Player Matchup

Fenrir
Fenrir
Levi03
Fenrir
Level 108
God Stats
6W - 3L
1,613 SR
Queue Stats
58W - 49L
1,631 Elo+
Solo
Eset
Eset
Mariofather
Eset
Level 115
God Stats
3W - 3L
1,335 SR
Queue Stats
301W - 272L
1,609 Elo+
Solo
Atlas
Atlas
OriAtRyleh
Atlas
Level 155
God Stats
9W - 6L
1,586 SR
Queue Stats
357W - 362L
1,597 Elo+
Solo
Hercules
Hercules
Yrnj
Hercules
Level 74
God Stats
4W - 2L
1,516 SR
Queue Stats
76W - 79L
1,584 Elo+
Solo
Xbalanque
Xbalanque
userdelROOT
Xbalanque
Level 68
God Stats
12W - 7L
1,611 SR
Queue Stats
32W - 20L
1,650 Elo+
Solo
Team Averages
Level 104
1,532 SR
1,614 Elo+

VS

Team Averages
Level 127
1,598 SR
1,661 Elo+
Jormungandr
Jormungandr
JohnPeters
Jormungandr
Level 126
God Stats
1W - 3L
1,725 SR
Queue Stats
217W - 161L
1,692 Elo+
Party 1
Erlang Shen
Erlang Shen
Smit3Nit3
Erlang Shen
Level 152
God Stats
5W - 3L
1,622 SR
Queue Stats
210W - 174L
1,617 Elo+
Party 2
Ra
Ra
Zeke1928
Ra
Level 99
God Stats
0W - 2L
1,204 SR
Queue Stats
360W - 308L
1,673 Elo+
Party 1
Charybdis
Charybdis
dismayingmango7
Charybdis
Level 117
God Stats
25W - 12L
1,696 SR
Queue Stats
285W - 159L
1,719 Elo+
Party 1
Vulcan
Vulcan
oGC Broseph
Vulcan
Level 140
God Stats
4W - 7L
1,744 SR
Queue Stats
140W - 102L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Levi03
Fenrir
19
4 / 5 / 16
11,636
970
10,749
15,112
9,818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 3 / 14
12,341
1,028
21,077
9,727
3,672
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
19
3 / 2 / 14
12,070
1,006
13,641
18,669
10,687
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
Yrnj
Hercules
19
7 / 0 / 11
13,029
1,086
12,038
18,826
16,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
userdelROOT
Xbalanque
19
6 / 3 / 11
12,892
1,074
22,235
15,609
5,820
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

188

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JohnPeters
Jormungandr
17
2 / 4 / 7
10,681
890
11,804
15,282
16,311
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Smit3Nit3
Erlang Shen
18
6 / 8 / 5
11,987
999
18,335
23,786
17,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
2 / 3 / 9
11,781
982
11,867
13,611
5,778
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
dismayingmango7
Charybdis
17
3 / 3 / 6
11,150
929
17,579
15,243
6,187
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
17
0 / 8 / 7
10,090
841
12,751
14,527
5,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
47
26
Kills
13
13
Deaths
26
66
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
JohnPeters
Jormungandr
2
4
7
1.38
W
Fenrir
Levi03
Fenrir
4
5
16
2.4
W
6
3
14
4.33
W
Atlas
3
2
14
5
L
Erlang Shen
Smit3Nit3
Erlang Shen
6
8
5
1.06
W
Hercules
Yrnj
Hercules
7
0
11
12.5
L
2
3
9
2.17
L
Charybdis
dismayingmango7
Charybdis
3
3
6
2
L
Vulcan
0
8
7
0.44
W
Xbalanque
userdelROOT
Xbalanque
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,740
Damage
72,336
77,943
Taken
82,449
46,538
Mitigated
50,620
17,597
Healing
8,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
JohnPeters
Jormungandr
11,804
1,541
0
240
15,282
16,311
0
5,382
9,781
22,736
0
W
Fenrir
Levi03
Fenrir
10,749
2,273
0
531
15,112
9,818
0
8,034
6,930
0
24,516
W
21,077
499
1,291
944
9,727
3,672
0
5,314
4,275
53,205
0
W
Atlas
13,641
5,769
2,837
2,605
18,669
10,687
0
8,243
10,216
30,447
0
L
Erlang Shen
Smit3Nit3
Erlang Shen
18,335
6,604
0
1,115
23,786
17,341
0
8,646
14,782
0
27,674
W
Hercules
Yrnj
Hercules
12,038
3,478
0
8,196
18,826
16,541
0
7,331
11,259
0
24,160
L
11,867
928
2,941
3,207
13,611
5,778
0
6,800
6,708
57,125
0
L
Charybdis
dismayingmango7
Charybdis
17,579
7,804
0
347
15,243
6,187
0
6,250
8,762
0
32,702
L
Vulcan
12,751
3,466
214
412
14,527
5,003
0
7,640
6,853
30,768
0
W
Xbalanque
userdelROOT
Xbalanque
22,235
11,294
0
1,193
15,609
5,820
0
6,706
8,841
0
55,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,968
Gold Earned
55,689
256
Minions Killed
232
12
Camps Cleared
6
1,276,583
Distance Traveled
1,213,160
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,681
890
21
2
0
249,091
6
W
Fenrir
11,636
970
16
1
3
236,869
2
W
Eset
12,341
1,028
89
7
4
256,669
1
W
Atlas
12,070
1,006
32
3
1
290,474
0
L
Erlang Shen
11,987
999
16
1
1
240,523
0
W
Hercules
13,029
1,086
35
3
0
257,765
0
L
Ra
11,781
982
114
10
1
248,582
0
L
Charybdis
11,150
929
34
3
3
243,362
1
L
Vulcan
10,090
841
47
4
1
231,602
0
W
Xbalanque
12,892
1,074
84
7
4
234,806
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role