Player Matchup

Kali
Kali
 
Kali
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Barboosh3
Ullr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
PuncakeRewind
Scylla
Level 126
God Stats
5W - 2L
1,789 SR
Queue Stats
326W - 297L
1,639 Elo+
Party 2
Achilles
Achilles
Zoarba
Achilles
Level 128
God Stats
7W - 1L
1,919 SR
Queue Stats
182W - 164L
1,600 Elo+
Party 2
Team Averages
Level 91
1,642 SR
1,548 Elo+

VS

Team Averages
Level 109
1,578 SR
1,668 Elo+
Tiamat
Tiamat
Mood
Tiamat
Level 160
God Stats
3W - 5L
1,498 SR
Queue Stats
415W - 293L
1,762 Elo+
Party 1
Hachiman
Hachiman
OzDragon
Hachiman
Level 139
God Stats
12W - 7L
1,573 SR
Queue Stats
231W - 213L
1,578 Elo+
Solo
Cthulhu
Cthulhu
Paraleea
Cthulhu
Level 29
God Stats
0W - 1L
1,214 SR
Queue Stats
49W - 22L
1,682 Elo+
Party 1
Chang'e
Chang'e
Temaj316
Chang'e
Level 128
God Stats
83W - 62L
1,740 SR
Queue Stats
116W - 105L
1,642 Elo+
Party 1
Hun Batz
Hun Batz
midman5
Hun Batz
Level 87
God Stats
1W - 1L
1,865 SR
Queue Stats
224W - 153L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
20
7 / 2 / 8
11,969
630
15,463
17,964
7,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cerberus
 
Cerberus
15
2 / 1 / 18
9,597
505
7,595
11,602
11,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ullr
18
12 / 3 / 11
11,446
602
18,172
15,355
6,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
4 / 4 / 5
9,661
508
6,004
9,949
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Zoarba
Achilles
16
6 / 2 / 6
10,023
528
12,963
13,908
11,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Mood
Tiamat
15
1 / 8 / 4
9,003
474
7,283
13,612
7,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hachiman
OzDragon
Hachiman
14
4 / 8 / 2
9,032
475
5,809
14,031
3,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Paraleea
Cthulhu
11
0 / 7 / 5
7,509
395
4,270
17,993
10,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Temaj316
Chang'e
11
0 / 5 / 5
7,647
402
7,289
13,507
7,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
midman5
Hun Batz
16
7 / 3 / 2
9,946
523
15,208
13,961
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
30
31
Kills
12
12
Deaths
31
48
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
7
2
8
5.5
W
Cerberus
 
Cerberus
2
1
18
11
W
Ullr
12
3
11
5.83
L
Tiamat
Mood
Tiamat
1
8
4
0.38
L
Hachiman
OzDragon
Hachiman
4
8
2
0.63
L
Cthulhu
Paraleea
Cthulhu
0
7
5
0.36
W
4
4
5
1.63
L
Chang'e
Temaj316
Chang'e
0
5
5
0.5
W
Achilles
Zoarba
Achilles
6
2
6
4.5
L
Hun Batz
midman5
Hun Batz
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,197
Damage
39,859
68,778
Taken
73,104
39,989
Mitigated
33,643
20,017
Healing
13,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
15,463
8,409
0
5,142
17,964
7,754
0
4,366
13,319
0
113,415
W
Cerberus
 
Cerberus
7,595
469
740
5,299
11,602
11,466
0
2,620
8,778
21,316
0
W
Ullr
18,172
6,847
0
3,709
15,355
6,293
292
3,263
11,976
0
73,048
L
Tiamat
Mood
Tiamat
7,283
512
0
1,968
13,612
7,416
0
1,896
11,668
62,418
0
L
Hachiman
OzDragon
Hachiman
5,809
2,454
0
1,450
14,031
3,508
0
2,228
11,668
0
48,916
L
Cthulhu
Paraleea
Cthulhu
4,270
440
1,326
1,029
17,993
10,757
0
4,421
13,488
18,074
0
W
6,004
858
0
1,194
9,949
2,616
162
2,612
7,167
64,981
0
L
Chang'e
Temaj316
Chang'e
7,289
340
509
3,553
13,507
7,602
0
1,251
11,643
35,488
0
W
Achilles
Zoarba
Achilles
12,963
3,123
0
3,933
13,908
11,860
36
4,531
8,696
0
56,866
L
Hun Batz
midman5
Hun Batz
15,208
4,193
0
3,609
13,961
4,360
0
3,803
10,004
0
75,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,696
Gold Earned
43,137
566
Minions Killed
440
0
Camps Cleared
0
1,920,401
Distance Traveled
1,739,626
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,969
630
172
9
0
406,704
3
W
Cerberus
9,597
505
41
2
0
416,311
8
W
Ullr
11,446
602
117
6
0
350,877
2
L
Tiamat
9,003
474
140
7
0
332,421
1
L
Hachiman
9,032
475
72
4
0
323,980
2
L
Cthulhu
7,509
395
28
1
0
336,446
7
W
Scylla
9,661
508
135
7
0
355,397
5
L
Chang'e
7,647
402
80
4
0
334,540
5
W
Achilles
10,023
528
101
5
0
391,112
9
L
Hun Batz
9,946
523
120
6
0
412,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role