Player Matchup

Izanami
Izanami
 
Izanami
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
GTCQ
Atlas
Level 69
God Stats
12W - 10L
1,374 SR
Queue Stats
60W - 95L
1,309 Elo+
Party 4
Cthulhu
Cthulhu
Not_So_Ice
Cthulhu
Level 49
God Stats
35W - 32L
1,516 SR
Queue Stats
121W - 155L
1,358 Elo+
Solo
Chronos
Chronos
Shmarkyy
Chronos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,394 Elo+
Party 3
Fenrir
Fenrir
VividFawn470432
Fenrir
Level 47
God Stats
0W - 1L
1,141 SR
Queue Stats
14W - 20L
1,384 Elo+
Party 4
Team Averages
Level 52
1,406 SR
1,389 Elo+

VS

Team Averages
Level 93
1,537 SR
1,432 Elo+
Chiron
Chiron
CyberDrunk2077
Chiron
Level 129
God Stats
3W - 5L
1,385 SR
Queue Stats
154W - 166L
1,392 Elo+
Party 1
Anubis
Anubis
Shinobi-wanjutsu
Anubis
Level 121
God Stats
6W - 3L
1,496 SR
Queue Stats
370W - 411L
1,456 Elo+
Party 1
Sylvanus
Sylvanus
Ssout2121
Sylvanus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 44L
1,438 Elo+
Party 2
Ra
Ra
TwistedTengu
Ra
Level 133
God Stats
13W - 5L
1,695 SR
Queue Stats
353W - 380L
1,388 Elo+
Party 1
Olorun
Olorun
xUFreezeDragonx
Olorun
Level 65
God Stats
3W - 2L
1,607 SR
Queue Stats
114W - 108L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
4
0 / 1 / 0
3,626
403
166
1,060
221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
GTCQ
Atlas
4
1 / 2 / 1
4,068
452
706
3,071
1,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Not_So_Ice
Cthulhu
8
2 / 3 / 1
4,969
552
3,914
6,544
4,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos
Shmarkyy
Chronos
4
0 / 0 / 0
3,723
414
0
501
70
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
2 / 5 / 1
4,430
492
4,785
6,338
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 2
6,715
746
3,695
3,977
1,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
1 / 2 / 3
5,803
645
1,247
3,814
1,736
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
Ssout2121
Sylvanus
8
1 / 2 / 5
5,659
629
1,498
6,151
3,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 0 / 2
5,823
647
3,375
5,045
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
3 / 1 / 3
5,624
625
3,114
5,411
2,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
11
11
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
W
5
0
2
6
L
Atlas
GTCQ
Atlas
1
2
1
0.75
L
Cthulhu
Not_So_Ice
Cthulhu
2
3
1
0.83
W
1
2
3
1.25
L
Chronos
Shmarkyy
Chronos
0
0
0
0
W
Sylvanus
Ssout2121
Sylvanus
1
2
5
1.75
W
1
0
2
2
L
2
5
1
0.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,571
Damage
12,929
17,514
Taken
24,398
8,162
Mitigated
10,160
3,092
Healing
10,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
166
93
0
193
1,060
221
0
341
719
0
5,950
W
3,695
1,271
0
1,983
3,977
1,049
2,903
233
3,710
0
29,314
L
Atlas
GTCQ
Atlas
706
309
0
78
3,071
1,313
0
2,476
595
1,440
0
L
Cthulhu
Not_So_Ice
Cthulhu
3,914
103
43
1,426
6,544
4,684
0
3,743
2,801
17,348
0
W
1,247
84
0
958
3,814
1,736
340
463
3,235
20,039
0
L
Chronos
Shmarkyy
Chronos
0
0
0
250
501
70
0
0
501
6,242
0
W
Sylvanus
Ssout2121
Sylvanus
1,498
445
1,730
1,469
6,151
3,687
747
1,264
4,745
9,664
0
W
3,375
333
537
1,842
5,045
1,515
114
684
4,287
29,883
0
L
4,785
1,429
0
1,102
6,338
1,874
0
2,290
4,048
0
12,741
W
3,114
1,226
525
1,452
5,411
2,173
3,921
1,476
3,801
26,299
2,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,816
Gold Earned
29,624
88
Minions Killed
253
0
Camps Cleared
0
512,041
Distance Traveled
798,616
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,626
403
14
2
0
34,310
0
W
Chiron
6,715
746
59
7
0
166,515
2
L
Atlas
4,068
452
3
0
0
64,195
0
L
Cthulhu
4,969
552
37
4
0
182,700
0
W
Anubis
5,803
645
49
5
0
133,619
0
L
Chronos
3,723
414
14
2
0
54,740
0
W
Sylvanus
5,659
629
19
2
0
151,688
0
W
Ra
5,823
647
71
8
0
190,273
0
L
Fenrir
4,430
492
20
2
0
176,096
0
W
Olorun
5,624
625
55
6
0
156,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role