Player Matchup

Merlin
Merlin
Joel_KILER
Merlin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,189 Elo+
Party 1
Tiamat
Tiamat
Keeyleen
Tiamat
Level 18
God Stats
0W - 1L
1,530 SR
Queue Stats
7W - 18L
1,265 Elo+
Party 1
Terra
Terra
SashaPamee
Terra
Level 26
God Stats
1W - 1L
1,771 SR
Queue Stats
7W - 14L
1,339 Elo+
Party 1
Team Averages
Level 31
1,600 SR
1,264 Elo+

VS

Team Averages
Level 81
1,394 SR
1,275 Elo+
Skadi
Skadi
DaMatrix15
Skadi
Level 98
God Stats
58W - 52L
1,533 SR
Queue Stats
228W - 350L
1,262 Elo+
Party 2
Atlas
Atlas
Undead1993Gamer
Atlas
Level 81
God Stats
14W - 9L
1,492 SR
Queue Stats
250W - 361L
1,293 Elo+
Solo
Kukulkan
Kukulkan
xxBig Ron 42xx
Kukulkan
Level 65
God Stats
7W - 8L
1,157 SR
Queue Stats
106W - 146L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Joel_KILER
Merlin
14
2 / 7 / 1
10,517
584
10,220
14,881
4,621
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
Keeyleen
Tiamat
13
1 / 7 / 3
10,122
562
8,068
19,369
8,755
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Terra
14
1 / 4 / 3
10,429
579
10,742
16,565
13,832
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
9 / 1 / 7
12,701
706
18,189
8,858
3,681
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 1 / 12
12,267
682
8,428
18,952
21,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
16
7 / 2 / 7
12,164
676
16,314
11,045
4,442
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
4
Kills
18
18
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Skadi
9
1
7
12.5
L
Merlin
Joel_KILER
Merlin
2
7
1
0.36
L
Tiamat
Keeyleen
Tiamat
1
7
3
0.36
L
Terra
1
4
3
0.63
W
2
1
12
8
W
Kukulkan
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,030
Damage
42,931
50,815
Taken
38,855
27,208
Mitigated
29,143
9,245
Healing
9,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
18,189
6,844
0
580
8,858
3,681
1,479
7,136
1,722
0
49,976
L
Merlin
Joel_KILER
Merlin
10,220
565
268
972
14,881
4,621
0
6,981
7,900
48,553
0
L
Tiamat
Keeyleen
Tiamat
8,068
1,202
245
2,633
19,369
8,755
0
10,296
9,073
18,063
0
L
Terra
10,742
737
1,882
3,245
16,565
13,832
0
7,767
8,798
35,562
0
W
8,428
2,780
549
4,361
18,952
21,020
799
13,810
5,142
29,805
0
W
Kukulkan
16,314
1,362
927
3,537
11,045
4,442
567
8,375
2,670
53,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,068
Gold Earned
37,132
162
Minions Killed
194
4
Camps Cleared
9
831,010
Distance Traveled
895,282
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,701
706
55
3
2
282,933
6
L
Merlin
10,517
584
81
5
3
254,016
2
L
Tiamat
10,122
562
19
1
0
253,148
3
L
Terra
10,429
579
62
3
1
323,846
2
W
Atlas
12,267
682
47
3
3
316,517
2
W
Kukulkan
12,164
676
92
5
4
295,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role