Player Matchup

Ganesha
Ganesha
Flotzam
Ganesha
Level 84
God Stats
20W - 12L
1,623 SR
Queue Stats
414W - 452L
1,478 Elo+
Party 1
Heimdallr
Heimdallr
Josh2473
Heimdallr
Level 82
God Stats
26W - 31L
1,404 SR
Queue Stats
433W - 450L
1,443 Elo+
Party 1
Hun Batz
Hun Batz
Leathe_Hotrodz
Hun Batz
Level 105
God Stats
29W - 20L
1,562 SR
Queue Stats
625W - 681L
1,468 Elo+
Solo
Bastet
Bastet
W3 BLAZE
Bastet
Level 154
God Stats
4W - 6L
1,518 SR
Queue Stats
166W - 169L
1,459 Elo+
Solo
Sol
Sol
mattcraft240
Sol
Level 88
God Stats
15W - 10L
1,488 SR
Queue Stats
261W - 283L
1,475 Elo+
Party 1
Team Averages
Level 103
1,519 SR
1,465 Elo+

VS

Team Averages
Level 115
1,544 SR
1,518 Elo+
Vulcan
Vulcan
BOPerez66
Vulcan
Level 119
God Stats
0W - 3L
1,457 SR
Queue Stats
6W - 6L
1,569 Elo+
Party 3
Rama
Rama
ELITE LINK DJ23
Rama
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 122L
1,464 Elo+
Party 2
Arachne
Arachne
Elvisaaron
Arachne
Level 119
God Stats
46W - 41L
1,549 SR
Queue Stats
924W - 957L
1,471 Elo+
Solo
Geb
Geb
VersatileTree7
Geb
Level 127
God Stats
0W - 1L
1,558 SR
Queue Stats
11W - 9L
1,621 Elo+
Party 3
Sun Wukong
Sun Wukong
qNIGHTMXREp
Sun Wukong
Level 103
God Stats
6W - 4L
1,656 SR
Queue Stats
113W - 126L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Flotzam
Ganesha
10
0 / 1 / 6
6,285
524
3,149
8,149
5,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heimdallr
Josh2473
Heimdallr
12
6 / 0 / 1
6,770
564
8,069
5,946
2,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
12
4 / 2 / 3
7,013
584
3,526
6,555
1,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bastet
W3 BLAZE
Bastet
12
4 / 0 / 2
7,007
584
5,864
7,104
4,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
4 / 0 / 0
7,817
651
5,392
7,654
2,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BOPerez66
Vulcan
11
1 / 5 / 1
6,467
539
5,323
6,479
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 0
5,373
448
4,280
7,141
2,076
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Elvisaaron
Arachne
10
1 / 3 / 1
6,116
510
3,087
9,059
3,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

10
1 / 3 / 0
6,134
511
3,287
6,667
5,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
qNIGHTMXREp
Sun Wukong
10
0 / 4 / 0
5,980
498
3,850
8,570
6,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
18
Kills
3
3
Deaths
18
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vulcan
BOPerez66
Vulcan
1
5
1
0.3
L
0
3
0
0
L
Arachne
Elvisaaron
Arachne
1
3
1
0.5
W
Ganesha
Flotzam
Ganesha
0
1
6
3
W
Heimdallr
Josh2473
Heimdallr
6
0
1
6.5
W
Hun Batz
4
2
3
2.75
L
1
3
0
0.33
W
Bastet
W3 BLAZE
Bastet
4
0
2
5
W
4
0
0
4
L
Sun Wukong
qNIGHTMXREp
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,000
Damage
19,827
35,408
Taken
37,916
16,256
Mitigated
20,023
14,080
Healing
9,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
BOPerez66
Vulcan
5,323
3,036
0
838
6,479
2,322
0
4,496
1,941
37,417
0
L
4,280
2,852
389
2,008
7,141
2,076
0
1,107
6,031
0
32,427
L
Arachne
Elvisaaron
Arachne
3,087
1,916
0
3,932
9,059
3,786
0
1,074
7,873
0
37,436
W
Ganesha
Flotzam
Ganesha
3,149
173
452
2,547
8,149
5,183
0
1,098
7,051
19,923
0
W
Heimdallr
Josh2473
Heimdallr
8,069
2,403
0
2,253
5,946
2,285
456
1,508
4,438
0
39,413
W
Hun Batz
3,526
870
0
462
6,555
1,989
0
1,335
5,046
0
39,670
L
3,287
258
0
1,467
6,667
5,217
0
1,664
5,003
21,429
0
W
Bastet
W3 BLAZE
Bastet
5,864
1,361
0
3,504
7,104
4,428
0
177
6,388
0
26,178
W
5,392
1,127
0
4,862
7,654
2,371
0
4,140
3,300
50,865
5,963
L
Sun Wukong
qNIGHTMXREp
Sun Wukong
3,850
405
0
1,330
8,570
6,622
0
0
8,023
0
26,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,892
Gold Earned
30,070
363
Minions Killed
334
0
Camps Cleared
0
1,195,871
Distance Traveled
1,179,117
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,467
539
80
7
0
207,503
1
L
Rama
5,373
448
69
6
0
278,440
2
L
Arachne
6,116
510
78
7
0
267,983
4
W
Ganesha
6,285
524
4
0
0
229,067
3
W
Heimdallr
6,770
564
98
8
0
220,910
4
W
Hun Batz
7,013
584
86
7
0
262,839
5
L
Geb
6,134
511
31
3
0
231,522
3
W
Bastet
7,007
584
60
5
0
244,706
4
W
Sol
7,817
651
115
10
0
238,349
2
L
Sun Wukong
5,980
498
76
6
0
193,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role