Player Matchup

Da Ji
Da Ji
Amiax
Da Ji
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 17L
1,528 Elo+
Solo
Atlas
Atlas
CroddyPoo2
Atlas
Level 42
God Stats
3W - 2L
1,592 SR
Queue Stats
75W - 54L
1,634 Elo+
Party 1
Erlang Shen
Erlang Shen
DefconTwo
Erlang Shen
Level 43
God Stats
5W - 4L
1,551 SR
Queue Stats
73W - 71L
1,482 Elo+
Solo
Charybdis
Charybdis
Lordmeatball4777
Charybdis
Level 49
God Stats
2W - 4L
1,312 SR
Queue Stats
20W - 17L
1,563 Elo+
Party 1
Hera
Hera
Stakki
Hera
Level 43
God Stats
1W - 0L
1,489 SR
Queue Stats
79W - 90L
1,512 Elo+
Solo
Team Averages
Level 45
1,489 SR
1,544 Elo+

VS

Team Averages
Level 71
1,536 SR
1,495 Elo+
Atlas
Atlas
DicIsMyName
Atlas
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 115L
1,347 Elo+
Solo
King Arthur
King Arthur
FestiveGhost11
King Arthur
Level 108
God Stats
4W - 3L
1,370 SR
Queue Stats
126W - 110L
1,534 Elo+
Party 2
Thanatos
Thanatos
osomeloso
Thanatos
Level 115
God Stats
11W - 8L
1,516 SR
Queue Stats
214W - 210L
1,538 Elo+
Party 3
Agni
Agni
pepitocrak
Agni
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,561 Elo+
Party 3
Jing Wei
Jing Wei
squeakyx
Jing Wei
Level 29
God Stats
13W - 9L
1,792 SR
Queue Stats
62W - 69L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Amiax
Da Ji
15
6 / 3 / 5
9,361
551
7,316
10,643
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
14
2 / 0 / 9
8,862
521
7,822
8,511
7,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
DefconTwo
Erlang Shen
16
4 / 3 / 4
9,874
581
10,769
12,267
9,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
16
6 / 0 / 0
9,560
562
9,087
9,883
3,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
Stakki
Hera
14
1 / 6 / 5
8,824
519
7,470
9,833
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,710
395
4,101
10,383
6,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
FestiveGhost11
King Arthur
16
5 / 3 / 1
9,313
548
10,550
16,325
15,631
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Thanatos
osomeloso
Thanatos
15
4 / 4 / 1
8,720
513
9,586
14,240
6,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
3 / 5 / 4
8,434
496
5,379
9,287
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
squeakyx
Jing Wei
12
0 / 3 / 0
6,999
412
2,885
9,773
1,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
19
Kills
12
12
Deaths
19
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Amiax
Da Ji
6
3
5
2.83
W
Atlas
2
0
9
6.5
W
Erlang Shen
DefconTwo
Erlang Shen
4
3
4
2
L
0
4
1
0.13
L
King Arthur
FestiveGhost11
King Arthur
5
3
1
1.83
W
Charybdis
6
0
0
6
W
Hera
Stakki
Hera
1
6
5
0.58
L
Thanatos
osomeloso
Thanatos
4
4
1
1.13
L
3
5
4
1
L
Jing Wei
squeakyx
Jing Wei
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,464
Damage
32,501
51,137
Taken
60,008
29,180
Mitigated
33,334
18,393
Healing
20,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Amiax
Da Ji
7,316
2,238
0
3,972
10,643
4,263
0
1,403
9,166
0
53,068
W
Atlas
7,822
3,097
863
2,345
8,511
7,440
45
2,600
5,815
31,061
0
W
Erlang Shen
DefconTwo
Erlang Shen
10,769
5,667
0
3,595
12,267
9,696
0
1,120
11,109
0
59,433
L
4,101
1,028
0
810
10,383
6,277
0
2,555
7,828
16,529
0
L
King Arthur
FestiveGhost11
King Arthur
10,550
1,227
0
3,358
16,325
15,631
451
2,181
14,076
538
58,401
W
Charybdis
9,087
2,688
0
6,218
9,883
3,827
138
2,012
7,871
0
74,492
W
Hera
Stakki
Hera
7,470
2,180
0
1,400
9,833
3,954
165
2,562
7,036
64,269
0
L
Thanatos
osomeloso
Thanatos
9,586
2,602
0
11,962
14,240
6,784
0
3,332
10,902
0
69,220
L
5,379
512
0
1,279
9,287
3,104
351
5,430
3,623
41,513
0
L
Jing Wei
squeakyx
Jing Wei
2,885
2,013
0
3,137
9,773
1,538
0
1,486
8,287
0
41,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,481
Gold Earned
40,176
514
Minions Killed
434
0
Camps Cleared
0
1,634,388
Distance Traveled
1,585,016
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,361
551
97
6
0
344,060
2
W
Atlas
8,862
521
32
2
0
356,553
4
W
Erlang Shen
9,874
581
106
6
0
337,144
3
L
Atlas
6,710
395
16
1
0
305,097
8
L
King Arthur
9,313
548
129
8
0
330,607
1
W
Charybdis
9,560
562
147
9
0
306,504
6
W
Hera
8,824
519
132
8
0
290,127
2
L
Thanatos
8,720
513
115
7
0
329,612
4
L
Agni
8,434
496
88
5
0
312,002
6
L
Jing Wei
6,999
412
86
5
0
307,698
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role