Player Matchup

Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold IV
Elfeex
Athena
Gold IV
Level 128
God Stats
11W - 12L
1,591 SR
Queue Stats
82W - 89L
1,441 MMR
Solo
Amaterasu
Amaterasu
Silver II
NegativeDuck
Amaterasu
Silver II
Level 128
God Stats
1W - 3L
1,545 SR
Queue Stats
45W - 38L
1,224 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Yreffej
Cthulhu
Bronze III
Level 67
God Stats
0W - 1L
1,591 SR
Queue Stats
0W - 2L
1,459 MMR
Solo
Sol
Sol
Gold IV
zTaegoo
Sol
Gold IV
Level 156
God Stats
9W - 9L
1,606 SR
Queue Stats
361W - 373L
1,460 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,567 SR
1,417 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,526 SR
1,422 MMR
Gilgamesh
Gilgamesh
Gold II
 
Gilgamesh
Gold II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zeus
Zeus
Gold V
Elasirish
Zeus
Gold V
Level 126
God Stats
11W - 11L
1,680 SR
Queue Stats
46W - 47L
1,423 MMR
Party 1
Heimdallr
Heimdallr
Gold III
Elrubick25
Heimdallr
Gold III
Level 156
God Stats
7W - 3L
1,551 SR
Queue Stats
66W - 67L
1,385 MMR
Party 2
Geb
Geb
Bronze III
Nathanjk1
Geb
Bronze III
Level 122
God Stats
2W - 1L
1,293 SR
Queue Stats
14W - 15L
1,215 MMR
Solo
Horus
Horus
Gold III
ShadowCzar
Horus
Gold III
Level 160
God Stats
12W - 11L
1,607 SR
Queue Stats
403W - 408L
1,588 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 5 / 0
8,330
438
6,504
11,307
5,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
Elfeex
Athena
10
0 / 7 / 1
7,355
387
4,243
19,773
15,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
NegativeDuck
Amaterasu
14
2 / 3 / 0
9,116
480
5,358
14,956
5,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Yreffej
Cthulhu
15
0 / 3 / 0
9,041
476
7,990
16,026
12,079
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
16
2 / 5 / 1
9,765
514
7,009
13,098
3,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
BastetArtioCharybdis

VS

Bans
CliodhnaBellonaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
5 / 0 / 12
10,293
542
11,250
11,174
5,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
17
11 / 1 / 5
11,078
583
19,973
8,741
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Elrubick25
Heimdallr
17
5 / 3 / 2
10,949
576
9,922
10,632
4,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 0 / 13
10,023
528
5,259
10,990
12,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Horus
17
1 / 0 / 7
10,575
557
8,381
15,740
11,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
62
4
Kills
23
23
Deaths
4
2
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
0
0
W
Gilgamesh
 
Gilgamesh
5
0
12
11
W
Zeus
11
1
5
13.5
L
Athena
Elfeex
Athena
0
7
1
0.07
W
Heimdallr
Elrubick25
Heimdallr
5
3
2
2
W
1
0
13
7.5
L
Amaterasu
NegativeDuck
Amaterasu
2
3
0
0.67
W
Horus
1
0
7
4.5
L
Cthulhu
Yreffej
Cthulhu
0
3
0
0
L
Sol
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,104
Damage
54,785
75,160
Taken
57,277
42,166
Mitigated
37,180
18,923
Healing
27,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,504
443
136
2,628
11,307
5,267
35
4,224
6,874
53,516
0
W
Gilgamesh
 
Gilgamesh
11,250
3,370
0
6,085
11,174
5,407
750
3,110
7,892
0
68,086
W
Zeus
19,973
2,282
0
1,963
8,741
2,987
1,431
4,005
4,414
71,106
0
L
Athena
Elfeex
Athena
4,243
887
382
2,441
19,773
15,006
0
8,492
11,029
16,157
0
W
Heimdallr
Elrubick25
Heimdallr
9,922
4,518
0
4,092
10,632
4,228
2,298
5,363
5,229
0
79,702
W
5,259
696
0
2,643
10,990
12,911
140
4,298
6,562
26,977
0
L
Amaterasu
NegativeDuck
Amaterasu
5,358
1,321
0
2,962
14,956
5,828
0
5,918
8,759
0
60,398
W
Horus
8,381
3,450
3,382
9,367
15,740
11,647
500
7,242
8,454
6,679
60,882
L
Cthulhu
Yreffej
Cthulhu
7,990
1,030
158
5,124
16,026
12,079
276
3,481
11,519
60,501
0
L
Sol
7,009
2,865
0
5,092
13,098
3,986
803
3,213
9,762
69,826
8,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,607
Gold Earned
52,918
511
Minions Killed
528
0
Camps Cleared
0
1,888,052
Distance Traveled
2,017,088
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,330
438
114
6
0
354,397
4
W
Gilgamesh
10,293
542
104
5
0
452,638
3
W
Zeus
11,078
583
127
7
0
382,806
4
L
Athena
7,355
387
20
1
0
416,769
9
W
Heimdallr
10,949
576
153
8
0
351,074
5
W
Geb
10,023
528
21
1
0
441,822
10
L
Amaterasu
9,116
480
95
5
0
452,973
1
W
Horus
10,575
557
123
6
0
388,748
5
L
Cthulhu
9,041
476
130
7
0
325,236
2
L
Sol
9,765
514
152
8
0
338,677
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role