Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
NickoMode
Atlas
Level 149
God Stats
0W - 1L
1,351 SR
Queue Stats
471W - 436L
1,522 Elo+
Party 4
Discordia
Discordia
ObliviousHusky
Discordia
Level 160
God Stats
12W - 11L
1,717 SR
Queue Stats
185W - 177L
1,540 Elo+
Party 2
Artemis
Artemis
Ruby216
Artemis
Level 126
God Stats
3W - 2L
1,898 SR
Queue Stats
45W - 44L
1,587 Elo+
Party 4
King Arthur
King Arthur
Sayito
King Arthur
Level 160
God Stats
3W - 3L
1,678 SR
Queue Stats
146W - 125L
1,546 Elo+
Party 2
Team Averages
Level 151
1,629 SR
1,539 Elo+

VS

Team Averages
Level 100
1,586 SR
1,546 Elo+
Rama
Rama
Cexxy
Rama
Level 99
God Stats
14W - 11L
1,689 SR
Queue Stats
188W - 195L
1,560 Elo+
Party 1
Kumbhakarna
Kumbhakarna
InZombiia
Kumbhakarna
Level 99
God Stats
6W - 7L
1,547 SR
Queue Stats
209W - 204L
1,608 Elo+
Party 1
Hades
Hades
SquashyActor10
Hades
Level 41
God Stats
8W - 5L
1,585 SR
Queue Stats
177W - 162L
1,594 Elo+
Solo
Kali
Kali
TaperAxe
Kali
Level 124
God Stats
2W - 1L
1,510 SR
Queue Stats
155W - 119L
1,519 Elo+
Party 3
Sobek
Sobek
XxXNinjasXxX
Sobek
Level 138
God Stats
2W - 4L
1,598 SR
Queue Stats
13W - 22L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 3 / 1
6,663
476
4,208
10,899
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
NickoMode
Atlas
10
0 / 4 / 0
6,002
429
4,048
12,275
6,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
ObliviousHusky
Discordia
11
1 / 3 / 0
6,517
466
6,408
5,939
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Ruby216
Artemis
12
0 / 3 / 0
6,921
494
3,236
5,698
1,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Sayito
King Arthur
14
1 / 2 / 0
7,730
552
9,062
11,295
7,048
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Cexxy
Rama
15
5 / 0 / 1
8,771
627
6,286
6,016
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
InZombiia
Kumbhakarna
11
0 / 0 / 4
6,531
467
3,090
8,661
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 1 / 3
7,960
569
8,383
9,391
4,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
14
3 / 1 / 2
8,150
582
7,295
11,846
6,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 9
7,843
560
6,485
9,913
10,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
15
15
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
1
0.17
W
Rama
Cexxy
Rama
5
0
1
5.5
W
Kumbhakarna
InZombiia
Kumbhakarna
0
0
4
2
L
Atlas
NickoMode
Atlas
0
4
0
0
L
Discordia
ObliviousHusky
Discordia
1
3
0
0.33
L
Artemis
Ruby216
Artemis
0
3
0
0
L
King Arthur
Sayito
King Arthur
1
2
0
0.5
W
5
1
3
6.5
W
Kali
3
1
2
4
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,962
Damage
31,539
46,106
Taken
45,827
21,061
Mitigated
27,093
11,021
Healing
23,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,208
387
0
2,070
10,899
4,150
0
5,560
5,228
0
51,116
W
Rama
Cexxy
Rama
6,286
4,792
0
3,327
6,016
1,824
2,314
654
5,362
0
67,669
W
Kumbhakarna
InZombiia
Kumbhakarna
3,090
289
0
3,414
8,661
3,237
376
2,108
6,553
35,233
0
L
Atlas
NickoMode
Atlas
4,048
1,461
256
3,191
12,275
6,756
0
5,667
6,470
18,618
0
L
Discordia
ObliviousHusky
Discordia
6,408
334
0
500
5,939
1,863
0
4,086
1,665
42,962
0
L
Artemis
Ruby216
Artemis
3,236
538
0
1,426
5,698
1,244
0
426
5,272
0
44,425
L
King Arthur
Sayito
King Arthur
9,062
806
0
3,578
11,295
7,048
0
2,055
9,189
7,487
48,387
W
8,383
670
743
6,204
9,391
4,685
318
4,310
5,081
52,995
0
W
Kali
7,295
2,591
0
6,035
11,846
6,540
0
1,413
10,433
1,358
44,886
W
6,485
973
0
4,116
9,913
10,807
294
3,444
6,469
19,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,833
Gold Earned
39,255
407
Minions Killed
436
0
Camps Cleared
0
1,386,934
Distance Traveled
1,431,790
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,663
476
97
7
0
289,207
2
W
Rama
8,771
627
133
10
0
254,330
7
W
Kumbhakarna
6,531
467
71
5
0
323,039
3
L
Atlas
6,002
429
22
2
0
269,065
4
L
Discordia
6,517
466
85
6
0
268,863
7
L
Artemis
6,921
494
88
6
0
263,735
5
L
King Arthur
7,730
552
115
8
0
296,064
4
W
Hades
7,960
569
111
8
0
268,904
4
W
Kali
8,150
582
93
7
0
293,074
0
W
Sobek
7,843
560
28
2
0
292,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role