Player Matchup

Artemis
Artemis
Arc Angel Vitus
Artemis
Level 46
God Stats
1W - 0L
1,232 SR
Queue Stats
6W - 3L
1,833 Elo+
Solo
Odin
Odin
FiresFurnace
Odin
Level 29
God Stats
2W - 0L
1,730 SR
Queue Stats
56W - 27L
1,634 Elo+
Party 2
Nu Wa
Nu Wa
FlyKingDrift
Nu Wa
Level 69
God Stats
9W - 4L
1,500 SR
Queue Stats
267W - 246L
1,437 Elo+
Party 2
Thanatos
Thanatos
RedIsBack7164
Thanatos
Level 61
God Stats
21W - 28L
1,431 SR
Queue Stats
231W - 219L
1,438 Elo+
Party 2
Atlas
Atlas
jnunez09
Atlas
Level 129
God Stats
12W - 8L
1,514 SR
Queue Stats
336W - 313L
1,460 Elo+
Solo
Team Averages
Level 67
1,482 SR
1,560 Elo+

VS

Team Averages
Level 70
1,522 SR
1,546 Elo+
Ullr
Ullr
DiamondExtract
Ullr
Level 110
God Stats
9W - 9L
1,590 SR
Queue Stats
609W - 568L
1,626 Elo+
Party 1
Zhong Kui
Zhong Kui
Hunterstride
Zhong Kui
Level 103
God Stats
2W - 2L
1,442 SR
Queue Stats
535W - 470L
1,609 Elo+
Party 1
Geb
Geb
IKICKUBUTT
Geb
Level 29
God Stats
11W - 4L
1,856 SR
Queue Stats
96W - 68L
1,623 Elo+
Party 1
Thor
Thor
VANLUEX1
Thor
Level 38
God Stats
10W - 24L
1,289 SR
Queue Stats
176W - 163L
1,579 Elo+
Solo
Baron Samedi
Baron Samedi
ringmster
Baron Samedi
Level 69
God Stats
8W - 11L
1,433 SR
Queue Stats
235W - 334L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 4
10,612
590
14,962
11,320
4,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
8 / 1 / 6
10,347
575
12,754
12,783
12,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
8 / 3 / 1
9,863
548
12,659
10,155
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
RedIsBack7164
Thanatos
15
2 / 5 / 2
9,007
500
5,811
13,146
4,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
jnunez09
Atlas
14
0 / 1 / 14
8,411
467
7,256
11,678
6,132
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 3
9,563
531
9,237
12,344
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
Hunterstride
Zhong Kui
14
4 / 5 / 3
8,590
477
8,640
13,421
7,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 7
7,234
402
4,860
14,313
10,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
12
3 / 7 / 3
8,083
449
8,713
14,065
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
ringmster
Baron Samedi
10
0 / 8 / 2
6,453
359
728
11,748
3,900
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
26
Kills
12
12
Deaths
26
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
8
2
4
5
L
5
2
3
3.25
W
8
1
6
11
W
8
3
1
2.83
L
Zhong Kui
Hunterstride
Zhong Kui
4
5
3
1.1
L
0
4
7
0.88
W
Thanatos
RedIsBack7164
Thanatos
2
5
2
0.6
L
Thor
3
7
3
0.64
W
Atlas
jnunez09
Atlas
0
1
14
7
L
Baron Samedi
ringmster
Baron Samedi
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,442
Damage
32,178
59,082
Taken
65,891
30,576
Mitigated
28,966
28,186
Healing
13,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,962
6,633
0
5,879
11,320
4,053
3,725
2,591
8,729
0
88,372
L
9,237
3,865
0
1,987
12,344
3,735
54
3,324
8,713
0
66,581
W
12,754
3,504
185
4,768
12,783
12,571
0
3,096
9,687
0
55,987
W
12,659
2,746
72
1,905
10,155
3,251
302
3,363
6,792
50,526
0
L
Zhong Kui
Hunterstride
Zhong Kui
8,640
1,184
0
5,022
13,421
7,415
0
4,079
8,914
51,529
0
L
4,860
618
0
1,354
14,313
10,197
0
5,761
7,989
14,570
0
W
Thanatos
RedIsBack7164
Thanatos
5,811
1,910
0
10,863
13,146
4,569
0
895
12,251
0
58,380
L
Thor
8,713
2,527
0
3,896
14,065
3,719
0
3,066
10,697
0
40,599
W
Atlas
jnunez09
Atlas
7,256
2,039
382
4,132
11,678
6,132
839
4,521
7,157
32,863
0
L
Baron Samedi
ringmster
Baron Samedi
728
0
382
1,053
11,748
3,900
0
2,707
8,531
19,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,240
Gold Earned
39,923
472
Minions Killed
346
0
Camps Cleared
0
1,631,169
Distance Traveled
1,573,535
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,612
590
125
7
0
293,618
3
L
Ullr
9,563
531
133
7
0
342,815
3
W
Odin
10,347
575
113
6
0
329,078
1
W
Nu Wa
9,863
548
93
5
0
313,078
1
L
Zhong Kui
8,590
477
86
5
0
327,718
2
L
Geb
7,234
402
20
1
0
358,998
0
W
Thanatos
9,007
500
108
6
0
356,568
0
L
Thor
8,083
449
72
4
0
314,693
0
W
Atlas
8,411
467
33
2
0
338,827
6
L
Baron Samedi
6,453
359
35
2
0
229,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role