Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Bundiff
Skadi
Level 67
God Stats
4W - 2L
1,673 SR
Queue Stats
74W - 61L
1,540 Elo+
Party 2
Ganesha
Ganesha
ButterBenham
Ganesha
Level 108
God Stats
0W - 3L
1,144 SR
Queue Stats
124W - 103L
1,558 Elo+
Party 2
Kukulkan
Kukulkan
HairySphinx
Kukulkan
Level 67
God Stats
3W - 3L
1,497 SR
Queue Stats
15W - 23L
1,468 Elo+
Solo
Horus
Horus
LilMalek-
Horus
Level 103
God Stats
3W - 2L
1,754 SR
Queue Stats
238W - 209L
1,528 Elo+
Party 2
Team Averages
Level 94
1,514 SR
1,519 Elo+

VS

Team Averages
Level 102
1,547 SR
1,515 Elo+
Pele
Pele
CursedGumi-13
Pele
Level 104
God Stats
13W - 15L
1,501 SR
Queue Stats
386W - 340L
1,541 Elo+
Solo
Scylla
Scylla
ItZ l SuReSHoT
Scylla
Level 97
God Stats
7W - 6L
1,509 SR
Queue Stats
240W - 214L
1,527 Elo+
Party 1
Mulan
Mulan
MeRc3LeS_KiLleR_
Mulan
Level 89
God Stats
58W - 46L
1,556 SR
Queue Stats
658W - 720L
1,407 Elo+
Solo
Izanami
Izanami
ViiiRaL BoSS
Izanami
Level 89
God Stats
27W - 21L
1,531 SR
Queue Stats
366W - 332L
1,493 Elo+
Party 1
Atlas
Atlas
lOneRebornl
Atlas
Level 129
God Stats
26W - 20L
1,638 SR
Queue Stats
198W - 165L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
4 / 3 / 1
6,826
525
6,664
10,196
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Skadi
Bundiff
Skadi
11
0 / 5 / 3
5,788
445
6,158
7,869
1,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
ButterBenham
Ganesha
11
1 / 4 / 2
6,528
502
3,047
11,346
8,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
HairySphinx
Kukulkan
12
0 / 2 / 0
6,855
527
1,924
6,727
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
LilMalek-
Horus
12
3 / 4 / 0
7,164
551
9,732
13,049
8,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 5
9,026
694
10,170
8,702
3,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 0 / 5
7,071
544
4,158
3,211
870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 1
8,055
620
8,909
12,817
6,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
ViiiRaL BoSS
Izanami
12
2 / 3 / 5
6,899
531
7,170
7,439
1,958
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 8
7,135
549
4,372
11,567
7,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
8
Kills
18
18
Deaths
8
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
3
1
1.5
L
Skadi
Bundiff
Skadi
0
5
3
0.3
L
Ganesha
ButterBenham
Ganesha
1
4
2
0.5
W
10
1
5
12.5
L
Kukulkan
HairySphinx
Kukulkan
0
2
0
0
W
0
0
5
2.5
L
Horus
LilMalek-
Horus
3
4
0
0.75
W
4
2
1
2.25
W
Izanami
ViiiRaL BoSS
Izanami
2
3
5
1.5
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,525
Damage
34,779
49,187
Taken
43,736
23,308
Mitigated
19,489
12,990
Healing
12,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,664
2,077
0
2,510
10,196
2,922
0
2,427
7,699
0
39,040
L
Skadi
Bundiff
Skadi
6,158
3,199
405
983
7,869
1,985
0
945
6,918
0
32,825
L
Ganesha
ButterBenham
Ganesha
3,047
738
401
3,098
11,346
8,133
0
2,989
8,219
24,470
0
W
10,170
3,740
0
1,553
8,702
3,122
834
1,896
6,770
0
64,487
L
Kukulkan
HairySphinx
Kukulkan
1,924
155
0
460
6,727
2,039
0
1,505
5,094
48,434
0
W
4,158
499
0
1,202
3,211
870
450
600
2,611
39,876
0
L
Horus
LilMalek-
Horus
9,732
4,738
44
5,089
13,049
8,229
0
322
12,727
0
42,945
W
8,909
2,624
0
3,887
12,817
6,529
132
0
11,991
0
43,815
W
Izanami
ViiiRaL BoSS
Izanami
7,170
4,847
0
1,422
7,439
1,958
759
1,079
6,360
0
48,657
W
4,372
1,954
1,914
2,921
11,567
7,010
151
1,463
10,061
13,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,161
Gold Earned
38,186
344
Minions Killed
425
0
Camps Cleared
0
1,271,973
Distance Traveled
1,308,925
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,826
525
67
5
0
280,432
3
L
Skadi
5,788
445
87
7
0
253,026
1
L
Ganesha
6,528
502
11
1
0
252,671
0
W
Pele
9,026
694
100
8
0
305,531
1
L
Kukulkan
6,855
527
100
8
0
249,823
5
W
Scylla
7,071
544
98
8
0
272,686
2
L
Horus
7,164
551
79
6
0
236,021
1
W
Mulan
8,055
620
112
9
0
252,927
4
W
Izanami
6,899
531
102
8
0
218,812
3
W
Atlas
7,135
549
13
1
0
258,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role