Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Slackerologist
Tyr
Level 160
God Stats
2W - 3L
1,532 SR
Queue Stats
528W - 492L
1,647 Elo+
Solo
Agni
Agni
cribs313
Agni
Level 124
God Stats
9W - 6L
1,704 SR
Queue Stats
646W - 630L
1,542 Elo+
Solo
Thanatos
Thanatos
p00ch28
Thanatos
Level 158
God Stats
12W - 7L
1,886 SR
Queue Stats
495W - 459L
1,674 Elo+
Solo
Team Averages
Level 148
1,624 SR
1,573 Elo+

VS

Team Averages
Level 137
1,633 SR
1,601 Elo+
Anhur
Anhur
NatanaelCano409
Anhur
Level 148
God Stats
22W - 22L
1,578 SR
Queue Stats
458W - 472L
1,531 Elo+
Solo
Bacchus
Bacchus
RadiationKIng34
Bacchus
Level 129
God Stats
45W - 45L
1,717 SR
Queue Stats
1,076W - 952L
1,638 Elo+
Solo
Chaac
Chaac
SheLikesMonster
Chaac
Level 123
God Stats
8W - 10L
1,565 SR
Queue Stats
443W - 386L
1,645 Elo+
Party 1
Janus
Janus
WxlfLF
Janus
Level 134
God Stats
8W - 1L
1,633 SR
Queue Stats
247W - 213L
1,567 Elo+
Party 1
Loki
Loki
h3ct0r24
Loki
Level 149
God Stats
21W - 13L
1,671 SR
Queue Stats
523W - 495L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
2 / 1 / 0
5,475
548
3,082
4,316
951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
 
Atlas
9
0 / 0 / 2
5,205
521
1,633
6,262
3,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 3 / 2
5,618
562
2,770
9,477
4,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
10
1 / 3 / 0
5,505
551
3,044
5,347
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
p00ch28
Thanatos
11
3 / 2 / 2
6,266
627
3,828
6,640
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,624
562
2,389
5,009
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 2
6,042
604
4,420
4,834
3,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 1
6,153
615
7,093
6,235
4,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
WxlfLF
Janus
11
2 / 2 / 2
6,343
634
3,678
4,991
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
10
2 / 1 / 1
6,204
620
1,277
4,277
1,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
6
Kills
9
9
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
1
0
2
L
Atlas
 
Atlas
0
0
2
1
W
0
2
1
0.25
W
3
0
2
4
W
2
1
1
2.5
L
0
3
2
0.33
W
Janus
WxlfLF
Janus
2
2
2
1.5
L
Agni
1
3
0
0.33
W
Loki
2
1
1
2.5
L
Thanatos
p00ch28
Thanatos
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,357
Damage
18,857
32,042
Taken
25,346
12,683
Mitigated
11,742
16,963
Healing
11,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,082
911
0
1,855
4,316
951
0
1,355
2,961
0
32,764
L
Atlas
 
Atlas
1,633
511
0
2,750
6,262
3,471
0
1,644
4,530
15,346
0
W
2,389
1,568
0
1,684
5,009
1,024
0
647
4,362
0
36,370
W
4,420
206
0
2,195
4,834
3,377
0
994
3,769
15,358
0
W
7,093
987
0
3,742
6,235
4,775
0
0
5,857
4,390
29,185
L
2,770
555
0
3,662
9,477
4,109
0
1,197
7,609
0
25,506
W
Janus
WxlfLF
Janus
3,678
333
110
1,413
4,991
1,378
0
2,292
2,491
39,239
0
L
Agni
3,044
266
0
1,290
5,347
1,951
0
3,116
2,089
31,680
0
W
Loki
1,277
220
0
2,552
4,277
1,188
0
425
3,812
0
29,583
L
Thanatos
p00ch28
Thanatos
3,828
886
0
7,406
6,640
2,201
0
1,700
4,785
0
31,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,069
Gold Earned
30,366
322
Minions Killed
323
0
Camps Cleared
0
979,901
Distance Traveled
1,030,757
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,475
548
76
8
0
189,447
2
L
Atlas
5,205
521
15
2
0
196,254
3
W
Anhur
5,624
562
84
8
0
177,179
3
W
Bacchus
6,042
604
18
2
0
210,996
1
W
Chaac
6,153
615
65
7
0
211,375
4
L
Tyr
5,618
562
70
7
0
189,249
3
W
Janus
6,343
634
79
8
0
199,188
2
L
Agni
5,505
551
83
8
0
186,846
4
W
Loki
6,204
620
77
8
0
232,019
4
L
Thanatos
6,266
627
78
8
0
218,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role