Player Matchup

Baron Samedi
Baron Samedi
DyneWulf
Baron Samedi
Level 108
God Stats
8W - 7L
1,565 SR
Queue Stats
954W - 960L
1,574 Elo+
Party 2
Vamana
Vamana
GalahadVII
Vamana
Level 98
God Stats
1W - 2L
1,218 SR
Queue Stats
249W - 234L
1,588 Elo+
Party 2
Artemis
Artemis
HiEtaRchiO
Artemis
Level 160
God Stats
5W - 2L
1,785 SR
Queue Stats
155W - 151L
1,612 Elo+
Party 1
Atlas
Atlas
SmokeyBeary25
Atlas
Level 157
God Stats
1W - 0L
1,593 SR
Queue Stats
76W - 81L
1,522 Elo+
Party 1
Agni
Agni
Vio Vibes
Agni
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 72L
1,586 Elo+
Party 1
Team Averages
Level 137
1,532 SR
1,576 Elo+

VS

Team Averages
Level 126
1,512 SR
1,589 Elo+
Fenrir
Fenrir
AveMaterDei
Fenrir
Level 127
God Stats
4W - 6L
1,518 SR
Queue Stats
286W - 244L
1,632 Elo+
Solo
Ymir
Ymir
DEXTROX
Ymir
Level 159
God Stats
1W - 1L
1,593 SR
Queue Stats
87W - 85L
1,570 Elo+
Party 3
Baron Samedi
Baron Samedi
SirLogDog64
Baron Samedi
Level 158
God Stats
1W - 2L
1,363 SR
Queue Stats
103W - 98L
1,524 Elo+
Party 4
Thor
Thor
selecta05
Thor
Level 142
God Stats
1W - 1L
1,588 SR
Queue Stats
202W - 197L
1,608 Elo+
Party 3
Ah Puch
Ah Puch
siikcameron
Ah Puch
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,613 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DyneWulf
Baron Samedi
19
9 / 2 / 11
11,642
832
22,831
12,869
7,145
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
GalahadVII
Vamana
18
2 / 4 / 15
11,555
825
10,030
24,604
26,738
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
HiEtaRchiO
Artemis
18
6 / 3 / 11
10,955
783
16,187
10,486
4,859
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 5 / 14
9,382
670
7,499
18,605
21,949
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Agni
18
5 / 3 / 13
10,717
766
14,825
6,719
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 6 / 6
7,979
570
5,453
16,556
8,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
DEXTROX
Ymir
15
1 / 6 / 8
9,153
654
4,649
22,835
28,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
SirLogDog64
Baron Samedi
19
6 / 2 / 9
10,855
775
17,708
15,863
8,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thor
16
6 / 6 / 7
9,991
714
11,789
13,760
8,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Puch
siikcameron
Ah Puch
18
2 / 2 / 12
10,127
723
15,134
9,655
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
59
22
Kills
17
17
Deaths
22
64
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
6
6
0.83
L
Ymir
DEXTROX
Ymir
1
6
8
0.83
W
Baron Samedi
DyneWulf
Baron Samedi
9
2
11
7.25
W
Vamana
GalahadVII
Vamana
2
4
15
2.38
W
Artemis
HiEtaRchiO
Artemis
6
3
11
3.83
L
Baron Samedi
SirLogDog64
Baron Samedi
6
2
9
5.25
W
0
5
14
1.4
W
Agni
5
3
13
3.83
L
Thor
6
6
7
1.58
L
Ah Puch
siikcameron
Ah Puch
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,372
Damage
54,733
73,283
Taken
78,669
63,697
Mitigated
58,730
28,151
Healing
28,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,453
612
0
2,897
16,556
8,832
0
7,705
8,851
0
7,082
L
Ymir
DEXTROX
Ymir
4,649
289
489
3,863
22,835
28,331
0
14,336
8,499
12,957
0
W
Baron Samedi
DyneWulf
Baron Samedi
22,831
1,093
6,907
5,492
12,869
7,145
1,226
6,317
6,251
44,056
0
W
Vamana
GalahadVII
Vamana
10,030
3,597
3,450
7,644
24,604
26,738
486
12,617
11,668
0
22,301
W
Artemis
HiEtaRchiO
Artemis
16,187
6,786
517
2,072
10,486
4,859
2,975
4,831
5,337
0
28,344
L
Baron Samedi
SirLogDog64
Baron Samedi
17,708
1,225
7,703
8,635
15,863
8,547
0
9,804
6,059
41,545
0
W
7,499
2,603
533
804
18,605
21,949
165
10,172
8,168
18,785
0
W
Agni
14,825
1,172
87
645
6,719
3,006
997
3,554
2,914
29,105
0
L
Thor
11,789
1,191
538
2,011
13,760
8,453
0
7,182
6,578
0
17,074
L
Ah Puch
siikcameron
Ah Puch
15,134
1,277
799
1,537
9,655
4,567
0
6,128
3,527
31,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,251
Gold Earned
48,105
186
Minions Killed
122
0
Camps Cleared
0
1,226,621
Distance Traveled
1,121,552
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,979
570
1
0
0
178,872
3
L
Ymir
9,153
654
24
2
0
201,748
0
W
Baron Samedi
11,642
832
51
4
0
261,574
4
W
Vamana
11,555
825
29
2
0
262,689
1
W
Artemis
10,955
783
32
2
0
235,163
1
L
Baron Samedi
10,855
775
61
4
0
255,779
0
W
Atlas
9,382
670
23
2
0
230,994
0
W
Agni
10,717
766
51
4
0
236,201
0
L
Thor
9,991
714
6
0
0
228,858
1
L
Ah Puch
10,127
723
30
2
0
256,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role