlas
Atlas
Anafiboy69_V2
Atlas
Level 94
God Stats
1W - 3L
1,537 SR
Queue Stats
148W - 156L
1,404 Elo+
Solo
Vulcan
Vulcan
IIDONSII
Vulcan
Level 157
God Stats
6W - 3L
1,928 SR
Queue Stats
216W - 183L
1,452 Elo+
Party 1
Medusa
Medusa
SeanCoggz
Medusa
Level 42
God Stats
21W - 11L
1,668 SR
Queue Stats
131W - 97L
1,480 Elo+
Party 1
Jormungandr
Jormungandr
cheezburger8
Jormungandr
Level 158
God Stats
1W - 2L
1,510 SR
Queue Stats
200W - 160L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 6
6,451
586
5,206
7,088
2,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
PotsMalone
Sylvanus
9
1 / 0 / 3
5,490
499
1,539
5,375
2,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 3 / 1
6,695
609
5,730
6,665
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
qnV_Demon
Ah Muzen Cab
11
7 / 0 / 1
6,543
595
6,111
6,147
1,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
12
4 / 0 / 4
6,930
630
7,604
5,433
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
1 / 3 / 2
5,807
528
3,784
7,155
4,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
4 / 4 / 0
6,038
549
4,092
8,855
2,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
IIDONSII
Vulcan
10
0 / 4 / 2
5,624
511
4,306
6,947
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
SeanCoggz
Medusa
8
0 / 1 / 0
5,018
456
1,177
4,989
1,122
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
cheezburger8
Jormungandr
8
0 / 5 / 1
4,759
433
4,904
10,470
4,389
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
17
Kills
5
5
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
3
2
0.67
L
4
4
0
1
W
3
2
6
3
L
Vulcan
IIDONSII
Vulcan
0
4
2
0.25
W
Sylvanus
PotsMalone
Sylvanus
1
0
3
2.5
L
Medusa
SeanCoggz
Medusa
0
1
0
0
L
Jormungandr
cheezburger8
Jormungandr
0
5
1
0.1
W
2
3
1
0.83
W
Ah Muzen Cab
qnV_Demon
Ah Muzen Cab
7
0
1
7.5
W
Merlin
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,190
Damage
18,263
30,708
Taken
38,416
11,275
Mitigated
14,743
12,717
Healing
7,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
3,784
876
0
1,831
7,155
4,345
178
4,354
2,584
0
27,946
L
4,092
970
0
2,835
8,855
2,686
0
2,860
5,803
18,891
0
W
5,206
1,659
0
1,185
7,088
2,299
0
2,631
4,457
0
31,154
L
Vulcan
IIDONSII
Vulcan
4,306
1,383
0
925
6,947
2,201
0
3,810
2,875
32,067
0
W
Sylvanus
PotsMalone
Sylvanus
1,539
443
728
3,342
5,375
2,584
75
2,785
2,590
11,187
0
L
Medusa
SeanCoggz
Medusa
1,177
383
0
130
4,989
1,122
0
619
4,370
0
23,909
L
Jormungandr
cheezburger8
Jormungandr
4,904
1,530
30
1,685
10,470
4,389
0
2,432
7,911
20,014
0
W
5,730
912
0
2,832
6,665
2,575
0
1,563
5,102
37,933
0
W
Ah Muzen Cab
qnV_Demon
Ah Muzen Cab
6,111
2,485
0
3,399
6,147
1,990
51
3,172
2,975
0
38,402
W
Merlin
7,604
589
0
1,231
5,433
1,827
166
3,151
2,282
40,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,109
Gold Earned
27,246
303
Minions Killed
251
0
Camps Cleared
0
1,062,595
Distance Traveled
1,058,343
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,807
528
54
5
0
225,540
1
L
Atlas
6,038
549
39
4
0
199,686
1
W
Fenrir
6,451
586
50
5
0
241,681
4
L
Vulcan
5,624
511
62
6
0
216,887
4
W
Sylvanus
5,490
499
16
1
0
206,298
0
L
Medusa
5,018
456
51
5
0
214,125
0
L
Jormungandr
4,759
433
45
4
0
202,105
0
W
Ra
6,695
609
85
8
0
196,280
0
W
Ah Muzen Cab
6,543
595
77
7
0
206,177
0
W
Merlin
6,930
630
75
7
0
212,159
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role