Player Matchup

Agni
Agni
Gold II
 
Agni
Gold II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold I
ALilSumSum
Ganesha
Gold I
Level 154
God Stats
5W - 5L
1,583 SR
Queue Stats
35W - 37L
1,663 MMR
Party 2
Medusa
Medusa
Gold III
DivineBooma
Medusa
Gold III
Level 157
God Stats
1W - 4L
1,336 SR
Queue Stats
66W - 70L
1,533 MMR
Party 2
Odin
Odin
Gold II
PR Phoenix5610
Odin
Gold II
Level 108
God Stats
9W - 7L
1,572 SR
Queue Stats
154W - 146L
1,565 MMR
Solo
Guan Yu
Guan Yu
Gold II
TWE3Zi
Guan Yu
Gold II
Level 155
God Stats
10W - 17L
1,621 SR
Queue Stats
396W - 398L
1,581 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,522 SR
1,568 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,596 SR
1,581 MMR
Sol
Sol
Gold IV
MCxCamper
Sol
Gold IV
Level 129
God Stats
2W - 1L
1,517 SR
Queue Stats
82W - 89L
1,354 MMR
Party 1
Cabrakan
Cabrakan
Gold II
Marc2720
Cabrakan
Gold II
Level 89
God Stats
6W - 1L
1,781 SR
Queue Stats
239W - 238L
1,579 MMR
Solo
Chernobog
Chernobog
Gold IV
Xx_ECU-KILLER_xX
Chernobog
Gold IV
Level 108
God Stats
3W - 2L
1,482 SR
Queue Stats
32W - 35L
1,588 MMR
Solo
Achilles
Achilles
Gold V
guccinecht
Achilles
Gold V
Level 58
God Stats
2W - 2L
1,539 SR
Queue Stats
113W - 108L
1,632 MMR
Solo
Loki
Loki
Platinum IV
supa hot lava
Loki
Platinum IV
Level 157
God Stats
6W - 1L
1,660 SR
Queue Stats
109W - 101L
1,751 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 5 / 1
7,840
392
5,316
8,857
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
ALilSumSum
Ganesha
15
0 / 0 / 6
8,431
422
6,550
13,829
16,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
19
6 / 2 / 1
11,377
569
9,227
10,518
4,195
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 2 / 1
9,030
452
3,569
13,270
9,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Guan Yu
TWE3Zi
Guan Yu
16
3 / 4 / 0
9,683
484
6,946
15,229
9,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
MulanAthenaBastet

VS

Bans
GebArtioCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 3
10,586
529
5,912
8,988
2,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
Marc2720
Cabrakan
16
1 / 1 / 8
11,257
563
5,575
14,280
15,163
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
19
4 / 5 / 4
12,042
602
12,245
11,463
3,929
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
guccinecht
Achilles
18
0 / 0 / 5
11,051
553
9,077
12,598
13,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 2 / 5
11,145
557
8,570
13,329
3,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
10
Kills
13
13
Deaths
10
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
5
1
0.3
L
Ganesha
ALilSumSum
Ganesha
0
0
6
3
L
Medusa
6
2
1
3.25
W
3
2
3
2.25
W
Cabrakan
Marc2720
Cabrakan
1
1
8
5
L
0
2
1
0.25
L
Guan Yu
TWE3Zi
Guan Yu
3
4
0
0.75
W
Chernobog
4
5
4
1.2
W
Achilles
guccinecht
Achilles
0
0
5
2.5
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,608
Damage
41,379
61,703
Taken
60,658
41,527
Mitigated
39,358
13,612
Healing
25,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
5,316
128
82
1,435
8,857
3,031
0
3,177
5,541
38,840
0
L
Ganesha
ALilSumSum
Ganesha
6,550
384
0
980
13,829
16,014
0
2,604
11,086
39,666
0
L
Medusa
9,227
3,525
0
3,118
10,518
4,195
308
1,361
9,157
0
96,984
W
5,912
1,714
0
3,872
8,988
2,898
2,166
3,980
4,694
63,181
6,763
W
Cabrakan
Marc2720
Cabrakan
5,575
498
2,549
5,459
14,280
15,163
0
3,384
10,560
39,643
0
L
3,569
802
0
2,785
13,270
9,201
0
2,145
10,445
2,108
46,723
L
Guan Yu
TWE3Zi
Guan Yu
6,946
941
0
5,212
15,229
9,086
0
2,497
12,504
0
72,801
W
Chernobog
12,245
6,762
0
2,828
11,463
3,929
3,363
1,320
9,965
0
97,949
W
Achilles
guccinecht
Achilles
9,077
2,101
0
6,240
12,598
13,516
1,292
1,382
11,186
8,413
64,821
W
8,570
2,063
0
4,874
13,329
3,852
713
3,345
9,749
0
75,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,361
Gold Earned
56,081
547
Minions Killed
578
0
Camps Cleared
0
1,823,795
Distance Traveled
2,001,281
15
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,840
392
87
4
0
331,201
3
L
Ganesha
8,431
422
31
2
0
400,044
6
L
Medusa
11,377
569
188
9
0
368,267
4
W
Sol
10,586
529
123
6
0
386,840
6
W
Cabrakan
11,257
563
60
3
0
396,241
7
L
Odin
9,030
452
111
6
0
321,563
1
L
Guan Yu
9,683
484
130
7
0
402,720
1
W
Chernobog
12,042
602
143
7
0
383,971
2
W
Achilles
11,051
553
143
7
0
427,525
8
W
Loki
11,145
557
109
5
0
406,704
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role