Player Matchup

Janus
Janus
 
Janus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
DarkxKirito
Achilles
Level 77
God Stats
3W - 3L
1,342 SR
Queue Stats
8W - 13L
1,376 Elo+
Party 1
Heimdallr
Heimdallr
InstinctOdinson
Heimdallr
Level 124
God Stats
0W - 2L
1,541 SR
Queue Stats
98W - 84L
1,443 Elo+
Party 1
Gilgamesh
Gilgamesh
InstinctVoinBoga
Gilgamesh
Level 137
God Stats
1W - 3L
1,458 SR
Queue Stats
116W - 94L
1,440 Elo+
Party 1
Sylvanus
Sylvanus
PenguLuvsKty
Sylvanus
Level 66
God Stats
2W - 2L
1,542 SR
Queue Stats
290W - 295L
1,427 Elo+
Solo
Team Averages
Level 97
1,477 SR
1,437 Elo+

VS

Team Averages
Level 108
1,443 SR
1,408 Elo+
Artio
Artio
Croawest
Artio
Level 77
God Stats
1W - 2L
1,418 SR
Queue Stats
72W - 74L
1,412 Elo+
Solo
Arachne
Arachne
PrivatBros
Arachne
Level 141
God Stats
14W - 11L
1,452 SR
Queue Stats
222W - 234L
1,441 Elo+
Solo
Skadi
Skadi
TorN NoVa
Skadi
Level 106
God Stats
179W - 135L
1,491 SR
Queue Stats
410W - 403L
1,396 Elo+
Solo
Kukulkan
Kukulkan
WC BAW
Kukulkan
Level 91
God Stats
2W - 4L
1,308 SR
Queue Stats
373W - 396L
1,401 Elo+
Solo
Sol
Sol
crazy_psycho21
Sol
Level 124
God Stats
195W - 182L
1,548 SR
Queue Stats
666W - 688L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 6 / 2
10,472
476
11,524
14,118
4,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
DarkxKirito
Achilles
16
1 / 5 / 1
9,868
449
6,415
16,319
9,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
InstinctOdinson
Heimdallr
12
0 / 10 / 5
7,700
350
6,240
15,408
4,306
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
14
4 / 5 / 3
9,204
418
13,925
23,891
14,915
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
PenguLuvsKty
Sylvanus
13
0 / 10 / 3
7,763
353
4,160
21,663
16,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Croawest
Artio
17
2 / 0 / 13
11,347
516
14,773
19,863
20,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
PrivatBros
Arachne
19
4 / 2 / 5
12,467
567
4,831
13,625
8,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
TorN NoVa
Skadi
20
21 / 5 / 10
13,917
633
24,887
21,116
8,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
WC BAW
Kukulkan
19
5 / 2 / 5
12,503
568
8,515
10,753
4,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 0 / 19
12,408
564
19,153
19,914
6,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
88
8
Kills
36
36
Deaths
9
14
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
6
2
0.67
W
Artio
Croawest
Artio
2
0
13
8.5
L
Achilles
DarkxKirito
Achilles
1
5
1
0.3
L
Heimdallr
InstinctOdinson
Heimdallr
0
10
5
0.25
L
Gilgamesh
4
5
3
1.1
L
Sylvanus
PenguLuvsKty
Sylvanus
0
10
3
0.15
W
Arachne
PrivatBros
Arachne
4
2
5
3.25
W
Skadi
TorN NoVa
Skadi
21
5
10
5.2
W
Kukulkan
WC BAW
Kukulkan
5
2
5
3.75
W
4
0
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,264
Damage
72,159
91,399
Taken
85,271
49,866
Mitigated
48,785
15,577
Healing
36,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,524
766
501
2,578
14,118
4,450
228
6,485
7,144
63,023
0
W
Artio
Croawest
Artio
14,773
995
752
8,555
19,863
20,040
1,633
1,605
18,202
46,509
0
L
Achilles
DarkxKirito
Achilles
6,415
2,197
8
3,284
16,319
9,491
183
6,081
9,460
0
51,834
L
Heimdallr
InstinctOdinson
Heimdallr
6,240
1,933
0
1,003
15,408
4,306
0
5,307
9,976
0
36,066
L
Gilgamesh
13,925
3,070
0
1,982
23,891
14,915
0
11,508
11,732
6,096
56,112
L
Sylvanus
PenguLuvsKty
Sylvanus
4,160
1,046
1,432
4,789
21,663
16,704
0
10,874
10,646
26,812
6,293
W
Arachne
PrivatBros
Arachne
4,831
3,161
0
4,144
13,625
8,946
3,435
989
12,562
0
79,184
W
Skadi
TorN NoVa
Skadi
24,887
15,213
0
8,105
21,116
8,280
6,051
6,442
14,396
0
98,008
W
Kukulkan
WC BAW
Kukulkan
8,515
286
0
2,539
10,753
4,816
2,926
3,098
7,549
104,644
0
W
19,153
5,425
619
12,014
19,914
6,703
5,492
3,997
15,835
86,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,007
Gold Earned
62,642
440
Minions Killed
650
0
Camps Cleared
0
1,887,868
Distance Traveled
2,287,600
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,472
476
126
6
0
373,860
3
W
Artio
11,347
516
77
4
0
468,777
3
L
Achilles
9,868
449
106
5
0
422,310
5
L
Heimdallr
7,700
350
55
3
0
359,398
8
L
Gilgamesh
9,204
418
101
5
0
436,615
6
L
Sylvanus
7,763
353
52
2
0
295,685
6
W
Arachne
12,467
567
154
7
0
493,670
3
W
Skadi
13,917
633
114
5
0
413,590
0
W
Kukulkan
12,503
568
164
7
0
442,119
6
W
Sol
12,408
564
141
6
0
469,444
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role