Player Matchup

Achilles
Achilles
Clifford221
Achilles
Level 89
God Stats
18W - 22L
1,571 SR
Queue Stats
126W - 116L
1,520 Elo+
Party 1
Cerberus
Cerberus
Destroyer-911-
Cerberus
Level 85
God Stats
4W - 3L
1,503 SR
Queue Stats
63W - 70L
1,473 Elo+
Party 1
Ah Puch
Ah Puch
IGotTheMoney501
Ah Puch
Level 77
God Stats
19W - 2L
1,997 SR
Queue Stats
64W - 52L
1,575 Elo+
Party 1
King Arthur
King Arthur
Natcordes772
King Arthur
Level 105
God Stats
10W - 12L
1,463 SR
Queue Stats
116W - 130L
1,458 Elo+
Party 1
Artemis
Artemis
TRJHunt202
Artemis
Level 28
God Stats
2W - 3L
1,483 SR
Queue Stats
55W - 43L
1,631 Elo+
Party 1
Team Averages
Level 77
1,604 SR
1,531 Elo+

VS

Team Averages
Level 121
1,498 SR
1,310 Elo+
Pele
Pele
MissPokeyAce
Pele
Level 147
God Stats
1W - 2L
1,367 SR
Queue Stats
18W - 57L
1,265 Elo+
Party 2
Atlas
Atlas
Ravenshadow88
Atlas
Level 89
God Stats
8W - 7L
1,786 SR
Queue Stats
349W - 521L
1,333 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Spinsir
Morgan Le Fay
Level 142
God Stats
4W - 2L
1,629 SR
Queue Stats
20W - 42L
1,322 Elo+
Party 2
Achilles
Achilles
Valkrie19
Achilles
Level 121
God Stats
1W - 1L
1,671 SR
Queue Stats
548W - 769L
1,301 Elo+
Party 2
Danzaburou
Danzaburou
taklyn
Danzaburou
Level 105
God Stats
6W - 10L
1,038 SR
Queue Stats
336W - 511L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Clifford221
Achilles
14
10 / 0 / 0
8,360
597
6,465
8,360
3,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
12
0 / 1 / 11
7,098
507
4,020
11,205
7,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 1 / 9
8,071
577
10,191
5,042
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
Natcordes772
King Arthur
12
0 / 0 / 1
6,735
481
5,007
6,684
3,872
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
TRJHunt202
Artemis
14
9 / 0 / 1
8,072
577
10,795
8,004
2,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,620
473
3,400
9,341
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
0 / 5 / 1
6,038
431
2,835
14,640
8,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Morgan Le Fay
Spinsir
Morgan Le Fay
10
0 / 5 / 1
6,141
439
5,212
8,463
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Valkrie19
Achilles
12
0 / 3 / 0
6,678
477
3,402
9,987
6,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
taklyn
Danzaburou
10
1 / 4 / 0
5,970
426
7,025
9,269
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
22
Kills
2
2
Deaths
22
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
Clifford221
Achilles
10
0
0
10
W
Cerberus
0
1
11
5.5
W
3
1
9
7.5
L
1
5
0
0.2
W
King Arthur
Natcordes772
King Arthur
0
0
1
0.5
L
0
5
1
0.1
L
Morgan Le Fay
Spinsir
Morgan Le Fay
0
5
1
0.1
W
Artemis
TRJHunt202
Artemis
9
0
1
9.5
L
Achilles
Valkrie19
Achilles
0
3
0
0
L
Danzaburou
taklyn
Danzaburou
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,478
Damage
21,874
39,295
Taken
51,700
19,812
Mitigated
23,306
10,713
Healing
11,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Clifford221
Achilles
6,465
1,816
0
450
8,360
3,502
0
1,600
6,582
0
41,029
W
Cerberus
4,020
472
832
4,637
11,205
7,994
0
1,827
9,276
22,791
0
W
10,191
292
0
710
5,042
1,766
855
1,607
3,201
43,117
0
L
3,400
616
0
2,484
9,341
2,794
0
2,971
6,204
0
35,547
W
King Arthur
Natcordes772
King Arthur
5,007
0
0
500
6,684
3,872
294
0
6,196
0
34,615
L
2,835
1,206
220
2,391
14,640
8,892
64
3,700
10,838
17,570
0
L
Morgan Le Fay
Spinsir
Morgan Le Fay
5,212
229
0
838
8,463
2,525
0
3,513
4,566
29,300
0
W
Artemis
TRJHunt202
Artemis
10,795
4,813
0
3,584
8,004
2,678
1,098
2,385
5,505
0
57,802
L
Achilles
Valkrie19
Achilles
3,402
1,284
0
2,641
9,987
6,751
451
1,313
8,586
1,073
33,809
L
Danzaburou
taklyn
Danzaburou
7,025
2,753
93
2,477
9,269
2,344
364
1,932
7,295
0
40,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,336
Gold Earned
31,447
377
Minions Killed
319
0
Camps Cleared
0
1,384,547
Distance Traveled
1,197,222
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,360
597
71
5
0
307,801
3
W
Cerberus
7,098
507
42
3
0
280,983
4
W
Ah Puch
8,071
577
81
6
0
268,115
4
L
Pele
6,620
473
61
4
0
227,822
0
W
King Arthur
6,735
481
68
5
0
284,765
3
L
Atlas
6,038
431
29
2
0
244,841
3
L
Morgan Le Fay
6,141
439
68
5
0
250,035
3
W
Artemis
8,072
577
115
8
0
242,883
1
L
Achilles
6,678
477
84
6
0
245,788
1
L
Danzaburou
5,970
426
77
6
0
228,736
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role