Player Matchup

Khepri
Khepri
Silver I
DEJONGH1530
Khepri
Silver I
Level 156
God Stats
13W - 6L
1,670 SR
Queue Stats
119W - 134L
1,282 MMR
Solo
Heimdallr
Heimdallr
Platinum III
Gotzy213
Heimdallr
Platinum III
Level 148
God Stats
14W - 12L
1,602 SR
Queue Stats
321W - 319L
1,486 MMR
Solo
Sol
Sol
Bronze III
I Settzer I
Sol
Bronze III
Level 101
God Stats
2W - 0L
1,660 SR
Queue Stats
6W - 13L
1,307 MMR
Solo
Vulcan
Vulcan
Silver III
METTA_GURU
Vulcan
Silver III
Level 122
God Stats
3W - 3L
1,593 SR
Queue Stats
25W - 23L
1,456 MMR
Solo
Bastet
Bastet
Gold IV
silent_scope2kil
Bastet
Gold IV
Level 109
God Stats
5W - 1L
1,510 SR
Queue Stats
250W - 254L
1,342 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,607 SR
1,374 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,523 SR
1,375 MMR
Mulan
Mulan
Gold V
Comp Clayx
Mulan
Gold V
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 61L
1,335 MMR
Party 1
Artio
Artio
Gold IV
HazeG59
Artio
Gold IV
Level 127
God Stats
0W - 4L
1,232 SR
Queue Stats
331W - 338L
1,395 MMR
Solo
Ratatoskr
Ratatoskr
Gold IV
TextbookSubset
Ratatoskr
Gold IV
Level 121
God Stats
2W - 2L
1,782 SR
Queue Stats
155W - 164L
1,422 MMR
Solo
Janus
Janus
Gold V
Webbv
Janus
Gold V
Level 108
God Stats
1W - 1L
1,694 SR
Queue Stats
17W - 18L
1,446 MMR
Party 1
Izanami
Izanami
Silver I
bbryant24
Izanami
Silver I
Level 109
God Stats
2W - 2L
1,404 SR
Queue Stats
37W - 57L
1,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
2 / 3 / 5
12,370
476
6,655
20,255
24,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Gotzy213
Heimdallr
20
6 / 5 / 4
13,820
532
24,458
23,146
9,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
2 / 5 / 5
12,403
477
16,658
20,534
8,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vulcan
METTA_GURU
Vulcan
19
3 / 3 / 5
13,311
512
17,631
12,026
7,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
8 / 2 / 1
14,748
567
13,050
16,042
6,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ChaacCliodhnaTiamatNike

VS

Bans
AthenaOdinGilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
0 / 7 / 6
10,559
406
7,690
22,032
21,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
HazeG59
Artio
17
3 / 0 / 9
12,083
465
14,028
30,447
43,706
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
TextbookSubset
Ratatoskr
20
5 / 5 / 3
12,876
495
9,057
21,269
9,616
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

Janus
Webbv
Janus
20
8 / 1 / 5
13,544
521
23,516
12,973
4,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
bbryant24
Izanami
20
2 / 8 / 2
12,536
482
8,225
20,607
5,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
43
21
Kills
18
18
Deaths
21
20
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Mulan
0
7
6
0.43
W
Khepri
2
3
5
1.5
W
Heimdallr
Gotzy213
Heimdallr
6
5
4
1.6
L
Artio
HazeG59
Artio
3
0
9
7.5
W
2
5
5
0.9
W
Vulcan
METTA_GURU
Vulcan
3
3
5
1.83
L
Ratatoskr
TextbookSubset
Ratatoskr
5
5
3
1.3
L
Janus
Webbv
Janus
8
1
5
10.5
L
Izanami
bbryant24
Izanami
2
8
2
0.38
W
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,452
Damage
62,516
92,003
Taken
107,328
56,664
Mitigated
85,713
37,997
Healing
30,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
7,690
1,195
0
2,331
22,032
21,596
696
12,371
9,661
874
50,821
W
Khepri
6,655
488
500
5,616
20,255
24,037
392
8,038
11,685
33,337
0
W
Heimdallr
Gotzy213
Heimdallr
24,458
13,629
0
7,811
23,146
9,915
5,562
6,098
16,934
0
119,198
L
Artio
HazeG59
Artio
14,028
1,544
1,052
11,205
30,447
43,706
104
12,717
17,730
49,932
0
W
16,658
7,359
0
10,438
20,534
8,879
4,701
14,820
5,112
80,224
8,929
W
Vulcan
METTA_GURU
Vulcan
17,631
8,235
0
4,292
12,026
7,110
1,691
3,723
7,986
87,896
0
L
Ratatoskr
TextbookSubset
Ratatoskr
9,057
936
0
5,424
21,269
9,616
0
7,105
14,164
0
97,341
L
Janus
Webbv
Janus
23,516
920
78
4,224
12,973
4,840
281
4,373
8,600
119,387
0
L
Izanami
bbryant24
Izanami
8,225
5,383
438
5,655
20,607
5,955
2,886
2,668
17,939
0
102,513
W
13,050
4,034
0
9,340
16,042
6,723
0
5,269
10,518
0
117,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,652
Gold Earned
61,598
632
Minions Killed
698
0
Camps Cleared
0
2,427,228
Distance Traveled
2,593,281
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,559
406
98
4
0
446,405
3
W
Khepri
12,370
476
46
2
0
516,915
4
W
Heimdallr
13,820
532
157
6
0
415,900
10
L
Artio
12,083
465
57
2
0
496,545
6
W
Sol
12,403
477
137
5
0
474,492
1
W
Vulcan
13,311
512
142
5
0
514,673
1
L
Ratatoskr
12,876
495
169
7
0
592,235
3
L
Janus
13,544
521
206
8
0
522,864
7
L
Izanami
12,536
482
168
6
0
535,232
6
W
Bastet
14,748
567
150
6
0
505,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role