Player Matchup

He Bo
He Bo
Badger1202
He Bo
Level 44
God Stats
0W - 2L
1,698 SR
Queue Stats
64W - 27L
1,747 Elo+
Party 1
Kali
Kali
ScoooobyJew
Kali
Level 102
God Stats
1W - 2L
1,708 SR
Queue Stats
165W - 97L
1,682 Elo+
Party 1
Atlas
Atlas
carsonk10
Atlas
Level 104
God Stats
14W - 4L
1,897 SR
Queue Stats
164W - 92L
1,708 Elo+
Party 1
Team Averages
Level 83
1,768 SR
1,712 Elo+

VS

Team Averages
Level 115
1,619 SR
1,711 Elo+
Anubis
Anubis
MightyMouse2191
Anubis
Level 99
God Stats
2W - 0L
1,714 SR
Queue Stats
4W - 1L
1,993 Elo+
Solo
Fenrir
Fenrir
Somnovem
Fenrir
Level 87
God Stats
4W - 3L
1,526 SR
Queue Stats
40W - 45L
1,480 Elo+
Party 2
Ymir
Ymir
gypsynomad6
Ymir
Level 158
God Stats
8W - 6L
1,617 SR
Queue Stats
258W - 225L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
1 / 8 / 2
7,543
629
8,631
9,351
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 5 / 3
8,250
688
6,278
9,484
3,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
carsonk10
Atlas
11
2 / 4 / 1
7,559
630
5,431
10,285
9,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 10
8,919
743
8,069
6,795
3,078
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Somnovem
Fenrir
14
9 / 1 / 7
9,639
803
10,146
10,832
6,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 0 / 12
9,089
757
6,537
8,848
8,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
17
17
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
He Bo
1
8
2
0.25
W
3
3
10
2.67
L
1
5
3
0.5
W
Fenrir
Somnovem
Fenrir
9
1
7
12.5
L
Atlas
carsonk10
Atlas
2
4
1
0.63
W
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,340
Damage
24,752
29,120
Taken
26,475
16,419
Mitigated
17,589
3,294
Healing
6,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
8,631
221
0
758
9,351
3,137
0
2,464
6,702
26,296
0
W
8,069
332
0
1,851
6,795
3,078
672
3,480
3,189
46,347
0
L
6,278
2,488
0
2,057
9,484
3,356
0
5,100
4,161
0
24,205
W
Fenrir
Somnovem
Fenrir
10,146
779
0
3,250
10,832
6,096
306
6,138
4,393
0
19,864
L
Atlas
carsonk10
Atlas
5,431
2,251
0
479
10,285
9,926
0
6,721
3,336
15,749
0
W
6,537
1,252
0
1,120
8,848
8,415
116
4,252
4,386
13,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,352
Gold Earned
27,647
116
Minions Killed
131
3
Camps Cleared
8
637,278
Distance Traveled
705,806
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,543
629
55
5
1
189,523
6
W
Anubis
8,919
743
89
7
4
214,828
0
L
Kali
8,250
688
42
4
2
229,641
3
W
Fenrir
9,639
803
23
2
3
258,974
2
L
Atlas
7,559
630
19
2
0
218,114
6
W
Ymir
9,089
757
19
2
1
232,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role