Player Matchup

Jormungandr
Jormungandr
Deflonko
Jormungandr
Level 41
God Stats
6W - 2L
1,716 SR
Queue Stats
23W - 12L
1,596 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Fuuren
Tsukuyomi
Level 157
God Stats
1W - 1L
1,220 SR
Queue Stats
463W - 408L
1,667 Elo+
Party 1
Janus
Janus
ThePandaMon
Janus
Level 103
God Stats
1W - 0L
1,456 SR
Queue Stats
54W - 31L
1,663 Elo+
Party 1
Team Averages
Level 100
1,464 SR
1,642 Elo+

VS

Team Averages
Level 80
1,572 SR
1,504 Elo+
Sun Wukong
Sun Wukong
AcquiredBasher0
Sun Wukong
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,421 Elo+
Party 2
Achilles
Achilles
vSakii
Achilles
Level 127
God Stats
19W - 15L
1,717 SR
Queue Stats
464W - 405L
1,781 Elo+
Solo
Ra
Ra
zzzzzzzzzkilla4
Ra
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Deflonko
Jormungandr
16
6 / 3 / 10
13,274
781
11,458
18,157
24,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
Fuuren
Tsukuyomi
17
10 / 5 / 7
13,059
768
24,555
19,213
11,119
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 2 / 12
11,712
689
18,728
10,923
4,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AcquiredBasher0
Sun Wukong
13
1 / 9 / 8
10,190
599
10,399
19,467
10,936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
vSakii
Achilles
14
8 / 3 / 2
11,250
662
19,702
27,402
28,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 8 / 3
10,045
591
6,762
16,015
4,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
20
Kills
10
10
Deaths
20
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AcquiredBasher0
Sun Wukong
1
9
8
0.56
W
Jormungandr
Deflonko
Jormungandr
6
3
10
3.67
W
Tsukuyomi
Fuuren
Tsukuyomi
10
5
7
2.7
W
4
2
12
5
L
Achilles
vSakii
Achilles
8
3
2
3
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,741
Damage
36,863
48,293
Taken
62,884
39,246
Mitigated
44,240
12,677
Healing
5,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AcquiredBasher0
Sun Wukong
10,399
2,806
0
1,440
19,467
10,936
35
8,723
10,392
0
28,325
W
Jormungandr
Deflonko
Jormungandr
11,458
3,222
0
4,528
18,157
24,029
335
3,631
14,526
31,462
0
W
Tsukuyomi
Fuuren
Tsukuyomi
24,555
6,708
0
5,767
19,213
11,119
826
4,358
14,855
0
53,329
W
18,728
1,180
72
2,310
10,923
4,098
1,255
2,355
8,568
52,363
0
L
Achilles
vSakii
Achilles
19,702
4,348
0
2,206
27,402
28,409
0
10,816
16,226
9,258
31,882
L
6,762
984
601
852
16,015
4,895
14
9,980
5,615
44,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,045
Gold Earned
31,485
186
Minions Killed
163
6
Camps Cleared
5
1,007,883
Distance Traveled
885,076
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,190
599
41
2
3
280,697
0
W
Jormungandr
13,274
781
34
2
0
316,246
2
W
Tsukuyomi
13,059
768
57
3
6
362,806
4
W
Janus
11,712
689
95
6
0
328,831
1
L
Achilles
11,250
662
38
2
0
326,991
1
L
Ra
10,045
591
84
5
2
277,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role