Player Matchup

Camazotz
Camazotz
GutishGod
Camazotz
Level 83
God Stats
2W - 2L
1,574 SR
Queue Stats
52W - 69L
1,422 Elo+
Party 1
Medusa
Medusa
MinetaH0T
Medusa
Level 84
God Stats
1W - 4L
1,483 SR
Queue Stats
240W - 319L
1,453 Elo+
Party 1
Kuzenbo
Kuzenbo
Vinisexotruco
Kuzenbo
Level 107
God Stats
2W - 4L
1,471 SR
Queue Stats
186W - 257L
1,368 Elo+
Party 1
Cthulhu
Cthulhu
ZemmyGod
Cthulhu
Level 99
God Stats
5W - 3L
1,554 SR
Queue Stats
81W - 104L
1,473 Elo+
Party 1
Sol
Sol
kiritomodooscuro
Sol
Level 129
God Stats
2W - 10L
1,255 SR
Queue Stats
350W - 428L
1,500 Elo+
Party 1
Team Averages
Level 100
1,467 SR
1,443 Elo+

VS

Team Averages
Level 143
1,555 SR
1,506 Elo+
Medusa
Medusa
BeatKing107
Medusa
Level 130
God Stats
3W - 5L
1,474 SR
Queue Stats
75W - 83L
1,507 Elo+
Party 2
Susano
Susano
Taquitos187
Susano
Level 129
God Stats
8W - 0L
1,670 SR
Queue Stats
146W - 133L
1,514 Elo+
Party 2
Mulan
Mulan
UchihaGod77
Mulan
Level 139
God Stats
12W - 14L
1,496 SR
Queue Stats
387W - 387L
1,415 Elo+
Solo
Discordia
Discordia
lXxValkiriaxXl
Discordia
Level 156
God Stats
7W - 8L
1,581 SR
Queue Stats
276W - 282L
1,559 Elo+
Party 2
Atlas
Atlas
thundercrow8a
Atlas
Level 159
God Stats
7W - 8L
1,555 SR
Queue Stats
1,062W - 1,011L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
GutishGod
Camazotz
13
3 / 5 / 2
8,652
433
8,002
19,015
7,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
MinetaH0T
Medusa
15
3 / 6 / 2
9,500
475
7,232
16,027
5,197
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
15
1 / 3 / 3
8,777
439
5,434
15,040
8,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
ZemmyGod
Cthulhu
15
4 / 3 / 5
9,977
499
12,596
22,402
29,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 5 / 2
9,265
463
12,610
12,550
4,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
1 / 3 / 5
9,829
491
8,293
12,257
5,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
19
13 / 1 / 2
11,601
580
16,182
18,152
7,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
4 / 2 / 7
11,348
567
20,110
17,166
22,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
lXxValkiriaxXl
Discordia
16
3 / 3 / 6
9,997
500
12,580
7,044
2,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 5 / 6
8,966
448
5,494
17,666
13,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
48
14
Kills
22
22
Deaths
14
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
3
5
1.17
L
Camazotz
GutishGod
Camazotz
3
5
2
0.8
L
Medusa
MinetaH0T
Medusa
3
6
2
0.67
W
Susano
13
1
2
14
W
4
2
7
3.75
L
Kuzenbo
1
3
3
0.83
L
Cthulhu
ZemmyGod
Cthulhu
4
3
5
2.17
L
3
5
2
0.8
W
Discordia
lXxValkiriaxXl
Discordia
3
3
6
2
W
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,874
Damage
62,659
85,034
Taken
72,285
55,411
Mitigated
51,935
26,467
Healing
25,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,293
3,905
0
3,045
12,257
5,629
770
4,588
7,669
0
73,580
L
Camazotz
GutishGod
Camazotz
8,002
1,255
385
8,736
19,015
7,945
711
2,905
15,323
2,211
38,226
L
Medusa
MinetaH0T
Medusa
7,232
3,536
0
3,568
16,027
5,197
680
3,843
11,920
0
63,008
W
Susano
16,182
3,009
0
7,522
18,152
7,660
228
7,976
10,176
0
75,424
W
20,110
1,943
0
9,262
17,166
22,075
0
5,304
11,862
4,671
83,938
L
Kuzenbo
5,434
1,548
0
4,386
15,040
8,582
836
2,162
12,534
54,898
0
L
Cthulhu
ZemmyGod
Cthulhu
12,596
953
1,543
5,276
22,402
29,278
231
5,565
16,081
46,856
0
L
12,610
3,977
0
2,573
12,550
4,409
139
3,725
8,433
53,218
5,127
W
Discordia
lXxValkiriaxXl
Discordia
12,580
178
0
178
7,044
2,737
568
4,158
2,886
76,802
0
W
5,494
1,622
2,714
3,145
17,666
13,834
108
7,915
9,751
18,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,171
Gold Earned
51,741
468
Minions Killed
589
0
Camps Cleared
0
1,944,681
Distance Traveled
2,017,405
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,829
491
118
6
0
371,450
5
L
Camazotz
8,652
433
73
4
0
394,551
7
L
Medusa
9,500
475
112
6
0
341,124
4
W
Susano
11,601
580
123
6
0
474,623
5
W
Mulan
11,348
567
174
9
0
386,788
3
L
Kuzenbo
8,777
439
88
4
0
436,990
2
L
Cthulhu
9,977
499
79
4
0
399,930
1
L
Sol
9,265
463
116
6
0
372,086
6
W
Discordia
9,997
500
150
8
0
405,431
6
W
Atlas
8,966
448
24
1
0
379,113
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role