Player Matchup

Thanatos
Thanatos
FlakeyPlague21
Thanatos
Level 105
God Stats
6W - 6L
1,639 SR
Queue Stats
116W - 89L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
JBOOG222
Baron Samedi
Level 72
God Stats
4W - 2L
1,563 SR
Queue Stats
722W - 770L
1,500 Elo+
Party 3
Hercules
Hercules
SmoothBrainD
Hercules
Level 45
God Stats
16W - 16L
1,522 SR
Queue Stats
315W - 352L
1,488 Elo+
Party 3
Eset
Eset
SovereignVII
Eset
Level 59
God Stats
36W - 23L
1,304 SR
Queue Stats
161W - 145L
1,540 Elo+
Party 3
Artemis
Artemis
Th_White_Hokage
Artemis
Level 49
God Stats
8W - 5L
1,505 SR
Queue Stats
45W - 49L
1,414 Elo+
Party 2
Team Averages
Level 66
1,506 SR
1,488 Elo+

VS

Team Averages
Level 42
1,647 SR
1,378 Elo+
Bellona
Bellona
Acevolts
Bellona
Level 26
God Stats
34W - 28L
1,405 SR
Queue Stats
87W - 85L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
Hampsterpig
Cthulhu
Level 39
God Stats
8W - 14L
1,561 SR
Queue Stats
193W - 185L
1,502 Elo+
Party 1
Neith
Neith
hoezay07
Neith
Level 69
God Stats
1W - 1L
1,793 SR
Queue Stats
4W - 3L
1,592 Elo+
Party 4
Medusa
Medusa
joequisha
Medusa
Level 28
God Stats
2W - 3L
1,693 SR
Queue Stats
22W - 31L
1,258 Elo+
Party 4
Scylla
Scylla
krypstar
Scylla
Level 47
God Stats
1W - 1L
1,780 SR
Queue Stats
18W - 28L
1,101 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
20
14 / 5 / 18
14,747
1,134
24,868
23,206
10,689
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
JBOOG222
Baron Samedi
20
10 / 1 / 22
14,495
1,115
18,951
14,307
7,516
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
SmoothBrainD
Hercules
20
5 / 1 / 25
14,125
1,087
13,408
21,241
37,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
9 / 3 / 24
14,300
1,100
32,180
13,621
8,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

20
5 / 5 / 19
12,718
978
14,105
13,320
6,501
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

184

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Acevolts
Bellona
18
5 / 8 / 4
12,718
978
14,953
23,415
17,897
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Hampsterpig
Cthulhu
19
3 / 5 / 6
12,674
975
11,035
25,024
34,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
hoezay07
Neith
18
2 / 6 / 5
11,955
920
11,507
14,861
5,350
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Medusa
joequisha
Medusa
18
2 / 15 / 6
11,967
921
20,412
26,256
11,096
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Scylla
krypstar
Scylla
19
3 / 9 / 7
13,146
1,011
20,349
19,779
7,085
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
43
43
Kills
15
15
Deaths
43
108
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bellona
Acevolts
Bellona
5
8
4
0.88
W
Thanatos
14
5
18
4.6
L
Cthulhu
Hampsterpig
Cthulhu
3
5
6
1.2
W
Baron Samedi
JBOOG222
Baron Samedi
10
1
22
21
W
Hercules
SmoothBrainD
Hercules
5
1
25
17.5
W
9
3
24
7
W
5
5
19
2.9
L
Neith
hoezay07
Neith
2
6
5
0.75
L
Medusa
joequisha
Medusa
2
15
6
0.33
L
Scylla
krypstar
Scylla
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,512
Damage
78,256
85,695
Taken
109,335
70,850
Mitigated
76,195
33,374
Healing
2,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Acevolts
Bellona
14,953
2,667
0
100
23,415
17,897
0
12,804
10,319
2,011
30,852
W
Thanatos
24,868
8,386
0
11,909
23,206
10,689
0
8,473
14,467
0
39,673
L
Cthulhu
Hampsterpig
Cthulhu
11,035
1,793
0
1,839
25,024
34,767
0
8,665
15,809
26,258
0
W
Baron Samedi
JBOOG222
Baron Samedi
18,951
1,834
2,298
6,784
14,307
7,516
0
7,083
7,077
52,694
0
W
Hercules
SmoothBrainD
Hercules
13,408
3,070
291
7,995
21,241
37,843
0
6,505
14,180
0
22,303
W
32,180
3,132
1,039
2,392
13,621
8,301
0
3,670
9,795
64,258
0
W
14,105
7,932
0
666
13,320
6,501
0
4,783
8,274
0
24,616
L
Neith
hoezay07
Neith
11,507
4,536
0
393
14,861
5,350
0
5,559
9,166
0
36,853
L
Medusa
joequisha
Medusa
20,412
10,212
0
0
26,256
11,096
0
13,778
12,055
0
40,251
L
Scylla
krypstar
Scylla
20,349
2,472
0
275
19,779
7,085
0
8,616
10,855
47,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,385
Gold Earned
62,460
235
Minions Killed
217
12
Camps Cleared
5
1,225,965
Distance Traveled
1,152,620
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,718
978
27
2
1
254,746
0
W
Thanatos
14,747
1,134
37
3
5
255,135
0
L
Cthulhu
12,674
975
21
2
0
244,936
0
W
Baron Samedi
14,495
1,115
70
5
2
239,198
0
W
Hercules
14,125
1,087
13
1
1
270,019
0
W
Eset
14,300
1,100
83
6
3
246,985
3
W
Artemis
12,718
978
32
2
1
214,628
0
L
Neith
11,955
920
54
4
0
195,620
0
L
Medusa
11,967
921
35
3
3
211,175
1
L
Scylla
13,146
1,011
80
6
1
246,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role