Player Matchup

Gilgamesh
Gilgamesh
GreenKing75
Gilgamesh
Level 129
God Stats
84W - 78L
1,558 SR
Queue Stats
513W - 529L
1,478 Elo+
Party 2
Xbalanque
Xbalanque
ImmortalUru
Xbalanque
Level 105
God Stats
18W - 20L
1,668 SR
Queue Stats
131W - 131L
1,565 Elo+
Solo
Bastet
Bastet
Rabram15
Bastet
Level 106
God Stats
14W - 8L
1,742 SR
Queue Stats
41W - 32L
1,554 Elo+
Solo
Tiamat
Tiamat
The-Enigma06m
Tiamat
Level 142
God Stats
53W - 45L
1,553 SR
Queue Stats
644W - 635L
1,532 Elo+
Party 2
Atlas
Atlas
xD___l-_-l____xD
Atlas
Level 160
God Stats
107W - 83L
1,649 SR
Queue Stats
583W - 550L
1,563 Elo+
Solo
Team Averages
Level 128
1,634 SR
1,538 Elo+

VS

Team Averages
Level 147
1,580 SR
1,526 Elo+
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Lukkaas
Thoth
Level 144
God Stats
10W - 7L
1,810 SR
Queue Stats
287W - 224L
1,665 Elo+
Party 1
Skadi
Skadi
WraithFValhalla
Skadi
Level 156
God Stats
0W - 1L
1,364 SR
Queue Stats
72W - 81L
1,487 Elo+
Solo
Mulan
Mulan
lukethepuke12345
Mulan
Level 119
God Stats
0W - 1L
1,727 SR
Queue Stats
38W - 50L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GreenKing75
Gilgamesh
15
8 / 3 / 6
10,343
1,034
11,874
12,006
7,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
ImmortalUru
Xbalanque
15
3 / 5 / 9
8,937
894
9,642
12,116
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bastet
Rabram15
Bastet
15
4 / 3 / 7
9,689
969
11,622
9,644
2,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 2 / 7
8,935
894
7,243
5,544
3,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 9
9,112
911
5,539
15,171
13,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
6 / 4 / 7
9,578
958
10,064
13,854
14,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
 
Hun Batz
15
2 / 2 / 5
8,273
827
6,369
10,649
7,670
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thoth
Lukkaas
Thoth
15
7 / 2 / 3
9,641
964
14,744
8,430
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 4 / 3
6,688
669
3,334
5,729
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 6 / 5
7,135
714
7,967
16,759
9,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
40
18
Kills
17
17
Deaths
18
38
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
6
4
7
2.38
L
Hun Batz
 
Hun Batz
2
2
5
2.25
W
Gilgamesh
GreenKing75
Gilgamesh
8
3
6
3.67
W
Xbalanque
ImmortalUru
Xbalanque
3
5
9
1.5
L
Thoth
Lukkaas
Thoth
7
2
3
4.25
W
Bastet
Rabram15
Bastet
4
3
7
2.5
W
2
2
7
2.75
L
1
4
3
0.63
L
1
6
5
0.58
W
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,920
Damage
42,478
54,481
Taken
55,421
31,126
Mitigated
35,994
9,822
Healing
6,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,064
862
0
2,727
13,854
14,396
0
3,601
9,846
17,335
0
L
Hun Batz
 
Hun Batz
6,369
805
0
673
10,649
7,670
0
1,445
8,961
0
30,759
W
Gilgamesh
GreenKing75
Gilgamesh
11,874
2,623
0
952
12,006
7,494
372
5,616
5,871
0
29,996
W
Xbalanque
ImmortalUru
Xbalanque
9,642
2,529
0
3,119
12,116
3,400
3,250
6,245
5,604
0
31,617
L
Thoth
Lukkaas
Thoth
14,744
386
111
696
8,430
2,896
0
2,395
5,905
29,814
0
W
Bastet
Rabram15
Bastet
11,622
1,733
0
1,736
9,644
2,621
90
3,919
5,546
0
26,801
W
7,243
824
0
549
5,544
3,948
330
2,422
2,841
30,355
0
L
3,334
1,362
0
595
5,729
1,663
0
649
5,021
0
9,692
L
7,967
1,990
0
2,003
16,759
9,369
0
4,544
11,813
0
20,115
W
5,539
2,190
1,809
1,657
15,171
13,663
107
5,775
8,748
15,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,016
Gold Earned
41,315
242
Minions Killed
193
11
Camps Cleared
5
1,063,556
Distance Traveled
907,723
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,578
958
28
3
0
211,229
3
L
Hun Batz
8,273
827
69
7
0
219,854
2
W
Gilgamesh
10,343
1,034
40
4
1
226,323
4
W
Xbalanque
8,937
894
54
5
3
192,977
3
L
Thoth
9,641
964
45
5
2
208,160
2
W
Bastet
9,689
969
43
4
1
224,321
3
W
Tiamat
8,935
894
85
9
5
213,985
1
L
Skadi
6,688
669
18
2
0
97,337
0
L
Mulan
7,135
714
33
3
3
171,143
0
W
Atlas
9,112
911
20
2
1
205,950
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role