Player Matchup

Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Timotreee
Charybdis
Level 144
God Stats
12W - 4L
1,585 SR
Queue Stats
376W - 279L
1,767 Elo+
Solo
Atlas
Atlas
o BOMB o
Atlas
Level 156
God Stats
8W - 11L
1,356 SR
Queue Stats
104W - 96L
1,653 Elo+
Party 1
Team Averages
Level 153
1,480 SR
1,640 Elo+

VS

Team Averages
Level 112
1,635 SR
1,633 Elo+
Merlin
Merlin
LOCACHIS
Merlin
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Atlas
Atlas
SovietTaco
Atlas
Level 146
God Stats
3W - 6L
1,769 SR
Queue Stats
401W - 342L
1,729 Elo+
Solo
Heimdallr
Heimdallr
Zlouras
Heimdallr
Level 104
God Stats
25W - 21L
1,636 SR
Queue Stats
340W - 301L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
3 / 3 / 3
10,025
590
7,230
7,912
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Timotreee
Charybdis
14
3 / 4 / 3
10,299
606
14,295
19,007
6,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
o BOMB o
Atlas
13
1 / 2 / 6
10,377
610
12,114
16,848
18,279
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LOCACHIS
Merlin
15
1 / 2 / 7
10,572
622
7,890
10,881
6,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
15
3 / 2 / 5
10,586
623
11,731
18,216
20,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Zlouras
Heimdallr
16
5 / 3 / 4
11,269
663
18,490
16,911
8,941
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
7
Kills
9
9
Deaths
7
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
3
3
3
1.5
W
Merlin
LOCACHIS
Merlin
1
2
7
2.25
W
Atlas
3
2
5
2.75
L
Charybdis
Timotreee
Charybdis
3
4
3
1.13
W
Heimdallr
Zlouras
Heimdallr
5
3
4
2.33
L
Atlas
o BOMB o
Atlas
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,639
Damage
38,111
43,767
Taken
46,008
27,238
Mitigated
35,931
6,594
Healing
18,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
7,230
389
795
897
7,912
2,453
142
4,269
3,487
34,265
0
W
Merlin
LOCACHIS
Merlin
7,890
141
0
4,552
10,881
6,119
238
7,176
3,705
52,651
0
W
Atlas
11,731
3,073
1,060
4,868
18,216
20,871
176
6,319
11,897
23,465
0
L
Charybdis
Timotreee
Charybdis
14,295
6,199
0
1,196
19,007
6,506
458
8,073
10,340
0
55,287
W
Heimdallr
Zlouras
Heimdallr
18,490
9,954
0
7,602
16,911
8,941
1,930
6,919
9,992
0
59,255
L
Atlas
o BOMB o
Atlas
12,114
3,261
1,349
2,357
16,848
18,279
0
6,136
10,103
22,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,701
Gold Earned
32,427
183
Minions Killed
197
5
Camps Cleared
11
966,722
Distance Traveled
959,567
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,025
590
84
5
1
247,057
5
W
Merlin
10,572
622
84
5
7
315,116
3
W
Atlas
10,586
623
31
2
0
331,904
4
L
Charybdis
10,299
606
87
5
3
304,230
4
W
Heimdallr
11,269
663
82
5
4
312,547
3
L
Atlas
10,377
610
12
1
1
415,435
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role