Player Matchup

Hel
Hel
Girafeee
Hel
Level 134
God Stats
17W - 9L
1,747 SR
Queue Stats
294W - 274L
1,582 Elo+
Party 1
Hun Batz
Hun Batz
ItsDragzz
Hun Batz
Level 95
God Stats
11W - 4L
1,873 SR
Queue Stats
349W - 312L
1,545 Elo+
Party 1
Achilles
Achilles
Oharris777
Achilles
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 77L
1,583 Elo+
Solo
Atlas
Atlas
machetematon4
Atlas
Level 117
God Stats
1W - 1L
1,329 SR
Queue Stats
387W - 340L
1,566 Elo+
Party 1
Neith
Neith
x ll ALDHA ll x
Neith
Level 129
God Stats
3W - 6L
1,565 SR
Queue Stats
245W - 210L
1,545 Elo+
Solo
Team Averages
Level 109
1,603 SR
1,564 Elo+

VS

Team Averages
Level 122
1,477 SR
1,620 Elo+
Atlas
Atlas
Boo-BooKeys
Atlas
Level 129
God Stats
1W - 2L
1,298 SR
Queue Stats
348W - 302L
1,558 Elo+
Party 2
Gilgamesh
Gilgamesh
Denseterror69
Gilgamesh
Level 146
God Stats
33W - 26L
1,646 SR
Queue Stats
633W - 552L
1,621 Elo+
Solo
Ratatoskr
Ratatoskr
Zero Two Main
Ratatoskr
Level 122
God Stats
6W - 11L
1,369 SR
Queue Stats
555W - 502L
1,515 Elo+
Solo
Izanami
Izanami
mmmferbetindonut
Izanami
Level 128
God Stats
1W - 1L
1,283 SR
Queue Stats
231W - 207L
1,608 Elo+
Party 2
Nu Wa
Nu Wa
paragone77
Nu Wa
Level 85
God Stats
2W - 0L
1,787 SR
Queue Stats
5W - 0L
1,799 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,221
451
4,284
10,420
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
ItsDragzz
Hun Batz
12
2 / 5 / 0
7,613
476
5,584
11,533
4,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Oharris777
Achilles
13
1 / 5 / 0
7,287
455
3,758
15,786
11,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 2
7,121
445
6,469
15,262
10,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 6 / 2
7,809
488
5,915
11,886
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 13
7,848
491
5,363
11,672
9,309
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Denseterror69
Gilgamesh
15
4 / 0 / 6
9,173
573
11,365
13,091
10,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
Zero Two Main
Ratatoskr
17
10 / 0 / 5
10,708
669
7,240
10,944
4,392
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 1
10,470
654
7,814
9,403
3,040
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
15
3 / 2 / 11
9,413
588
16,192
8,867
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
59
6
Kills
23
23
Deaths
6
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
0
2
13
3.25
W
Gilgamesh
Denseterror69
Gilgamesh
4
0
6
7
L
1
4
1
0.38
L
Hun Batz
ItsDragzz
Hun Batz
2
5
0
0.4
L
Achilles
Oharris777
Achilles
1
5
0
0.2
W
Ratatoskr
Zero Two Main
Ratatoskr
10
0
5
12.5
L
1
3
2
0.67
W
6
2
1
3.25
W
Nu Wa
3
2
11
4.25
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,010
Damage
47,974
64,887
Taken
53,977
35,538
Mitigated
30,471
18,900
Healing
15,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,363
1,998
615
957
11,672
9,309
250
3,414
8,258
17,459
0
W
Gilgamesh
Denseterror69
Gilgamesh
11,365
2,627
0
4,287
13,091
10,712
656
949
12,142
5,043
46,848
L
4,284
299
2,194
4,612
10,420
4,766
0
5,460
4,510
46,794
0
L
Hun Batz
ItsDragzz
Hun Batz
5,584
1,265
0
3,305
11,533
4,227
0
2,927
8,383
0
48,325
L
Achilles
Oharris777
Achilles
3,758
1,241
0
2,555
15,786
11,504
270
3,552
11,340
1,471
35,087
W
Ratatoskr
Zero Two Main
Ratatoskr
7,240
2,214
0
5,992
10,944
4,392
1,762
1,281
9,663
0
66,674
L
6,469
2,600
481
2,586
15,262
10,983
0
7,399
7,412
29,301
0
W
7,814
4,376
0
2,452
9,403
3,040
2,674
963
8,440
0
82,050
W
Nu Wa
16,192
3,133
0
1,167
8,867
3,018
940
4,410
4,457
62,587
0
L
5,915
1,972
0
3,167
11,886
4,058
0
2,227
9,476
0
56,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,051
Gold Earned
47,612
407
Minions Killed
501
0
Camps Cleared
0
1,522,799
Distance Traveled
1,680,836
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,848
491
17
1
0
343,867
0
W
Gilgamesh
9,173
573
77
5
0
323,809
2
L
Hel
7,221
451
99
6
0
304,111
6
L
Hun Batz
7,613
476
85
5
0
308,092
6
L
Achilles
7,287
455
71
4
0
313,823
1
W
Ratatoskr
10,708
669
124
8
0
399,066
3
L
Atlas
7,121
445
43
3
0
323,495
2
W
Izanami
10,470
654
167
10
0
296,129
5
W
Nu Wa
9,413
588
116
7
0
317,965
3
L
Neith
7,809
488
109
7
0
273,278
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role