Player Matchup

Chronos
Chronos
EdGambino
Chronos
Level 85
God Stats
1W - 0L
1,754 SR
Queue Stats
47W - 38L
1,592 Elo+
Party 2
Sol
Sol
Nito_Ebk
Sol
Level 104
God Stats
2W - 1L
1,621 SR
Queue Stats
61W - 66L
1,464 Elo+
Party 2
Chaac
Chaac
Unholy Cruz
Chaac
Level 135
God Stats
4W - 11L
1,528 SR
Queue Stats
78W - 89L
1,584 Elo+
Party 2
Odin
Odin
taergehtnoraa
Odin
Level 64
God Stats
1W - 1L
1,483 SR
Queue Stats
5W - 11L
1,346 Elo+
Party 2
Team Averages
Level 97
1,596 SR
1,497 Elo+

VS

Team Averages
Level 112
1,510 SR
1,514 Elo+
Ne Zha
Ne Zha
MIZTLI 10
Ne Zha
Level 124
God Stats
5W - 8L
1,580 SR
Queue Stats
130W - 168L
1,546 Elo+
Solo
Tiamat
Tiamat
Minicheche
Tiamat
Level 95
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
Wigas
Anhur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Atlas
Atlas
theKilroyXavia
Atlas
Level 121
God Stats
4W - 2L
1,686 SR
Queue Stats
242W - 272L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
EdGambino
Chronos
14
3 / 4 / 3
8,804
880
4,310
8,426
3,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 3 / 1
8,631
863
6,021
6,093
1,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 5 / 3
8,196
820
7,853
14,034
8,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 3 / 4
8,068
807
2,774
12,585
8,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
MIZTLI 10
Ne Zha
14
4 / 3 / 3
8,900
890
9,769
6,999
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Minicheche
Tiamat
14
4 / 3 / 4
8,766
877
6,193
6,605
4,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Wigas
Anhur
14
4 / 2 / 6
8,797
880
10,254
8,797
3,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 1 / 6
8,726
873
6,719
7,288
8,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
9
Kills
15
15
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chronos
EdGambino
Chronos
3
4
3
1.13
L
Ne Zha
MIZTLI 10
Ne Zha
4
3
3
1.83
L
Tiamat
Minicheche
Tiamat
4
3
4
2
W
3
3
1
1.17
W
1
5
3
0.5
L
Anhur
Wigas
Anhur
4
2
6
3.5
W
2
3
4
1.33
L
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,958
Damage
32,935
41,138
Taken
29,689
21,351
Mitigated
19,962
11,274
Healing
5,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
EdGambino
Chronos
4,310
1,312
0
1,803
8,426
3,061
1,814
2,188
6,238
26,697
3,635
L
Ne Zha
MIZTLI 10
Ne Zha
9,769
3,634
0
2,204
6,999
3,999
1,440
2,220
4,779
0
28,752
L
Tiamat
Minicheche
Tiamat
6,193
398
0
1,173
6,605
4,102
128
3,055
3,550
24,026
0
W
6,021
2,229
0
1,036
6,093
1,875
2,064
2,723
3,370
24,483
2,542
W
7,853
683
312
3,550
14,034
8,186
591
4,195
9,839
0
24,244
L
Anhur
Wigas
Anhur
10,254
5,982
0
475
8,797
3,653
1,474
2,114
6,683
0
30,811
W
2,774
794
397
4,176
12,585
8,229
163
4,115
8,470
0
11,448
L
6,719
2,246
0
1,829
7,288
8,208
287
2,271
5,017
19,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,699
Gold Earned
35,189
157
Minions Killed
161
7
Camps Cleared
8
697,919
Distance Traveled
756,363
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,804
880
55
6
3
151,277
0
L
Ne Zha
8,900
890
52
5
3
211,401
3
L
Tiamat
8,766
877
46
5
2
175,614
0
W
Sol
8,631
863
46
5
2
185,196
0
W
Chaac
8,196
820
38
4
1
185,218
1
L
Anhur
8,797
880
47
5
1
180,483
1
W
Odin
8,068
807
18
2
1
176,228
0
L
Atlas
8,726
873
16
2
2
188,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role