Player Matchup

Atlas
Atlas
Eye of Ra
Atlas
Level 124
God Stats
5W - 4L
1,814 SR
Queue Stats
543W - 521L
1,474 Elo+
Party 2
Zeus
Zeus
PEPETHEHUMAN
Zeus
Level 95
God Stats
73W - 47L
1,589 SR
Queue Stats
452W - 489L
1,434 Elo+
Party 2
Izanami
Izanami
WorstSmiteUser
Izanami
Level 63
God Stats
32W - 23L
1,432 SR
Queue Stats
157W - 128L
1,470 Elo+
Party 2
Team Averages
Level 94
1,611 SR
1,459 Elo+

VS

Team Averages
Level 87
1,484 SR
1,456 Elo+
Ares
Ares
KingGamerX3
Ares
Level 103
God Stats
10W - 9L
1,595 SR
Queue Stats
245W - 224L
1,502 Elo+
Party 1
Charybdis
Charybdis
Landfall
Charybdis
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,349 Elo+
Solo
Raijin
Raijin
PLebron_James
Raijin
Level 86
God Stats
2W - 5L
1,358 SR
Queue Stats
103W - 103L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Eye of Ra
Atlas
13
2 / 4 / 11
9,174
706
7,733
11,953
9,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 3 / 9
10,167
782
15,628
6,487
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
12 / 2 / 4
11,327
871
13,576
11,815
4,435
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 6
9,433
726
7,934
19,284
19,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Landfall
Charybdis
12
3 / 5 / 4
9,065
697
8,049
10,698
3,743
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 8 / 5
9,373
721
7,355
11,298
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
20
Kills
9
9
Deaths
20
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Atlas
Eye of Ra
Atlas
2
4
11
1.88
L
3
7
6
0.86
L
Charybdis
Landfall
Charybdis
3
5
4
1
W
6
3
9
3.5
L
3
8
5
0.69
W
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,937
Damage
23,338
30,255
Taken
41,280
16,289
Mitigated
27,450
3,789
Healing
3,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Eye of Ra
Atlas
7,733
1,888
0
500
11,953
9,638
64
3,962
7,697
18,151
0
L
7,934
694
0
2,015
19,284
19,786
100
10,152
8,336
11,976
0
L
Charybdis
Landfall
Charybdis
8,049
4,442
0
660
10,698
3,743
616
5,570
4,542
0
31,008
W
15,628
2,374
0
0
6,487
2,216
240
4,817
1,450
36,611
0
L
7,355
417
0
576
11,298
3,921
355
6,224
4,588
33,640
0
W
13,576
10,113
0
3,289
11,815
4,435
2,162
5,895
5,712
0
40,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,668
Gold Earned
27,871
152
Minions Killed
128
8
Camps Cleared
4
719,917
Distance Traveled
620,603
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,174
706
16
1
0
241,789
0
L
Ares
9,433
726
6
0
1
214,325
4
L
Charybdis
9,065
697
56
4
2
202,625
0
W
Zeus
10,167
782
50
4
7
226,164
1
L
Raijin
9,373
721
66
5
1
203,653
5
W
Izanami
11,327
871
86
7
1
251,964
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role