Player Matchup

Tiamat
Tiamat
Bronze III
Complextion
Tiamat
Bronze III
Level 145
God Stats
1W - 0L
1,484 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold III
TotalTacktive
Medusa
Gold III
Level 128
God Stats
13W - 11L
1,629 SR
Queue Stats
85W - 93L
1,594 MMR
Party 1
Cthulhu
Cthulhu
Gold III
VvUnseenSaintvV
Cthulhu
Gold III
Level 147
God Stats
8W - 5L
1,508 SR
Queue Stats
80W - 82L
1,618 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,540 SR
1,570 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,369 SR
1,397 MMR
Merlin
Merlin
Silver I
Daylyt_11
Merlin
Silver I
Level 123
God Stats
25W - 28L
1,520 SR
Queue Stats
513W - 543L
1,172 MMR
Solo
Bastet
Bastet
Gold IV
DeutschHogsy
Bastet
Gold IV
Level 95
God Stats
0W - 3L
1,259 SR
Queue Stats
14W - 14L
1,522 MMR
Party 2
Bacchus
Bacchus
Gold IV
King Tom XP
Bacchus
Gold IV
Level 122
God Stats
0W - 2L
1,329 SR
Queue Stats
17W - 20L
1,496 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
6 / 0 / 8
9,133
830
8,963
6,485
4,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
7 / 3 / 3
8,920
811
9,509
8,559
2,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 9
8,100
736
5,791
6,944
4,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bans
CliodhnaGilgameshNeithArtioHades

VS

Bans
GebNoxAnubisKukulkanMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Daylyt_11
Merlin
10
2 / 7 / 1
7,186
653
4,894
9,482
2,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
10
2 / 6 / 2
7,325
666
7,693
10,714
3,306
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
King Tom XP
Bacchus
10
0 / 2 / 3
7,035
640
3,985
8,321
8,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
15
Kills
4
4
Deaths
15
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
6
0
8
10
L
Merlin
Daylyt_11
Merlin
2
7
1
0.36
L
Bastet
2
6
2
0.5
L
Bacchus
King Tom XP
Bacchus
0
2
3
0.75
W
7
3
3
2.83
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,263
Damage
16,572
21,988
Taken
28,517
11,582
Mitigated
14,281
6,838
Healing
4,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
8,963
251
22
3,302
6,485
4,189
489
2,178
4,307
20,662
0
L
Merlin
Daylyt_11
Merlin
4,894
63
0
1,582
9,482
2,879
0
4,198
5,092
25,560
0
L
Bastet
7,693
1,330
0
650
10,714
3,306
0
5,889
4,583
0
14,708
L
Bacchus
King Tom XP
Bacchus
3,985
268
162
1,865
8,321
8,096
0
4,413
3,656
12,376
0
W
9,509
3,743
0
480
8,559
2,867
0
3,937
4,622
0
34,314
W
5,791
411
697
2,337
6,944
4,526
0
3,043
3,901
20,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,153
Gold Earned
21,546
155
Minions Killed
76
9
Camps Cleared
2
675,804
Distance Traveled
628,869
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,133
830
60
5
6
229,188
1
L
Merlin
7,186
653
46
4
2
162,712
0
L
Bastet
7,325
666
17
2
0
236,839
4
L
Bacchus
7,035
640
13
1
0
229,318
3
W
Medusa
8,920
811
55
5
2
220,196
2
W
Cthulhu
8,100
736
40
4
1
226,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role