Player Matchup

Sun Wukong
Sun Wukong
DarklordIra
Sun Wukong
Level 60
God Stats
26W - 31L
1,449 SR
Queue Stats
222W - 319L
1,304 Elo+
Solo
Geb
Geb
Franck0980
Geb
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 24L
1,516 Elo+
Solo
Pele
Pele
Legion-Mk02
Pele
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 105L
1,321 Elo+
Solo
Zeus
Zeus
YOTlCOJO
Zeus
Level 109
God Stats
36W - 40L
1,351 SR
Queue Stats
1,034W - 1,244L
1,335 Elo+
Solo
Ullr
Ullr
alex_chmt
Ullr
Level 40
God Stats
28W - 18L
1,574 SR
Queue Stats
108W - 106L
1,306 Elo+
Solo
Team Averages
Level 78
1,475 SR
1,356 Elo+

VS

Team Averages
Level 84
1,397 SR
1,380 Elo+
Bellona
Bellona
 
Bellona
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DEMO711
Thanatos
Level 80
God Stats
7W - 14L
1,264 SR
Queue Stats
132W - 160L
1,326 Elo+
Solo
Zeus
Zeus
Girthquake6313
Zeus
Level 65
God Stats
2W - 0L
1,484 SR
Queue Stats
104W - 87L
1,397 Elo+
Solo
Chernobog
Chernobog
abcq1
Chernobog
Level 43
God Stats
12W - 16L
1,332 SR
Queue Stats
126W - 193L
1,266 Elo+
Solo
Sobek
Sobek
shock_wave-307
Sobek
Level 109
God Stats
31W - 39L
1,406 SR
Queue Stats
674W - 785L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarklordIra
Sun Wukong
14
0 / 10 / 2
9,184
399
11,964
21,858
16,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 4 / 1
9,824
427
5,643
18,097
18,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 8 / 0
10,057
437
7,066
16,570
6,005
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
18
2 / 4 / 2
11,119
483
6,004
10,224
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ullr
15
0 / 4 / 2
9,183
399
6,953
10,565
2,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
5 / 1 / 5
11,554
502
5,325
13,315
7,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
DEMO711
Thanatos
18
10 / 1 / 5
11,336
493
14,823
15,441
6,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

20
8 / 1 / 5
12,996
565
13,147
7,858
3,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
abcq1
Chernobog
19
3 / 1 / 4
11,489
500
10,830
12,500
5,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 3 / 12
11,123
484
9,858
21,147
14,110
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
7
Kills
29
30
Deaths
7
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
5
7.5
W
Thanatos
DEMO711
Thanatos
10
1
5
12.5
L
Sun Wukong
DarklordIra
Sun Wukong
0
10
2
0.1
L
2
4
1
0.63
W
8
1
5
10.5
L
3
8
0
0.38
L
Zeus
2
4
2
0.75
W
Chernobog
abcq1
Chernobog
3
1
4
5
L
Ullr
0
4
2
0.25
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,630
Damage
53,983
77,314
Taken
70,261
47,101
Mitigated
36,086
12,735
Healing
35,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,325
875
120
2,809
13,315
7,116
1,282
1,535
11,486
0
92,605
W
Thanatos
DEMO711
Thanatos
14,823
3,031
0
16,340
15,441
6,178
841
2,267
12,751
0
64,670
L
Sun Wukong
DarklordIra
Sun Wukong
11,964
1,778
0
6,745
21,858
16,090
228
8,817
13,041
0
51,080
L
5,643
645
0
2,504
18,097
18,777
1,017
2,256
15,841
33,355
0
W
13,147
1,676
0
400
7,858
3,426
978
2,651
4,888
97,399
0
L
7,066
1,974
0
422
16,570
6,005
1,278
7,213
9,357
0
53,182
L
Zeus
6,004
151
261
2,369
10,224
3,515
1,502
3,808
6,416
58,914
0
W
Chernobog
abcq1
Chernobog
10,830
6,167
0
4,794
12,500
5,256
0
3,107
9,353
0
86,550
L
Ullr
6,953
3,674
0
434
10,565
2,714
486
1,191
9,374
0
58,680
W
9,858
1,284
510
10,800
21,147
14,110
0
1,491
18,703
62,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,367
Gold Earned
58,498
428
Minions Killed
686
0
Camps Cleared
0
1,996,928
Distance Traveled
2,264,325
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,554
502
158
7
0
459,279
0
W
Thanatos
11,336
493
94
4
0
490,845
3
L
Sun Wukong
9,184
399
82
4
0
376,641
0
L
Geb
9,824
427
39
2
0
438,883
2
W
Zeus
12,996
565
190
8
0
444,200
3
L
Pele
10,057
437
94
4
0
416,800
0
L
Zeus
11,119
483
118
5
0
369,720
1
W
Chernobog
11,489
500
130
6
0
407,733
6
L
Ullr
9,183
399
95
4
0
394,884
6
W
Sobek
11,123
484
114
5
0
462,268
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role