Player Matchup

Ao Kuang
Ao Kuang
Cobaltium
Ao Kuang
Level 67
God Stats
11W - 2L
1,620 SR
Queue Stats
101W - 68L
1,499 Elo+
Party 2
Chang'e
Chang'e
Mag1ck1ck
Chang'e
Level 144
God Stats
2W - 1L
1,451 SR
Queue Stats
159W - 150L
1,497 Elo+
Party 1
Amaterasu
Amaterasu
WitnessGibby
Amaterasu
Level 46
God Stats
1W - 0L
1,669 SR
Queue Stats
59W - 58L
1,458 Elo+
Party 1
Geb
Geb
Yolokhin
Geb
Level 39
God Stats
7W - 7L
1,467 SR
Queue Stats
74W - 81L
1,411 Elo+
Party 2
Jing Wei
Jing Wei
antium7
Jing Wei
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 139L
1,429 Elo+
Party 2
Team Averages
Level 65
1,541 SR
1,459 Elo+

VS

Team Averages
Level 60
1,512 SR
1,400 Elo+
Mercury
Mercury
Alpha spike8949
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 86L
1,365 Elo+
Party 3
Susano
Susano
BornGambler
Susano
Level 41
God Stats
0W - 1L
1,158 SR
Queue Stats
4W - 10L
1,454 Elo+
Solo
Danzaburou
Danzaburou
NoFrontCape
Danzaburou
Level 76
God Stats
5W - 8L
1,695 SR
Queue Stats
29W - 61L
1,336 Elo+
Party 3
Vulcan
Vulcan
RT6 Jordan
Vulcan
Level 28
God Stats
2W - 5L
1,701 SR
Queue Stats
61W - 83L
1,372 Elo+
Party 3
Vamana
Vamana
magical_feetus
Vamana
Level 128
God Stats
44W - 44L
1,505 SR
Queue Stats
547W - 583L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Cobaltium
Ao Kuang
20
25 / 2 / 6
14,986
652
27,453
28,802
14,360
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
Mag1ck1ck
Chang'e
20
13 / 1 / 10
14,406
626
17,530
13,676
5,489
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
WitnessGibby
Amaterasu
20
2 / 1 / 0
12,243
532
6,655
12,277
11,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 4 / 10
10,811
470
12,917
18,952
19,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jing Wei
antium7
Jing Wei
15
2 / 5 / 10
9,987
434
7,579
17,222
4,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 9 / 5
10,688
465
5,153
20,549
7,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
13
0 / 15 / 2
8,459
368
5,386
19,893
6,729
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
NoFrontCape
Danzaburou
18
1 / 7 / 2
11,814
514
14,392
19,299
6,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
RT6 Jordan
Vulcan
16
3 / 9 / 2
10,932
475
14,750
14,515
5,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
3 / 6 / 1
12,328
536
13,608
22,455
20,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
24
45
Kills
12
13
Deaths
46
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
5
9
5
0.83
L
Susano
0
15
2
0.07
W
Ao Kuang
Cobaltium
Ao Kuang
25
2
6
14
W
Chang'e
Mag1ck1ck
Chang'e
13
1
10
18
L
Danzaburou
NoFrontCape
Danzaburou
1
7
2
0.29
L
Vulcan
RT6 Jordan
Vulcan
3
9
2
0.44
W
Amaterasu
WitnessGibby
Amaterasu
2
1
0
2
W
3
4
10
2
W
Jing Wei
antium7
Jing Wei
2
5
10
1.4
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,134
Damage
53,289
90,929
Taken
96,711
55,968
Mitigated
46,452
43,812
Healing
16,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,153
1,423
0
4,464
20,549
7,214
0
10,085
10,014
0
49,646
L
Susano
5,386
1,982
0
685
19,893
6,729
841
10,233
9,317
0
36,074
W
Ao Kuang
Cobaltium
Ao Kuang
27,453
8,564
0
18,489
28,802
14,360
4,852
5,157
23,447
106,334
17,216
W
Chang'e
Mag1ck1ck
Chang'e
17,530
586
1,620
7,971
13,676
5,489
1,254
2,835
10,667
98,335
0
L
Danzaburou
NoFrontCape
Danzaburou
14,392
6,298
0
3,732
19,299
6,224
2,160
11,004
7,572
0
90,482
L
Vulcan
RT6 Jordan
Vulcan
14,750
8,565
0
452
14,515
5,590
513
11,081
3,199
53,556
0
W
Amaterasu
WitnessGibby
Amaterasu
6,655
1,590
0
4,072
12,277
11,750
1,941
0
12,277
15,224
59,214
W
12,917
1,909
0
4,645
18,952
19,474
1,572
2,574
16,308
39,803
0
W
Jing Wei
antium7
Jing Wei
7,579
4,207
0
7,015
17,222
4,895
1,564
3,690
13,480
0
56,303
L
13,608
7,981
0
7,473
22,455
20,695
694
13,270
8,170
0
72,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,433
Gold Earned
54,221
602
Minions Killed
524
0
Camps Cleared
0
2,241,699
Distance Traveled
1,991,788
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,688
465
90
4
0
415,735
1
L
Susano
8,459
368
52
2
0
359,097
4
W
Ao Kuang
14,986
652
138
6
0
489,466
4
W
Chang'e
14,406
626
176
8
0
442,295
3
L
Danzaburou
11,814
514
142
6
0
395,290
3
L
Vulcan
10,932
475
104
5
0
391,046
0
W
Amaterasu
12,243
532
141
6
0
464,019
0
W
Geb
10,811
470
52
2
0
452,378
3
W
Jing Wei
9,987
434
95
4
0
393,541
1
L
Vamana
12,328
536
136
6
0
430,620
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role